Dynamite Blast

Good old Dynamite Blast finally gets an upgrade. The changes from the original are:

Minus 1 to resource cost
Added icon
Doesn't provoke attacks of opportunity

Given the advent of Stick to the Plan it can be invaluable to get a decent selection of tactic cards. It could even be worth forgoing the 0 XP version entirely and then buying this only once it can start attached to that asset. Guardians are often strapped for resources and making a card cost fewer is often seen as XP-worthy, as evidenced by Leo De Luca.

Whether this card ends up being worthy of your time comes down to whether or not the ability to bypass opportunity attacks does anything for you. If nothing else it makes playing "Let me handle this!" and On the Hunt much more viable while already engaged with other enemies, whereas previously that would be a bad line of play because doing so turns off your Machete.

YMMV.

The_Wall · 286
Ignoring OA means you can use it on yourself, if 3 damage is no problem for you. True grit helps with that. — Django · 5148
It's also possible to blow up a connected location while engaged with an enemy. — Csys · 1
I agree that any consideration of Dynamite Blast should consider Stick to the Plan. It's a shame that you cannot commit cards from STTP though, which makes paying for the upgraded fist icon not useful in that regard. — duke_loves_biscuits · 1278
The main play I have had with STTP and DB is in Carcosa, as a reliable way to defeat the Man With the Pallid Mask. "spawn in an annoying place will ya? BOOM!". Sadly the upgrade here offers little for that gameplan, just a 1 resource reduction and the promise that you can use it locally more easily if you need to. I'd have liked this more at 1XP, not 2XP. — duke_loves_biscuits · 1278
Is there a reason Carolyn Fern can't take this card? It isn't listed as a weapon, but Arkhamdb won't allow it. — Monologued · 1
Not provoking AoOs also means you can properly sacrifice yourself now, in situations where the original Dynamite Blast would fail to resolve as the AoO defeated you. — Blackhaven · 9
Rabbit's Foot

Return to NoZ certainly brings some interesting upgrades. Rabbit's Foot is considered to be a good card because it alleviates the opportunity cost of failing a test, which usually boils down to wasting an action, by turning that wasted action into drawing a card. Especially in the class that often runs extremely light on resources, drawing a card can be the most valuable consolation action, and it doesn't usually face stiff competition for the relic slot.

Yet treachery cards exist therefore blindly drawing threatens disaster at any moment... So enter bunny memento mk II. Failing a test by more than 1 yields actual card selection rather than simply drawing, helping to dig for specific answers or important assets while avoiding poorly-timed treacheries (or even intentionally drawing them at a time of minimal impact).

Whiffed on grabbing Fire Axe after your mulligan? This helps fight those fires. Trying to bet on a Dark Horse? Bunny's got you covered. The very act of failing the tests as you attempt them will help you find the pieces you need to overcome them. If you get lucky then awesome, but if you fail then fail with style. In fact this card turns tests on their head so that is often going to be a better pull from the chaos bag than , , or !

The most interesting application seems to be with Silas Marsh because he can sometimes choose to fail non-essential tests and appreciates the card flow. Most survivors tend to struggle to spend XP after upgrading their ally suite and are forced to grab things like Lucky! for a tiny bit more efficiency. I can easily see this replacing that in many an XP schedule.

The_Wall · 286
Is there a difference between shuffle your deck and shuffle x cards into your deck? — Django · 5148
@django Mechanically speaking, I don't think so. — SGPrometheus · 841
Quick Study

Amazing Roland Banks card.

Drop a a clue when you fight a monster and regain it on the kill.

If he draws the weakness you can counteract it completely by investigating an empty low difficulty spot. Start investigating -> drop the clue -> chunk through the weakness in just one round.

Outside Roland though... is the clue gathering faction, an activity for which this card is counterintuitive. Rex Murphy and Ursula Downs can trigger it for to hit a rather decent 6/7, for the rest it's exclusively a booster.

Roland is the only secondary character in the game right now and I think its no accident that its so good on him, this card rewards your clue gathering by increasing your strength in other fields, when a is released who isnt quite so clue focused, a Dr. Francis Morgan kind of egghead, or a new character who is secondary then this will probably be good for them too.

Tsuruki23 · 2568
Decorated Skull

Does the ally or enemy discarded from field or deck, trigger this card? I'm thinking about use the disposable ally like

  • Treasure hunter
  • Hired muscle Or discarded from another skill to trigger this card.
AquaDrehz · 204
"Discard" is not "defeat." A card is only defeated when it takes as much damage as it has health (or more in the case of enemies/ investigators). Additionally cards can only be defeated if they are in play. — SGPrometheus · 841
...or an effect explicitly defeats them, like monster hunter. — Django · 5148
can you use Venturer to add charged to this? Seems like great combo with Leo — sneth · 8
you can't, just like you can't charge spells with venturer... — jd9000 · 76
"Skids" O'Toole

So. "Skids" O'Toole, poor fella.

It isn't unusual for starter-set cards to be far too good or far too weak, the tempo of the game still not completely clear to the creators. "Skids" O'Toole suffers from this issue in that he "Has" some abilities, but they don't actually line up to become a particularly useful investigator.

