
Why does this card have an exhaust clause written on it anywhere, let alone on the option that adds doom to the board? Is the risk of adding doom not enough of a cost to curtail the card's potential abuse? I get that it's an ostensibly limitless 2 damage weapon, but you're adding doom to it each time you want +1 damage--that's something you gotta strategize or you're toast. I'm so bummed and confused why this card is so woefully underpowered. Heck, this card would still be fair in my opinion if it's first option read: "Place one doom on it to get +3 skill value and deal +1 damage for this attack. You may exhaust this card to deal an additional +1 damage." Its damage output is still throttled and requires the player to pilot their deck thoughtfully or else they'll wind up in big trouble.
Instead, we have something whose cost has basically no business being anywhere near 4 XP. Mystic upgrades have a bit of a reputation of being poor value for your XP, but even among that crowd of cards, the doom asset suite stands out as particularly anemic. Hopefully they all make their way onto the taboo list at some point.