
The thing that makes this card good is how frequently you want to play it. The central reason you want to evade enemies is so that you can clear clues off locations without having to deal with them, either leaving them to your Guardian or walking away from them entirely. This card does the thing that makes the game progress while effortlessly avoiding the things that stop the game from progressing and mitigating the risk that it all goes sour. Technically it's barely an extra action for 2 resources, but practically it's a stunningly powerful card for seeker rogues and will rarely not impress.