
Unearth the Ancients (0) was one of those cards that everyone wanted to try out when it was released in Forgotten Age. Some players here thought it was decent, others thought the card sucked and heated argumentes followed. Three years later, Unearth the Ancient (0) is practically never played, apart from the odd Ursula deck as her free, once-per-round investigation action makes it... less bad.
But now we have an upgraded level 2 version! The difference between the level 0 version and this is ...drumroll... you can now put TWO items into play rather than just one! The skill test is the combined cost of both. Plus, it's free to play now at 0 resources and yeah, they added a single icon and you'll get a clue now if you suceed at the test.
But is it worth it? I don't think so. Yes, the payoff can be great, but there's quite a few pieces you need to line up here. First you need to have the card in hand, along with TWO assets, hopefully relics, that you want to get into play. That's three cards. It should ideally be early-to-mid part of the scenario too, because that's when you usually need to play assets. And the assets really can't be too expensive because you need to be able to pass that skill test. The card gets less reliable on harder difficulties and in scenarios with evil special tokens.
And remember that the intial payoff is resources saved. You spend one card and one action, the reward is two assets put into play for free. Seekers have plenty of good economy cards, such as Crack the Case, so these are the cards we need to compare Unearth the Ancients (2) to. The exception is if the assets are relics, since card draw is always good.
TL;DR: This card is often bad, unless you can count on passing the test and you have a clue you want to find and and at least one of the cards put into play are a relic. Then it's good. It's just that you need a rather specific type of deck and quite a bit of luck to get there. Me, I would rather spend those 4 experience points on something less risky and more generally helpful.