Minh Thi Phan

After an investigator at your location commits a card to a skill test: That card gains a ? icon until the end of the test. (Limit once for each investigator per round.)

Does this limit apply to an investigator who commits a card or to an investigator who makes a skill test?

Sideburn · 1
After an investigator at your location **commits a card to a skill test**, so the limit in on the double stance: A committing investigator to a skill test! ;-) — Piegura · 7
George Barnaby

Quick question for any rules knowledgeable people out there. Do cards committed to tests get discarded from your hand after the tests end? As in, can I commit a deduction, discard it, put it in George Barnaby's Barnabasement, then commit it again from there to pick up another extra clue?

The cards you commit are discarded from limbo, not your hand. So you cannot place it beneath George. Check the rule "Limbo" (FAQ, section 'game play', point 1.23): While the effects of an event or treachery card are being resolved, or while a skill is committed to a skill test, it is neither in play, in the discard pile, nor is it in an investigator’s hand. For the purposes of rules clarification, this liminal state is called "limbo." — angesplayer · 50
Thanks! I definitely need to completely rebuild the George deck that I was going to play. — JamaicanLumberjack · 1
Dial of Ancients

This is an infinite charge generator. It doesn't even exhaust. What the hell?

Step 1: Be good at evading - or know someone who is - and stay close by.

Step 2: Include Eldritch Sophist in your deck.

Step 3: Profit.

(With e.g. String Along you don't even need to re-engage.)


A bit more detail - what are good targets?

AlderSign · 399
$3 and a great slot, to gain charges as a combo piece after a passed test. Seems fair. — MrGoldbee · 1492
Blood of Thoth

Thought Experiment + Soft Rant:

Yeah, we hate that card (see other reviews).

Sadly, Wicked Athame cannot replenish the offerings (since there is nothing to replenish without the "uses" keyword).

But, "Ashcan" Pete can ready it, circumventing a major criticism of this card. The challenge for him is to control cards with doom, which is hard to achieve with access to just 5 mystic cards (1 or 2 being this one). Not even Fickle Fortune works. If somebody wants to pull this off with Pete, I think the charms form The Scarlet Keys are the only viable option: Ceremonial Sickle, Dowsing Rod, Onyx Pentacle, Hallowed Chalice all offer ways to place doom AND get rid of it again. Although... Pete would not really need to play them in the first place (good boy!) and they are not very action efficient. Which brings us back to square minus one: Why use action-inefficient cards to power a card that generates action (inefficiently)?

The only viable way I see to execute this is to start as Amina Zidane and Transfigure into "Ashcan" Pete.

But honestly, I think this card only exists to sorta kinda get the actions lost to Sin-Eater back. But for that purpose, I agree with the other haters: It is too expensive and/or should not occupy a slot (or at least an arcane slot, instead) and/or should omit the "you control" restriction.

AlderSign · 399
Cat Mask

This comboes extremely well with Blood Pact and Sin-Eater. It is 9 xp, but for that you get pretty much inexhaustible Guts/Overpower on demand:

  • 2 charges to start with
  • recharge the mask with one use of Blood Pact (and gain +3 from there)
  • after the mask is again empty, move the doom to Sin-Eater, the mask refills again. You do have to occasionally use an action to empty the doom (and while there is doom in there, moving another doom doesn't fill the mask), but it's extremely action and resource efficient.
heikkip · 2