Whitton Greene

So... pretty early to post a review of a card that won't come out for probably a long time (if ever), but I'm pretty hype for this one.

The big thing for me is that normally investigators tend to rely upon hand slots for boosts, whether it be from the classic Mag Glasses or the recently fairly popular Hawk-Eye Folding Camera. That means that if you're running cool cards like Occult Lexicon you sacrifice some ability to boost your . Whitton not only helps alleviate this problem by giving you a boost while you're holding a tome or relic, but also helps you find said tomes and relics.

The obvious application is Daisy Walker, as she is so far the only investigator for whom (most) tomes don't suck. However, the first thing that came to my mind was Ursula Downs with the Ornate Bow (which is a relic). Normally you have to sacrifice some investigative power in order to wield the Bow (unless you can get Elli to wield it for you, but when I've gone the Elli route in the past, I usually end up cutting all other hand slots anyway because it's so unlikely that she'll find the Bow, specifically). I think it's also worth mentioning that I almost always run Crystalline Elder Sign in Ursula, especially in true solo. Whitton can also help you find that! To be fair, between Crystalline Elder Sign and Fieldwork, I seldom feel like I need help investigating, but there's always stuff like The Last King where most locations don't have clues but you still want boosts (Fieldwork can't do this, though neither can Mag Glass). And it certainly never hurts to be 1 higher in intellect.

Another point is that you need to put into play or reveal a new location to trigger it. Having played with Jake Williams before, I can tell you that this is better in some scenarios than others. The Depths of Yoth and The Boundary Beyond in particular have a lot of this, while other scenarios start with all locations revealed, or just don't have many locations. Still, in true solo, at least, you'll probably be revealing a lot of locations, and each time you get to search for a relic or tome. Makes it much more likely that you'll get your key assets out early.

Also, you can't deny that having 2 health and 2 sanity is quite a bit better than Milan's 1 health and 2 sanity.

Some other notable relic traited assets that Whitton Green can help you find: Ancient Stone, Key of Ys, Grotesque Statue, Pnakotic Manuscripts, Hallowed Mirror and many others.

I am less knowledgeable about what tomes are good, but definitely Encyclopedia and Old Book of Lore for Daisy, and eventually The Necronomicon (Petrus De Dacia Translation) (even for non-Daisy). Also Occult Lexicon, which I'm a pretty big fan of in a lot of decks (especially ones that don't use the Bow).

Zinjanthropus · 230
I'd definitely use it in my Ursula deck. It works with Dream Diary x2, which are Tomes :-) I also use Jewel of Aureolus to ensure I can power Higher Ed. — Palefang · 72
good point about dream diary. that actually makes it pretty good in Minh, too, as she probably likes both Dream Diary and Occult Lexicon. — Zinjanthropus · 230
Great review, especially on her being sturdier than Milan. I'm more impressed by her ability to find relics than tomes actually, especially if you're running a Segment of Onyx deck. To make up for her cost of 4, I'd recommend Astounding Revelation. — Moogle · 1
I can see a potential in a Mandy deck as well, maybe if Mr Rook gets restricted/erratad at some point. Could mean a lot of free search triggers, even if you dont mean to find tomes/relics ... — Schwaig · 47
@Schwaig: Yeah, I think there's a good chance that Whitton will be replacing Rook in a lot of Pendant decks, if he gets a taboo. Needless to say her search ability is not quite as reliable, though. — Zinjanthropus · 230
How about a Mandy Deck with both Whitton and Rook? — LivefromBenefitSt · 1084
Tony's .38 Long Colt

So in combination with Bounty Contracts this pretty strong. Use this to either keep topping up your bounties; to give extra actions when you kill lots of relatively basic enemies (even a rat exterminating job isn’t beneath Tony!); or as a stronger weapon against a difficult enemy with up to +3 strength available. With Tony’s 5 strength line, an attack of 8 is a very strong option against even the most advanced elite enemies.

Better yet, with two chances of drawing it from your hand there is a good chance of drawing it near the beginning, giving the option of using your bounties more generously.

Realistically it is unlikely you’ll be in a position to activate that trigger and get two colts out for a single action.

(edit: thanks TheNameWasTaken for spotting that there is no synergy with Sleight of Hand, which doesn’t “play” but “puts into play”, so no trigger to allow both colts out on the cheap)

Regrettably few ammo for what you’ll want to use it for, so it’s a good bet that Contraband, Extra Ammunition (if you are a guardian) and Sleight of Hand will be pretty good options, likely to complement other cards you’ll have in Tony’s deck.

