Gatling Gun

I have never been a fan of guns with a bunch of ammo as they usually are not very impressive when you math the damages / enemies killed per "magazine": up to 8 with a .45 Automatic, up to 16 with a Flamethrower ... and up to 12 with a Gatling Gun. But a Venturer gives you 6 damages / 12 damages /3 damages respectively.

I Think the only good thing I see with this card (apart from Sleight of Hand if you don't use the taboo list): Joey "The Rat" Vigil + Mob Connections:

  • play the Gatling,
  • use it,
  • use Joey to discard the Gatling and get 2 resources,
  • attach the Gatling to Mob connections,
  • spend an action to draw the Gatling,
  • spend a resource to play Gatling again with Joey.

So basically 1 action and 1 resource to get from "I have an empty Gatling" to "my Gatling is full of ammo".

But I'll probably keep fighting mainly with Tony's Colts, Mauser C96, and a couple other ones, with Vicious Blow, Delilah O'Rourke to get more than 2 damages.

AlexP · 283
Robert Castaigne

Funny use: in a Tony Morgan deck, hold your Colts in hand as long as you don't need them. Once you do need them, use Robert Castaigne to shoot as a fast action and then play both for the price of a single one and without spending an action.

And the cherry on top is that if you had put a bounty from Bounty Contracts on that enemy and you killed it with this shot, you regain it and now have 6 bounties and 6 ammos.

AlexP · 283
Luger P08

The ability to replenish the Luger can be interesting for the cases when you need to spend ammo for an other effect than using the weapon.

Well for now the only use case is Warning Shot I think but a single Luger P08 can be used to activate the Warning Shot that you cycle with The Book of War a few times. It gives you the possibility to repel the enemies you don't want to fight and the Book of war can also cycle tactics you use for clues (Followed, Kicking the Hornet's Nest, ...). And you even have the possibility to play those tactic events as fast actions with Chuck Fergus.

To have all these cards in the same deck, I think your best (only ?) choice is "Skids" O'Toole who is also interested in using Chuck Fergus on Cheap Shot, Slip Away, Breaking and Entering and Pilfer.

AlexP · 283
And then boom them all with a good old Dynamite Blast - another Tactic ;) — AlderSign · 391
Indeed. And as a fast action and/or at -2 cost. — TribulationsSolo · 1
Artistic Inspiration

I have a question regarding this card, and other similar "uses". I know that guns can have more ammo than what they come in play with, but can you add a inspiration to this card even if it already has one?

K_oroviev · 240
It says replenish, not add, so no. — Spamamdorf · 5
To be precice: You can't go over with the ability replenish. And for now, you can't at all, as there are no other cards in the pool, that interact with the Inspiration-Use-type. It's not likely, that they will expand that, they sure choosed "Inspiration" rather than something like ammo, charge, secret or supply for a reason. But it's not a hard limit (like it is on "Ornate Bow"), another card could add more, if they print such a card. An example would be an Akkachi-style investigator, who puts an additional use on cards with any one of the uncommon types of uses. — Susumu · 381
is it possible to use ability even if this card has inspiration on it? I mean, Barnaby would probably want to use is just to discard a card at enemy phase, for example. As far as I understand rules, you may pay cost of activation(everything that comes before ":"), even if reward doesn't make any change — Twinkle_Toes · 1