Subject 5U-21

Can Suzi devour the individual event cards attached to Crystallizer of Dreams, or would she have to devour the entire Crystallizer asset?

If the former, that seems pretty enormously powerful; it means you have a steady stream of event cards to devour and aren't likely to have to resort to eating your assets (or your teammates). Even better, you could use it to juggle multiple copies of Regurgitation back into your hand, healing damage and horror with every cycle.

If the latter, what happens to the attachments; are they devoured as well? Or simply discarded?

Unrelated: unless I'm mistaken, Suzi can benefit greatly from cards that cause her investigator card to be treated as blank (e.g. the Stubborn Detective weakness). If she builds up a healthy statline from Ravenous (Controlled Hunger), blanking her investigator card prevents her from being forced to devour one of the cards she draws during upkeep and switch back into Uncontrolled Hunger mode, but she still keeps the stat boots from Ravenous.

krumpvrank · 1
I'm pretty sure the attached events are considered out of play due to being face down, therefore while Suzi does control them, they aren't eligible targets for the devour ability. And if she devours the Crystallizer, the attached events are discarded. — TheNameWasTaken · 3
That's seems to be right. For comparison look at the faq for Diana. — Tharzax · 1
Pelt Shipment

"Buddy, you're the one coming ahead here! Trust me when I tell you, you absolutely need this!" the salesman remarked. "Think of all the fine coats you'll be able to make! You're winning in the long run."

"I guess you're right," responded his customer. "Alright, deal!" Preston then handed over a beautiful watch that had been handed down by his family.

"Smart boy! Pleasure doing business, son!" said Bob with a grin from ear to ear and a firm handshake. For Preston, he may have just done the worst deal of his lifetime.

For Bob, it was just another Tuesday.


The more I look at this, the more excited I get to run this on my favorite salesman. Bob's looking to get his hands on only the finest selections the vendors have to offer. All these shiny cards are so expensive in experience!

But Bob is an experienced salesman. He's witty, charming, and most of all, adaptable.

You can't play this. So it's going to be eating up a spot in your hand, and shrinking your hand-size while you're at it. Not the greatest, but fortunately, Bob's capable of tossing this away if grabbed early and finding at some point down the road. He's got access to the right tools for this job. On his quest from rags to riches , there's going to be a lot of new cards Bob wants to take. The key here being NEW.

There's no denying that some of the recursion cards are better left targeting other great options. But in the event that you find yourself with this leftover and just cant seem to find where the hell you put it, why not? Gotta keep in mind that Bob here is greedy after all!

It's perfect. Load up with the shipments early in a campaign. Buy all of the shiny new goodies Bob deserves. And then you can even ditch it once you've made your fortune.

It's time for Bob to sell some pelts.

Cosmic · 14
Ichtaca

Okay, so befriending Ichtaca is impossible actually! Sending her to the victory display removes her from play. That means discarding all tokens from her, unless stated otherwise. And it isn't stated otherwise.

So when we advance, she doesn't have any clues on her. So it's impossible to go to the first outcome.

But we didn't defeat her either, we just sent her directly to the victory display. Sooo if you advance by parleying, you can't go to the second outcome either! Meaning, you get stuck in a limbo, and don't advance anywhere! Now your only option is to resign.

Ruled as written ruled as written ruled as written

Rushional · 95
Huntress of the Eztli

Okay, so befriending Ichtaca is impossible actually! Sending her to the victory display removes her from play. That means discarding all tokens from her, unless stated otherwise. And it isn't stated otherwise.

So when we advance, she doesn't have any clues on her. So it's impossible to go to the first outcome.

But we didn't defeat her either, we just sent her directly to the victory display. Sooo if you advance by parleying, you can't go to the second outcome either! Meaning, you get stuck in a limbo, and don't advance anywhere! Now your only option is to resign.

Ruled as written ruled as written ruled as written

Rushional · 95
Here's another interpretation: When Ichtaca has a the enough clues on her, it triggers both the move to the Victory Display and advancement of the act at the same time. — Frickenator · 9
Warning Shot

Atrocious

Warning Shot is one of most laughably bad events in the game: while it looks good on paper, in practice it has a bunch of issues that makes it botherline unplayable

  • Moves away all non-elite enemies: the fact it doesn't target Elites is unfortunate but expected to prevent this card from making some scenarios way easier, like Extracurricular Activity, but even looking at its main effect it is not that great. You are a Guardian: your job most of the time is to kill enemies, moving them away, while it CAN be as good as killing them, won't do the trick against all of them. You got Hunters chasing down people, Doom generators, enemies that make your life harder if they are alive. Sometimes moving away ALL enemies makes your life harder because they are all gonna be huddled up in one location, so if you want to kill a specific one it's only gonna delay the inevitable rather than helping you with the task (unless you run Dynamite Blast, that other useless card)

  • Even if you want all enemies to just move away, to get full value from this, every Investigator needs to be toghether in one location and being swarmed by enemies: being in that situation to begin with isn't ideal, but even finding yourself surrounded by that many enemies at once is not that common either. In 1 or 2 players, this is rarely gonna move away more than 2 enemies, while in 3 to 4 players, it's far more likely enemies will be spread out on the map because the chance all Investigators will stick toghether in one location are incredibly low

  • It cost 2 resources to play: this is the deal breaker. You need to spend 2 resources ON TOP of using an ammo that could have been shot to kill an enemy instead to trigger this effect. That is immensely overpriced for what it does, given Guardians do not have the best of economies, and even then they have cheaper events that could have been used instead. A slot Warning Shot occupies could have been used by something as lame as Monster Slayer to kill more crap. That is without even getting on how this becomes commit fodder if you do not have a gun in play OR you are out of ammo. This would be already not that great if it had no resource cost, at 2 it is just horrible.

Ironically, this card is better for Rogue rather than Guardians: "Skids" O'Toole can use something like the .25 Automatic to fast play it and have a target for Warning Shot when he wants to play it, and both him and Leo Anderson can also use Venturer and Swift Reload to make up for the ammo spent. But overall I found this to be an extremely crappy Event, not even worth to be used as deck filler: the only use I can see on this is for Guardians playing through Forgotten Age, but if you are playing as a Guardian in Forgotten Age you need to reconsider your life choices mate.

This card never left my binder. So while I can't give an experienced opinion on this card, I would agree with you. The best use I can see however (in theory, now that you brought the card again to my attention) however would not be in TFA, but rather "The Longest Night" from Hemlock Vale. And this brings another plus for Rogues, who can play it: they could switch it into the deck mid-campaign with "Adaptable" without XP. — Susumu · 366
Dynamite Blast is far from useless and not at all comparable to this binder fodder. But yes I agree this card is hot garbage in all but the most niche cases. — snacc · 982