Well-Maintained

While this card can be used by guardians as insurance against item destruction on their expensive weapons (lightning gun, timeworn brand), paying the cost of 4 or 5 resources to replay the item could still be problematic ('act of desperation' could mitigate this by giving you resources equal to the item's cost after a successful attack).

A much better use, in my opinion, is to play 'well-maintained' on low-cost and high-value items that are cheap to replay and preferably discard themselves after use. One such item is 'grotesque statue' in the mystic class. Diana Stanley can take both 'well-maintained' and 'grotesque statue'. Once you have a statue in play, the two 'well-maintained' events basically function as extra copies of the statue, so you're functionally playing a Diana deck with 4 copies of 'grotesque statue'! Lola Hayes can take both cards as well, but she needs to be a mystic to trigger the statue and a guardian to trigger 'well-maintained' which might be difficult to achieve consistently.

11zxcvb11 · 3
In addition, while Sleight of Hand + Act of Desperation is already a popular combo. Consider adding Well-maintained. Now that's a pretty big combo (4 cards, counting the high cost item you want to use), but that's some effect. — Phelpsb83 · 215
Drawing Thin

Out of interest, do we have clarification on when you get the resources ? I read it as being immediate, ie before the test is undertaken. This could be incredibly powerful if so. The synergy with certain cards would be incredible. For example, initiate a test at +2 gain two resources which you then spend for a +3 boost from Streetwise. You just made the test easier by one while not having to spend any resources. Alternatively, what's to stop you from having two of these in play and just ploughing through easy tests getting 2 resources and a card every time ? Agnes can take this and partner it with something like 6th Sense, where she's just investigating at her willpower level every time. This is likely to mean that she sits at 6 or 7 (or 8 with Dark Horse) on a regular basis and she can just plough through any shroud getting 2 resources and a card every time she does it.

I'm not sure I agree that it doesn't suit a Dark Horse build btw. There looks to be an obvious synergy with Fire Axe. Guarantees that you can power up a +4 boost every swing if the resources can be immediately spent. Also, it offers a way for a Dark Horse player to get a quick resource boost if they need to pay for an asset.

This is a great card. If it cost 2xp I'd buy it in a heartbeat. I'm surprised that it's available at level zero. Seems almost like an auto-include for any investigator with access to it who has a reliable way of passing a lot of tests.

Sassenach · 180
You dont need to pass the trst to get the resources/card. I prefer using it when you are gonna fail a test anyway (treachery for example). — aramhorror · 709
Something Worth Fighting For

Finally, True Grit for sanity; exactly what Guardians have needed since the game released.

But just how good is it really? A deck slot is pretty valuable, and given the array of allies who can provide a similar amount of soak while also providing other effects (and being cheaper, sometimes), it might struggle to find a space. Its other issue is that your allies generally have more sanity but less health than you, so True Grit is still your best choice for the team.

That being said, I think Mark and Zoey are all about this card. They have the least access to high-sanity allies from other classes, so this in-faction soak is a godsend for them. Additionally, Roland could use it to shore up his beleaguered sanity, and Lola might want it for the same reason.

SGPrometheus · 841
You could use it in a William Yorick team tank build! — mogwen · 254
@mogwen Very true, but 3 resources isn't very easy for a survivor/guardian to afford repeatedly. — SGPrometheus · 841
Why go for a 3 cost 3 sanity sponge when you have acces to Cherished Keepsake? — Vstene · 29
Drawing Thin

I think this card is incredibly broken. When I first saw it, I thought the skill test had to be succesful in order to get the bonus, which would 've been totally reasonable if that were the case. Instead, Survivors now get a card that lets them click for 2 resources once a turn simply by taking an investigate action and using this card and they still have a chance to get a clue. The only downsides I see are when there are negative effects of failing on certain tokens and the negative effects on Haunted locations in TCU. Other than that, I think it's almost an auto-include in non-Dark Horse decks in every Survivor.

What makes this card even better is its notable interaction with Rabbit's Foot and especially its upgraded version. With Rabbit's Foot, you now have even more reasons to fail tests, as you can now click for 2 resources and a card, and what makes this card totally absurd is its combination with Rabbit's Foot (3): With it, you can take an investigate action, proc Drawing Thin to increase the difficulty of the test, fail hard and tutor even further than you otherwise would, plus you get resources for doing so! And you can do this every turn! So, you now have a powerful tutoring engine that can get you all the cards you need while making money in the process!! Absolutely unreal!!

