Mind Wipe
  • This card seems really useful in forgotten age, as it removes "Vengeance X" from non-elite Monsters plus some other terrifying effects they have (retaliate, alert,...)

  • However with more players, there's a chance such a card is drawn again after shuffling the encounter deck

  • As a spell, it can also be searched with Arcane Initiate
Django · 5155
Arcane Initiate

Compare to its base version, Arcane Initiate(0), this upgraded card is too expensive for what extra benefit it gives. The option to add 2 horrors instead of 1 doom, and 1 extra sanity on it, along with being 1 resource cheaper.

The doom aspect can be easily mitigated by playing this card when the agenda would advance on the next round anyway, as the advancing agenda will take all dooms in play along with it (something I didnt realised ontil the 3rd playthrough...). If you choose to place 2 horrors on it instead, the extra horror soak is meaningless.

True, its more flexible when you choose to play it during mid agenda progress, but your hard earn exp is better spent else where.

Euruzilys · 14
A few thoughts: 1. 0-cost helps with an Agnes or Jim Dark Horse Build. 2. The option to take horror instead of doom means you don't have to wait to play it. And the horror can be easily healed (Carolyn+Agnes, anyone?) 3. As more spells become available, Arcane Initiate--in either version--becomes better and better. 4. Still not sure it's worth the XP cost, though. — Herumen · 1741
"The doom aspect can be easily mitigated by playing this card when the agenda would advance on the next round anyway" - problem with that is that you could easily lose 4+ turns of card draw waiting like that. Each turn you have your initiate out is a card draw, so having to wait for the Witching Hour is like throwing away 4+ cards. When you consider the average number of turns you'd waste waiting as 1 card apeice, this 3xp version basically comes with a cryptic research attached. Starts to look a lot more appealing when you consider the true cost of waiting. — Low_Chance · 13
As rule of thumb, I always include Moonlight Ritual as either version of Arcane Initiate is a must in mystic decks. — bern1106 · 2
@Low_Chance: If you're going to be losing 4+ draws by not playing Arcane Initiate--i.e., if the Agenda isn't advancing for 4+ turns--in that situation, you just play the level 0 Initiate right away. Then you have plenty of time to kill it off before the agenda advances. — CaiusDrewart · 3185
Anyway, I'd agree with Euruzilys that this card costs too much XP for what it does. Sure, it's nice to have, but Mystic XP has so many other far more powerful uses. Getting a somewhat more convenient Arcane Initiate doesn't feel worth it when you could put your XP into super-power upgraded Shrivellings and Rite of Seekings and so forth. — CaiusDrewart · 3185
I don't like this version of Arcane Initiate either. It should really cost 2 XP instead of 3. Then it would be much more useful and it would be usable by more Investigators (like Sefina). — matt88 · 3210
1 XP for 1 resource is a fair deal. The other 2 XP you spend either for 1-4 extra cards or 1 extra sanity, also fair. — Senji975310 · 1
Unearth the Ancients

Sure, the other reviews are mostly focused on how this card works as an economy card, and I agree that using it to summon Dr. Milan Christopher makes it the equivalent of a fast Emergency Cache which I think is quite good, but I would like to focus my attention on a very important word in this card's ability: Investigate

This card is an investigate action - and one that lets you control the difficulty. Declare a Magnifying Glass and you are making a difficulty 0 Investigate check. "Okay, but why is that useful?" I hear you ask. "You've just paid a resource, a card, and an action to play a free, fast card!"

Yeah, that would be pretty dumb. But here's the thing. Let's say you're Rex Murphy and commit a Deduction. Now you just need a 2 (-4 or better) to pick up 3 clues from that action.

If you want to be even greedier, have your rogue buddy Double or Nothing. It's still difficulty 0, but now the Deduction offers 4 clues in an action. All sorts of silly shenanigans open up when you can Double or Nothing a difficulty 0 test such as Quick Thinking, but sadly not "Watch this!".

