
So, if I have entombef in my threat area and avoid an enemy, even if the test was successful, the enemy remains attached to me and will not stun?
I think we played it wrong. Would you please help me understand that interaction?
So, if I have entombef in my threat area and avoid an enemy, even if the test was successful, the enemy remains attached to me and will not stun?
I think we played it wrong. Would you please help me understand that interaction?
Oh man so... drawing this costs you 1 draw thats a classic with all basic weaknesses which is fine then if you fail its condition it hurts you and shuffles back... that is really bad but atleast there are ways to discard it lets continue. To get rid of it you need to spend 3 resources or 3 cards. ... this is a weakness that costs 4 actions in theory(if you are unfortunate). It can be more cost effective if you play cards like Investments or Emergency Cache but even then this is just brutal weakness. I guess you can kinda ignore it and hope to never draw it. My review: If you added this to your deck and decided to be fair to spirit of the game I feel sorry for you. There are worse weaknesses in game but this is really annoying one :D only saving grace this weakness has is if you are relying on basic actions to draw extra resource or cards each turn this card does nothing to you. Thats inefficent thing to do but if you can pull a deck like that its good
I want to write a very simple and basic review to this old amazing card. You drew this card but its not that amazing? Instead of moving with basic action use this and use your action that you would use to move to draw. If anything this card makes your deck thinner. It can be good or bad depending on your weaknesses but if you want to have less cards in your deck you can consider putting this into your deck especially if you are moving to some degree (or its multiplayer and you can play this for your friends)
I think this card doesn't do much but still extremly powerful for being so flexible without any cost
Maybe my favorite card from Drowned City so far. This one obviously pairs well with Gloria, but also does quite well with the Book version of Norman Withers. This turns a copy of Foresight into an even better version of Ward of Protection. Even if you don’t build in tech that allows you to manipulate the encounter deck, at the very least it will make it easier to optimize your turns to put yourself in the best position to succeed. This card is similar to Lone Wolf in that it gets more powerful at lower player counts.
I want to share a light onto this card, during a session I played lately, a friend of mine pulled out this combo that made me realize this card is more than meet the eyes:
He plays Charlie Kane, classes were Guardian and Mystic, constantly ready Venturer to bump ammo into his .32 Colt (return to hand by Calling in Favors then play again through Motivational Speech)
Then he plays Eat Lead! lv2 spent 17 ammo, and at the 16th token, he triggered Katarina to reveal another 5 tokens. The guy almost pulled out the entire chaos bags.
Why you ask? so he can see all 10 curse tokens, followed by Drawn Star to deal 10 DMG straight to the boss's face.
Now it was a three player game so the boss is not dead yet, but that 10 DMG was quite shocking, while I don't think his combo was the best highlight of Katarina, there definitely more to her than just passing the test