Brotherhood Cultist

“ugh, THIS Guy.” Learn this phrase well! You will be using it any time Sean Connery here shows up to throw your priorities out the window.

Forgotten Age is known as The Campaign Where Evading Matters; its only slightly less well known as The Campaign Where 3 Dmg Is The New 2 Dmg, and THIS Guy is a big reason. For such an avuncular looking 2-3-2, he can snowball into a game ender -fast-.

He’s straightforward- Kill him early, and in as few hits as possible. Don’t underestimate him. Think of it like this: got a straightforward machete guardian with 3 actions handy, figuring “Easy least, 2 chops and he’s gone, and I can afford a miss”. Yeah, well, bear in mind if you do miss either the 1st or 2nd swing, your final hit will be vs. a 5 Fight target, and not the slam dunk I’d anticipated. Miss that 3rd and now you’ve got 3 doom walking around the table.

HanoverFist · 746
TFA taught me to never set out to explore the jungle without .... a pair of Handcuffs ??? I really hate this guy, obnoxious to fight, but difficult to evade because of the hunter keyword, and the threat of that Dark Cult treachery turning him into a god — aurchen · 148
I won’t say he’s the worst, because there are so many candidates, but he is a royal PitA, that’s for sure. — LivefromBenefitSt · 1083
Yeah I just evade this guy whenever he shows up. Not a big problem to do so. — StyxTBeuford · 13049
He's definitely evade-able and of course that's encouraged in TFA. Then somebody pulls Mysterious Chanting like aurchen mentioned, and you have to burn down the 5+ fight creep or lose 2+ full rounds. Which may not happen, esp in solo! Come to think of it, this may be a rare sort of common enemy who's more dangerous in MP (admittedly most of my games are 3P or 4P) but easily dodged in solo. — HanoverFist · 746
I'm a pretty big fan of Hatchet Man + Delilah O'Rourke to deal with this MF. — Zinjanthropus · 229
Generally testless damage is very effective against this guy. — Django · 5154
Pathfinder

For my 50th review, I’d like to review a card it’s still super valuable at its new taboo cost (three experience points).

Pathfinder is Ursula’s best friend, turning one free action into two. It works extremely well with safeguard, so if guardians are doing their job, you can both move for free. This card may become less useful as we see additional movement as part of the and Smith conspiracy, but a free action to turn without a slot, that ignores frozen in fear, is an extremely useful tool.

Now that Mr. Rook isn’t an automatic pick, it’ll be harder to get this out. But paired with a copy or two of fieldwork, The seeker has a chance to pass tests they normally wouldn’t have a chance at.

So if you’re ever dealing with the mythos, keep moving. Deal with cosmic horror at a sprint.

MrGoldbee · 1485
It wasn't a first priority for every Seeker deck I upgraded but I would find a way to include this every time. Free actions are so strong. 3XP will definitely make me think twice about using it in some investigators and it will certainly slow down how fast some investigators power up. It will especially slow down Ursula because this is so strong for her. — The Lynx · 993
I’m a bit grumpy about 3XP, figuring that maybe “limit 1/play area” would be better, since it gets very janky with two out. — LivefromBenefitSt · 1083
Eh, it might be janky to have two out, but there are significant diminishing returns in most scenarios. — Death by Chocolate · 1489
Yeah, but Ursula loves being able to Pathfinder out of a location, then Pathfinder in to get a free Investigate. That's pretty pure jank. — LivefromBenefitSt · 1083
lol Truth — Death by Chocolate · 1489
I do love some good old fashioned 2xFieldwork + 2xPathfinder shenanigans in Ursula. — Zinjanthropus · 229
.25 Automatic

This came out in the same pack as Trish, but it’s a Dexter card. Or more broadly, it’s a “someone who is on a team with Trish“ card. You should pack a brace of these if you’re doing a multiple rogue run.

For agent Scarborough, this isn’t going to do any favors. Anytime that you’re plugging away at an enemy is time that you’re not getting clues. This deck spot could be used on an occult lexicon, or knowledge is power to use blood rite again. Or throw in a sneak attack, to damage without having to use your fist stat.

MrGoldbee · 1485
Have to disagree with you there friend. I'm using it in my Trish deck and it's working wonders. You can't always run forever and getting clues is quick and easy so I find myself not minding the cost in actions and resources to get someone real nasty off my back for good. I mean, you're already evading with your ability with Trish from time to time anyhow. — LaRoix · 1646
I agree that you don't really want to run this in Trish when you could run Blood-Rite or something like Backstab or Sneak Attack. This is the best gun in Rogue for Trish but testing at a 4 isn't great. It is usable but it is going to require a lot of skill cards or resources (Hard Knocks) to kill anything significant. It isn't great in Dexter either since his Agility =2. It is a great weapon for Finn, Skids and Jenny though. — The Lynx · 993
My first thought was Finn, because, with his extra evade action, the drawback is pretty minor, and +2 is very good. This makes a lot of sense as it's very similar to his signature gun. — Zinjanthropus · 229
Persuasion

There are a few scenarios in TCU where you go to a nice party. Persuasion would be very nice, especially if you can’t meet the parameters to deal with the guests.

There are some edge cases where there is more use to this thing vs mind over matter; since it’s a parlay that evades an elite enemy, it won’t trigger alert. And it can do it with an enemy at your location, even if you’re not engaged. As the seeker, you’re probably not bailing people out of trouble all the time, but they’ll be super glad when you do.

An intriguing typo is that this works on humanoids, not humans. Weird fish creatures? Perfectly fine. Mobsters? Maybe not.

MrGoldbee · 1485
This is fixed by the FAQ, which tells us to read "Human" on the Dunwich Mobster cards as "Humanoid". — Binoux · 27
Seems like a fun one for the Trish/Chuck deck — Zinjanthropus · 229
In the Shadows

Aw. Trish got Ethereal Form!! Only at 0 cost and better icons, but really. It's Ethereal Form. Anyway, I know you like Trish, so let's not be too particular, but it's Ethereal Form. Trish gets to disengage. move around, and not interact with anyone. That, as you may have noticed, is Ethereal Form.

While it says that enemies can engage you, does that also mean trish can't engage enemies? I'm thinking of a niche case where she plays this, engages an enemy, and then moved that enemy to another location with her. — jdk5143 · 98
Engagement is mutual. Trish cannot engage enemies after she has played this. — toastsushi · 74
Ethereal Form takes an action *and* a skill test. I don't see people calling Working a Hunch a basic investigate action... — Thatwasademo · 58