Phoenixbadger · 199
There is no interaction between the Long Colt and Sleight of Hand. Sleight of Hand puts the colt into play rather than playing it, but the colt's reaction triggers on it being played. — TheNameWasTaken · 3
Ooh, well noticed! good rules lawyering. :-) — Phoenixbadger · 199
I’d suggest Swift Reload over either Contraband or Extra Amunition. It’s fast, so I can always fit it in between attacks when needed. — Death by Chocolate · 1489
With the tabooed version of Sleight of Hand, you can't play Tony's .38 Long Colts. As a signature card, this doesn't have an XP cost, thus it isn't a level 0-3 item. — LeFricC'estChic · 86
Deeper Slumber

How does this card interact with Patrice Hathaway? I understand Patrice draws her hand all at once, but since it's being checked as she's drawing them, does this mean she would only draw 2 cards a turn, or does she draw 5 and then discard 3 of them every turn?

I assumed the latter last time I played so while the treachery is relatively harmless for a lot of characters, it was absolutely crippling for Patrice. I also had Self-Centered for my basic weakness, and drew Deeper Slumber not once, not twice, but three times. I literally felt like I played only half my allotted turns that game, all soaked up getting rid of these things. Where was Ward of Protection when you need it?

My strategy is to pick up Versatile and get Laboratory Assistant for my bonus class card. But if I have all that in play and draw this, would I be drawing 4 cards a turn, or drawing 5 and discarding 1? Might seem like a fluke, but the card was so debilitating, I'm making a fear purchase for next game. If it's drawing 4 a turn, that would actually work well with the build I'm going for as it slows down how fast I would go through the deck. The only downside would be only having 4 cards a turn instead of 5 (3 if I have the Watcher from Another Dimension but he's usually a one and done), but as I said, that might work in my favor and I'm curious to play a slower draw Patrice. It sounds like fun. More fun than grim ruling it anyways.

LaRoix · 1646
You're right, you draw until you've got 5 cards in hand, then discard until you're at your limit, as her ability does not care about your hand size limit. Same is true if you got other cards that reduce hand size like "drawing the sign". You discard all cards if you get both, btw. Another example, if you got deeper slumber but draw 2 weaknesses with a revelation, your hand is down to 3 cards, so you don't need to discard. Instead of Laboratory Assistent you could take William T. Maleson instead, Scrying or Alyssa (and be lead investigator). — Django · 5162
Just because you are self centered and can't help others doesn't mean others can't help you get rid of your Deeper Slumber. So while the action cost of this card remains, it doesn't always have to be you who's paying it. — TheNameWasTaken · 3
Copy that, thanks. Hmmm Maleson isn't a bad call. And right, I forgot about that. Next time I'll ask my Tony ally to spare two of his neigh infinite actions. Appreciate the comments! — LaRoix · 1646
Fearless

One strike against this card is that it is a skill card with a single willpower pip. The effect is, conditionally, heal 1 horror, but mystics generally have more trouble with physical damage than with horror. You would generally want 2 pips from a skill card, like Guts or from assets like Arcane Studies(2).

You can get single pips from about half of the mystic assets or events, with the upside of having another use for the card when the current problem is not the next will power test. Better skip this one and invest in Fearless(2) later, or just play allies and Painkillers to soak horror.

Mataza · 19
Horror from Shriveling 5 can stack up quickly, especially when combined with Twila. But healing 1 horror isn't worth a card, i prefer the upgrade or soaks. — Django · 5162
I think it's pretty good with agnes, but other than that yeah. — SGPrometheus · 847
Its also really good for Caroline. More so if she has solemn vow. Actually If you play Agnes, always bring Caroline with you. — Django · 5162
Quick Learner

Correct me if I'm wrong: But does this give +1 at the skill tests done in the Mythos phase? Because if it is I can see this card entering my "none Stella Clark" decks, even if it is, to date, the most expensive Survivor card in the collection.

Lewcifer · 3
This would give your tests +1 difficulty during the Mythos phase (making them harder), as those occur before your first action. — Ten · 1
This is not true. Matt ruled that it does not activate during the mythos phase. However, whether it is still in effect for cards like "frozen in fear" is still uncertain. — YesThisIsDog · 4
The Forzen In Fear check is still part of your turn, do the buff would apply. — PanicMoon · 2
Just to add on the Mythos Buster Discord, Matt N weighed in. Apparently, the emphasis is on "turns" and that is only the investigator phase. — elosf · 109
How the turn tables — stephwhatever · 1