Cost: 2.


Zużywalny (3 zapasy). Jeśli na Bandażach nie ma żadnych zapasów, odrzuć je.

Po tym, jak dowolny badacz lub atut z cechą Sprzymierzeniec w twojej lokalizacji otrzyma 1 lub więcej obrażeń, wydaj 1 zapasy: wylecz 1 obrażenie z danej karty.

Na krawędzi Ziemi - Rozszerzenie badaczy #73.


No faqs yet for this card.


This card is sooo good in William Yorick, especially the combo Bandages + Beat Cop. In recent game I played Beat Cop round 2 and then Bandages. The Beat Cop stayed in play whole game (18 rounds) and dealt around 6-7 damage...Killer! You deal damage to Beat Cop, heal with Bandages, enemy gets damaged. When used up, Bandages discards itself and Yorick plays it back after killing another enemy to keep on damaging with Beat Cop...

SergSel · 340
For the Yorick + Bandages + Beat Cop combo, what it does is to save you 2r per recursion of Beat Cop. Pretty good for econ, although if you're already running say Rite of Sanctification you won't need it. — suika · 9296
Interestingly, I ran exactly Blessed Yorcik in the campaign and Rite was good, but the problem was sometime to get my bless generation cards together with it. Bandages also helps heal damage from other investigators and Yorick himself and not needing to play Beat Cop from his ability lets you play something else, like in my case Favor of the Sun or Rite of Sanctification or Keepsake. I managed to pull of the combo in about 4 out of 8 scenarios (2 Beat cops and 1 bandages in the deck) — SergSel · 340
In addition to reduce the cost, it means you're paying for items, not for allies. This means Yorick can use Schoffner's to fund his beat cops and may open interactions with Bob Jenkins or that one seeker ally. — OrionJA · 1

Passively heals 3 damage, so long as the victim can take that damage in the first place. Absolutely great.

The only real comparison here is Leather Coat, which does a similar job, but it takes up a slot, saves one less HP, is free, but it's also self-locked. It's leaning a bit in favor of leather coat, but dont discount that part about helping your friends.

Talk about friends, the ally heal is actually deceptively powerful. In vacuum "heal ally, 1 health," is pretty tame. Now add in allies like Grete Wagner, Beat Cop and Agency Backup. See my point?

Tsuruki23 · 2483
One other point in favor vs Leather Coat: This is slotless. Can run alongside Backpack, Robes, Bandolier, etc — HanoverFist · 685
Can I use 3 supplies in one time attack? — Aslan_IFLY · 1
I'd say no, since 'one or more damage' means the trigger only happens once. If it was just after 'one damage' then maybe. — peewee · 5
From the rules: Each [reaction] ability may be triggered only once each time the specified condition on the ability is met. For example, an ability that is triggered "After X occurs," may be used once each time "X" occurs. — suika · 9296
I think that technically it is possible to use 3 supplies on a single attack. You need to have at least 2 allies and you need to assign a damage token to each plus one on your investigator. So the triggering condition to activate bandages' ability happens 3 times, and each time you can heal a damage. Note that this only works if the Ally\Investigator survives the damage dealt. — Killbray · 10405
No, that doesn't work. It triggers when one card takes damage, and targets that card. It doesn't offer you the option to select multiple targets, nor does it say 'when one or more...' — Lailah · 1

The "Survivor flavor" of this ability seems to read like you can only treat fresh wound with a quick bandage, otherwise something like a full boxset of First Aid kit should be better for the job. But you can tech by begging for a damage at the same location as an investigator with this card, trigger , but heal Leg Injury, Arm Injury, or -Spoiler- (that was there for long while ago) instead of an actual fresh damage you just took...

5argon · 8251

Did you know that you can use bandages as a filter to reduce the harmful effects of smoking?

It's a good combo ... Effectively, you are paying 3 resources and two actions to heal three horror, which isn't terrible.

But it really shines with Bob, where you are paying zero actions and one resource (if you have Shrewd Dealings in play). Plus you can probably reuse them with Scavenging or even pass them to a friend in need.

Now you might be thinking that Bob has a lot of sanity, and that's true, but if you start building up trauma as a campaign progresses, swap these two in with Adaptable.

kingofyates · 26
Sadly the cigarettes don't discard themselves and they don't have a slot so you can't even override the slot with another card. So if you want to play this combo with Bob better bring along your local trader Joey for sale the used cigarettes. — Tharzax · 1
Pipe doesn't discard itself, but #Joey "The Rat" Vigil (3) does... — assman_pete · 11