A more beginner-friendly way to describe this card is that it allows you to flex "live" depending on the current situation, instead of at the time of deck building. Making highly situational cards shines a little bit more.
In terms of emergent story, your character may looks like he always has something very specific to deal with a very specific situation, making him looks cool as if scripted in a movie scene. Because if it were characters that don't have this card, the situational cards wouldn't be in the deck in the first place and instead is full of staple must-include cards.
For example, the healing. When deck building, you don't want to include many healing cards as they are anti-tempo and somewhat situational. You also don't know if anyone would need any healing cards due to random basic weakness in EotE until you finished building the deck. You don't know if you will be hit by trauma early along the campaign and really need some preemptive healing to continue or not. Or even, you don't know if your cousin will join in the campaign half way with a character that needs some healing or not. Now you can include Medical Texts "just in case" and bias to discard it if it isn't needed while playing. This may also extends to movement cards where they may be needed in big map scenario, and not needed in a brawl scenario.
One other notoriously situational card that comes to mind is Barricade. Imagine if Barricade has a that let you discard it and draw a new card to replace immediately, it would move up from "no, thanks" tier to "sounds like fun!" tier. By modifying yourself with Forced Learning, you add this kind of flex ability on all the hard-to-use cards.
When beginners wanted to try out all the shiny cards or is going to blind run a campaign, this card speed up this learning process by letting you include them all and pick the right combination as you go. When you realize what situation you are in in the scenario, then you can "turn off" part of your deck that isn't matching with the situation as you draws.