I have a question. If you move while an enemy is in your treat area with this event attached does the enemy move with you or not? I'm not sure if it counts for movement in this enemy's case. If the enemy would stay behind this seems like a good rot event to get rid of enemies and leave them behind after the AoO.
Obviously an excellent card for many reasons, but there are some interesting implications to the extra point of damage happening after the test is completed. In particular, I think the synergy with Hatchet should be noted. Hitting a 3 health enemy for 2 with the attack and then finishing them off after the test with this card's extra point of damage is a sneaky way to have your cake and eat it too.
Note that the FAQ entry above stating "you can't interrupt one action with a second action" appears incomplete, based on this response from FFG:
Q: "Hello! I am Roland Banks taking a fight action against an enemy. In one of the timing windows of the skill test, I want to activate a Shortcut (2) that is attached to my location in order to move to an adjacent location in hopes of discovering a clue from killing the enemy. Can I do this?"
A: "Thank you for your interest in Arkham Horror: The Card Game. To answer your question(s): Yes; as Roland Banks, you can use Shortcut (2)’s free triggered ability during an attack skill test to change locations so that you will be able to discover a clue from the new location if successful. Feel free to reach out to us if any more questions arise!"
Because Shortcut reads: " Exhaust Shortcut: Move." It counts as performing a Move action, which is apparently legal during a Fight action. It's not clear what principle prevents the Chuck Pilfer / Pocket Telescope / Pilfer combo.
Note that the September 2023 FAQ entry stating that "If it's discovered during a skill test, it must be committed to that skill test" is not entirely accurate, at least according to this response from FFG:
Q: "Hello! If I see Surprising Find when I search my top three cards from Eureka! During ST.7, does the Surprising Find commit to the current test and draw me a card for its success?"
A: "Thank you for your interest in Arkham Horror: The Card Game. No. Eureka’s ability resolves after the point in which you can commit Surprising Find to the skill test; there is no longer an eligible skill test for it to be committed to. You’d have to commit Surprising Find to a future test. Feel free to reach out to us if any more questions arise!"
In other words, there appears to be an indefinite moment between ST.3 - ST.7 in which the current skill test ceases to be "the next" skill test.
Apparently, the "if able" clause on this card is intended to prevent it from fizzling as easily as similar effects like Smite the Wicked. At least, that's what I glean from this response from FFG:
Q: "Hello! I have a question about Arkham Horror: The Card Game. Hank Samson's signature weakness, "Where's Pa?" reads: "Revelation - Discard cards from the top of the encounter deck until an enemy is discarded. Attach 'Where's Pa?' to that enemy and spawn it at a connecting location, if able."
I am wondering what happens if there is no connecting location, for example if I’m in the Study in the first part of The Gathering or in Rainy Streets in the first part of Riddles and Rain. The “if able” clause is attached to a sentence with two instructions (attach the card and spawn the enemy), so what if I’m not able? Thank you."
A: "Thank you for your interest in Arkham Horror: The Card Game. To answer your question(s): If there’s no connecting location when you draw “Where’s Pa?”, you will spawn the enemy at your location instead. Feel free to reach out to us if any more questions arise!"
Note that the answer says "your location," and not "following its typical spawn instruction." Maybe an oversight.