Skids is the first , a faction that depends on and a wonky, flexible, cardpool. as a skill type wasn't particularly useful as a skill type for the longest time, Evading is barely a viable strategy in the first campaign, there are so, so many enemies that you -want- to kill or -have- to kill in that campaign and the first and last scenario are both very claustrophobic, so you can't run from an evaded enemy, he'll eventually get in your way again! There was also the lack of effective cards that turn into defeated enemies and clues (Clues mostly, until Lockpicks was released), Backstab and Sneak Attack attack are decent cards, but they dont synergize with "Skids" O'Tooles cardpool.

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So, lets have a look at what "Skids" O'Toole does:

He uses and cards, the former leans towards combat, is weak at getting clues without experience, good at generating actions and possibly the best faction at generating resources. The latter faction further leans into combat, recently got a big clue boost, and mitigates damage. So, "Skids" O'Toole has access to a very large pool of combat oriented cards, damage mitigation included and all the action generation in the game.

2 Makes Skids very sensitive to bad treachery draws. Frozen in Fear shuts him off completely. This makes preventative measures like Physical Training and Guts necessary. (Edit: Take the Initiative is a great defensive card for Skids).

3 is decent, it doesn't yield clues from a 3-4 difficulty location without Lockpicks or a decent skill card dedication but he can take care of the easy spots. Lockpicks are a saving grace for Skids so you should never simply pass them over unless you're building a Tommy gun Skids. An focused Skids can be build by focusing on cards like Flashlight, Lockpicks and Perception but the lack of multi-clue pickup makes this a rather slow process

3 is "Skids" O'Tooles first design weakness, for a character that seems to be so combat oriented such a mediocre number is going to make dealing with enemies a bit more expensive. There are plenty of good weapon options however, you start with the baseline Machete, you can go for the sneaky options of Lupara or .41 Derringer or you can go for broke as a full-blown war-Skids with Chicago Typewriter. Personally I've been rather impressed with Switchblade in a Skids deck that focuses more on his . If you decide to use a gun, consider Sleight of Hand as a way to cheaply cheat it out and effectively double your ammo. Remember, as a character, that the best way to conserve ammo is by ducking out, use your to ignore threats in locations that you don't think matter anymore.

4 is "Skids" O'Tooles strength, in many scenarios an evaded foe is as good as a dead one, ideally you'll have completed all the clues on your location and you'll be free to just evade the enemies who come your way and run away. You need to be able to finish clue locations quickly so that you can be free to scamper away from enemies. can also be used in combat to deliver Sneak Attack or Backstab and it is very useful against large threats as a way to "turn off" their retaliate and/or their roundly attack. A fun new solution to the "gotta get these clues and skedattle" problem is Scene of the Crime, if an enemy ambushes you while you're working on a multi-clue location then you can turn that to your advantage, grab your clues, evade the bad guy and get out of there even faster then expected.

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In addition to the carpool and skills, "Skids" O'Toole has the ability to buy himself an extra action. Actions synergize well with , evading an enemy leaves you just 2 actions, assuming that you evaded the enemy to move away then youre left with just one action to pick up any remaining clues, otherwise you have just 2 actions to try and defeat the evaded enemy. Every extra action increases your possibilities in this "window of peace".

Skids's ability creates bonus action, you need to pay for it so you can't spam it every round, but for the rounds where every action is crucial (as is usually the case in rounds where you evade) the extra breathing room is a huge blessing.

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So, I've spoken about each element of "Skids" O'Tooles abilities, now to put them all together.

Skids's highest stat is , this stat can be turned into Clues with Lockpicks or Damage with Backstab and/or Sneak Attack, notice that these cards are somewhat costly.

With a stat of only 3 Skids will have to pay a little extra to net the desired effect from his attacks. Especially on higher difficulty the extra cost is going to stack up.

And that, quite simply, is the crux of "Skids" O'Tooles's problem, the things he likes to do cost a lot of resources. He likes Leo De Luca, the cardpool is notoriously expensive and the resources you need to spend via Hard Knocks or Physical Training to to try and make your attacks hit, all combine to make life very expensive for Skids, a character who needs resources to activate his special ability. In other words, even when you bring as much economy as is humanly possible, you are effectively playing a character that for the majority of most scenarios, does not have a special ability.

Skids's saving grace is perhaps that he can elect to dip a little less into the role and focus a bit more on his and , compile your abilities and focus on what Skids can do with his cards.

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In multiplayer you are not the primary clue gatherer (you just cant grab many enough clues at once!) and you aren't the main muscle (It's just too expensive!), you share the load and take care of yourself. You kill your own enemy draws (or leave them in the dust when possible) and you can pull your weight in clues. If you try however to take over someone else's duties and you'll soon find that a poor "Skids" O'Toole is a dead Skids.

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P.S: "Skids" O'Toole -HAS- a weakness and a strength card but neither of them matter, just ignore them, play On the Lam for the icons and only pay for the Hospital Debts when the map is obviously won.

P.S.P.S: "Skids" O'Toole is flatly better in single-player and on Standard rather then Hard/Expert. On Standard his and are more likely to beat easy checks and remain useful. In single-player the situation where you need to cover for someone else, where the cluehound just can't muster the power to finish locations or the monster hunter cannot finish off a beast, will not arise. As I said above, "Skids" O'Toole can take care of himself.

Tsuruki23 · 2568