"Ślizg" O'Toole
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Przestępca.

Łotr
  • 2
  • 3
  • 3
  • 4
Health: 8. Sanity: 6.

Wydaj do 3 żetonów zasobów: wykonaj test umiejętności o podstawowej wartości 3, którego poziom trudności jest równy liczbie właśnie wydanych żetonów zasobów. Jeśli test zakończy się sukcesem, zyskaj 2 razy tyle żetonów zasobów, ile wydałeś. Do tego testu można przeznaczyć tylko symbole umiejętności lub . (Limit raz na rundę.)

Efekt : +1. Wybierz znajdującą się na twoim stosie kart odrzuconych kartę o poziomie 2 lub niższym i dodaj ją na twoją rękę.

Magali Villeneuve
Wszystko albo nic #8.

"Ślizg" O'Toole - Back

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Rozmiar talii: 25.

Opcje tworzenia talii: karty Łotra () o poziomie 0-5, karty z cechą Los o poziomie 0-3, karty z cechą Gambit o poziomie 0-3, karty neutralne o poziomie 0-5.

Wymogi tworzenia talii (nie wliczane do wielkości talii): Zbieg, Szpitalne długi, 1 losowe podstawowe osłabienie

Opcje dodatkowe: Kiedy ulepszasz kartę z cechą Los lub Gambit, możesz zamiast tego zapłacić pełny koszt w punktach doświadczenia karty o wyższym poziomie i pozostawić jej kopię o niższym poziomie w talii (nie wlicza się ona do wielkości talii ani do limitu kopii danej karty w talii).

Ślizg wcale nie chciał wieść życia przestępcy, jednak czasem nie da się zrobić tego, co słuszne, bez brudzenia sobie rąk. Kumpel z celi, Brad Hollins, każdego wieczora ściszonym, przejętym głosem bredził o "Przedwiecznych". Ślizg nie przywiązywał do tego wagi aż do pewnej nocy, kiedy to wokół Hollinsa nagle wybuchły płomienie, paląc go żywcem. Kiedy Ślizg w końcu wyszedł z więzienia, postanowił wrócić do Arkham, by poszukać odpowiedzi.
"Ślizg" O'Toole
"Ślizg" O'Toole
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Reviews

The parallel version of "Skids" gives him a few distinct advantages that help him stand out from other rogues:

Deck Size

His small deck size of 25 makes him much more consistent at finding important cards in his deck. Bewitching can reduce that by a further 3 cards. With Underworld Support, you can reduce it by another 5 for a final total of just 17 cards! That last one does slightly decrease consistency as you can no longer run duplicates, but significantly increases your chance of finding one-ofs, including the powerful Exceptional rogue assets.

Below are some examples of how likely you are to find specific cards in your deck based on deck size. Note that each deck is actually one card larger than listed to account for Skids' signature card.


Hard Mulligan target 30 cards --25 cards --22 cards --20 cards --17 cards
1 copy of an Exceptional card (e.g. The Red Clock) 32% 38% 43% 47% 56%
2 copies of a Build-around card (e.g. Well Connected) 55% 63% 69% †47% †56%
4 copies of two similar cards (e.g. two different weapons) 81% 88% 92% †74% †81%

These probabilities are lower because of the singleton rule

Because his small deck size is one of his strengths, his parallel back deckbuilding ability to keep additional copies of Fortune or Gambit cards can be a trap.

Gambling winnings

Skids' innate gambling ability lets him gain an inconsistent trickle of resources. The odds of gambling depend on the chaos bag contents, but generally gambling 3 vs 1 will on average net you ~0.75 resources per turn. If you boost your skill value by committing skill cards or using effects like Well Connected to get at least +2-3 skill value, you'll be netting closer to ~2.5 resources per turn. Add a Stylish Coat and you're making almost as much money as The Millionaire himself!

High Roller looks like a natural fit, but the possibility of drawing the auto-fail token and losing 3 extra resources ends up lowering the expected return in most circumstances.

You do still have to consider how bad the symbol token effects are before gambling. Failing a gambling test and losing 1 resource is okay, but failing and getting attacked by the boss is a lot more punishing.

Gambling skills

After Winifred Habbamock, Parallel Skids is the best user of the Rogue skill suite. He can commit every skill with or during any player window. This allows him to use Nimble, "Watch this!", or Manual Dexterity to move, gain resources, or draw cards at any moment, while also increasing his odds of making money.

Skids' gambling test can also be set to 0 difficulty when he needs to oversucceed at a test to trigger cards like Lucky Cigarette Case or Quick Thinking. This can also be used to create a test that other investigators can use to minimize the chances that their important skills like Resourceful are wasted.

blackjet3 · 12
Don — Django · 5072
Sorry for the cut off comment. Dont forget trick to the plan (Bewitching). For 6xp you can reduce his dick size by another 3! — Django · 5072
Good point! I updated my table to take that possibility into account. — blackjet3 · 12
@Django WHAT SIZE??!! — OnThinIce · 25
Poor Skids — Foodie_Monster · 117