
Very funny and tricky Directive card, I think. You can very strange play by triggering. Note that you may play a event during any player window as in Fence FAQ, as I know. If it's revealed that it's not true, please ignore this review at all.
- Sneak Attack: you can play after the enemy attack and is exhausted. (Timing) between 3.3 and 3.4
- Ambush, Under Surveillance with First Watch: you can play after you check whether the enemy is spawn or not by First Watch. (Timing) during test -- you need to find & resolve skill test from another encounter card.
- Any card with fight, evade or dealing damage ("I've got a plan!", Backstab, Coup de Grâce, Flare, Impromptu Barrier, Improvised Weapon, One-Two Punch, Clean Them Out, Dynamite Blast): you can play after the hunter enemy moved but before attack. (Timing) between 3.2 and 3.3
- Delve Too Deep: you could play Delve at strange timming.
However, the Regulation is strong. You can play at most 2 cards for each round. Don't forget this limit includes not only events, but also assets. If you plan to trigger , you can only play 1 card for each round. One solution is Stick to the Plan + Ever Vigilant combo. Just reveal , and play Ever Vigilant.
I think here is a dilemma that the commit-based deck seems to be suitable due to play-regulation. However, parallel deckbuilding may access limited number of skills and normal deckbuilding may access limited number of tactic/insight events.