Lily Chen

I like, that not only she can kick ass with her martial and melee fighting arts, but also she can throw Mk 1 Grenades here and there :D Too bad there are no other throwing weapons, like shurikens or daggers, other than Knife, that would maybe serve similar purpose like Wither

Son_of_Gothos · 115
Kleptomania

Subject 5U-21 can devour this card due to her Ravenous Forced effect or her own free-triggered ability, right? It is not a story asset, it is no longer in hand once revelation effect is carried out, so it can be choosen as a valid target for a non-story asset controlled by an investigator in her location, and therefore this weakness is a blessing in disguise for her. She can even chose the order of "at the end of your turn" resolution so not a single point of horror will be assigned to her. Or am I missing anything?

chrome · 60
Regurgitation

Since it is possible to devour an enemy or a treachery card (Reality Acid can let it happen via an elder sign effect), when you return this type of card (and I believe you can choose it), is it going to an encounter deck discard pile (or an investigator's discard pile if it is a weakness)?

chrome · 60
It's encouraged that the question is written at other room, such as BGG, mythoes busters discord, or reddit, because here is "review" section and not "question" or "free boarding" section. — elkeinkrad · 500
This card directs you to "choose" cards and return them to their owners' hands. According to the target rule (in rule reference), only the cards is legal targets that can be returned to their owners' hands. The owner of the card from the encounter deck is the scenario. Thus, the card from the encounter deck is illegal target; of course, the scenario has no hand. — elkeinkrad · 500
If a weakness enters an investigator's hand in a manner that did not involve drawing the card, that investigator must resolve the card (including any Revelation abilities) as if he or she had just drawn it. (from weakness section, rule reference) Thus, chosen weakness should be resolved as if drawn. — elkeinkrad · 500
Anna Kaslow

Nobody has talked about her in Tommy with the star, okay I'll make this quick.

The Star • XVII is amazing in Tommy, it makes you unkillable and filthy rich, but once you have one copy you might be tempted to get a second copy (two of a good card is better than one isn't it?) but do not be fooled, for a single 1xp bump you can get Anna instead who in all ways is a second copy of star (if your deck remains a deck and not a pile), this grants you an additional 4 point of soak, which can translate into a bonus 4 resources. Should Anna start in your opening hand you are probably just going to win off that alone.

The real tricky part is deciding if you should double up on Star's or Anna's first, I am torn because starting with Anna is strictly better than starting with the star, but Having two stars in play just turns Tommy from unkillable, to a laughing god beyond the reach of damage AND horror.

My personal choices after obtaining immortality is grabbing Combat Training and Keen Eye, stacking even more immortality and giving me a way to funnel endless cash into any skill test I am likely ever going to have to make.

Zerogrim · 295
Power Word

Don't take it in TSK, it's a good card but seems to be terrible in that particular campaign. Can't target Elites, and usually you don't want to be with enemies in the same location or you prefer them to be dead.

Otki · 18
Isn't the post taboo cower ability pointless, since you could just take Distract, and the Power Worded enemy is always an enemy with equal evade value to itself at its location? — Xenas · 7
In very niche situations you may want to exhaust but not disengage from your minions - maybe you want to drag them with you to Confess somewhere else or Power Worded a Deep One which does terrible things to you when re-engaging you (which is a terrible idea in and of itself but to each his own I guess) — koaexe · 29
If you intend to consistently discover clues with Confess upgrade, you can't play Power Word without Cower, because to move between locations with your Power Word enemies without taking AAOs from them you'd have to have them Distract themselves and then manually reengage each of them by spending 1-3 actions. Thus I'd never call taboo Cower a niche upgrade unless you're not planning to repeatedly use Confess. — adogface · 7
It seems pretty good with bonded and distract, no? Mind control one snake and send it off to keep the other snakes off your tail. — OrionAnderson · 99