But you won't always have the luxury to draw or make money, right? Sometimes there's a tight race against the agenda, or the situation is rough and you don't have the luxury to juggle around with your deck. So, let's find situations where this is useful in other ways, namely when you have the opportunity to use this during a test you want to pass. These tests are not very common, but such situations can arise and allow you to make more profit out of this card. An example that comes in mind is a Finn Edwards or Wendy Adams with Lockpicks. Both of these characters can use Lockpicks to investigate at high skill value, allowing the use of Drawing Thin during that investigation without failing the test. In the same manner, other cards that test more than one stat that add up to one another can make interesting cases. Some examples are Cheap Shot and Slip Away. Another example is Rita Young. With her high Agility and all those assets that boost it further she has a good chance to pass an evade test even if its increased by 2. But let's be honest, if you have this card early, you can always just click for 2 resources and those cases where you will want to make money during a skill test will be rare, so it's a win-win in most situations.

Don't get me wrong. It's not that I don't like card. I love it, to be honest. But I wonder; how is it possible that a card with such powerful abilities and interactions was released?? Simply amazing...

matt88 · 3210
I just imagine Yorick going bonkers with this card (or TWO) out. — CecilAlucardX · 10
It's a net +2 Fight with Fire Axe in play which makes me think this might be useful even in Dark Horse decks. — RPZip · 1
I pulled off a move with Wendy where I moved to a location, activated the Track Shoes then Drawing Thin to make it a +1 test (with Pete Sylvester in play). I took 2 resources which I spent to play Watch This while also pitching in Quick Thinking. Ended up gaining 4 resources and moving two locations without it costing a single action. That's insanely good. — Sassenach · 180
How would Live and Learn interact with Drawing Thin? Would the +2 difficulty still apply on the re-take of the test? — Cluny · 52
When I first saw this card I thought about Calvin: increase by 2 the difficulty of a test that deals him 1 damage/horror by lacking point and you boost him faster. — AlexP · 282
Yes, Live and Learn and Drawing Thin do have an ambiguous reaction. This was just cleared up by MN earlier today and I'll post the clarification on this page as its own review. But tl;dr: Drawing Thin effects both checks. — StyxTBeuford · 13049
Drawing thin has an op interaction with Streetwise. If you trigger both on a test you basically net +1 on the test for free. — Tsuruki23 · 2570
The funny thing is that, based on some comments by the designers, they actually didn't realize how broken this was going to be. — Zinjanthropus · 230
Vantage Point

Long range clue manipulation is the new game in town. The suite includes cards such as Connect the Dots and Intel Report and while it's still all dependent on incidental Jank, it actually works.

First, what characters?

  • Ursula Downs with her ability to slam a location she just moved into with all 3 actions's worth of investigation can make full use of the shroud reduction.
  • Roland Banks can use this to move clues with him to cheat up.
  • "Ashcan" Pete can move a clue to ensure Duke picks up 2 at once.
  • Rex Murphy can hoist around clues to round things out to even numbers, he can do it reactively to null out a failure to trigger his and try it again elsewhere or ensure that something like 2 different 3-clue locations turn into a 2 and 4 clue location respectively.

Regardless of character, you can skootch a clue off of a location that you don't want to return to or onto an easier spot, or elsewise you might use it to "finish" a location for XP or a scenario requirement. There is also one colossal moving force in the strength/weakness of Vantage Point, player count. Depending on your other card choices you may be so and so able to pick up clues in a count of 2's or 3's, this is where multi clue cards and cards like Intel Report and Connect the Dots come in.

In 2 player you can play Intel Report or Connect the Dots to clean up a location completely, in 3 player you might move the clue from a 3-clue location and get the other two as mentioned before (style points for using Vantage Point to enable playing Connect the Dots).

Make note of the precise text on Vantage Point, you can play the card when a location is revealed, but also when a location enters play, this little extra window of use might be helpful in certain scenarios.

All in all the card is not particularly strong, moving a clue is an ancillary benefit, barely worth a slot on most characters. A primary clue gatherer in a large party might consider it to enhance their ability to react to clues all over the map via Connect the Dots or an Ursula Downs or "Ashcan" Pete who can move the clue, use the shroud reduction and pick up the moved clue in a flurry of investigation.

Tsuruki23 · 2570