But this isn't just about the action compression, the best part is that you control the difficulty, even on a high shroud location, which could reach 5, or even 6 with an encounter card.

Still don't feel like you need this in a pure seeker? You'd rather just pay for Higher Education and Archaic Glyphs Understandable. This is a low enough level combo that it can still be used by secondary - or even tertiary seekers. Roland Banks can struggle to pick up a bunch of clues off a high shroud location without enemies to take advantage of. Even if you're still using Deduction, you succeed with a -2 to Unearth an Art Student and grab two clues.

Is it still a pretty finicky card? Definitely. Do I think you should auto-include it? Probably not. But open your mind to the possibilities, and keep an eye on this card in the future as more synergies become available. I expect this card to eventually be the center of some pretty silly combos.

That's a really interesting angle I hadn't considered. Using this to "cheat" clues using deduction and similar effects does make this card into a sort of very convoluted "working a hunch" type card... I don't ever see it being really worth it with the current cardpool, but it's not nothing! — Low_Chance · 13
Doesn't work with Deduction, sadly - Deduction discovers *additional* clues, and thus doesn't combine with effects which replace discovering clues with something else. — TheNameWasTaken · 3
@TheNameWasTaken Hmm, looking at the FAQ entry for Deduction, it appears that you are correct. A pity. It does still work for Rex, and I still think we'll be seeing this card reappear with a silly combo one or two expansion cycles down the line. — Death by Chocolate · 1489
Worth noting that Ursula's reaction ability lets her play this as a fast action. Especially good with its relic synergy. — SGPrometheus · 847
@TheNameWasTaken I disagree. The Investigate action on this card discovered 0 clues. With deduction, you're discovering an additional clue on top of the zero clues discovered. After all, the addition of 1 to 0 equals 1. — GregoryZamuza · 7
Unfortunately, the FAQ for Deduction implies otherwise; base investigation would discover 1 clue, Deduction adds an additional clue to make 2, _then_ Unearth says "ok, instead of discovering those two clues, you're putting an asset into play". Note Unearth's wording of "instead of discovering *clues*", plural. — Tamsk · 1
Unearth the Ancients

What does this card really do...

For 1 resource, and a sucessful Investigate (X) action you get to play a Seeker asset of cost X for free. If the Seeker asset has the Relic trait you draw a card too.

There are only 3 Seeker asset at this time with the Relic trait.

  • Tooth of Eztli: Mortal Reminder, Cost: 3
  • Ancient Stone: Unidentified (1), Cost: 1
  • Disc of Itzamna: Protective Amulet (2), Cost 3

Assuming you choose a 3 cost Seeker Relic.

  • If you suceed the Investigate (3) check you end up saving two resources.
  • If you fail the Investigate (3) check you lose a resource, an action and a card.

Doesn't seem worth it, unless you are playing on Easy.

Additional Synergies:

  • Having Dr. Christopher Milan out. (+1 Resource and his +1 Book passive bonus helps with the test)
  • Playing Rex Murphy. (Suceed by 2+ to get a clue too)
  • Playing Ursula Downs. (Free investigate action after moving.)
Daerthalus · 16
Most seeker assets are pretty cheap (you don't have to play a relic with it), so it's not really usefull. And there's a chance of failing the test. However it may be useful for expensive off faction cards, like shotgun (roland) or leo de luca (rex murphy), when combined with Higher education, where you basically half the cost. — Django · 5155
This card may have some strange interactions with "comes into play abilities", as it adds a test where cards can be commited. If you play this card naming an "art student" and a "double or nothing" is commited, do you get 2 clues? — Django · 5155
the card can be used only to play seeker assets. the clue from art student is not the effect of the test, and you cannot put the same asset into play twice, since it is not in your hand anymore. — Adny · 1
True, forgot about "seeker assets" only. The card should work for lola if she changes from seeker to another class mid test, as the wording of the asset is "put into play". — Django · 5155
I can't say I'm too impressed with the interactions right now. But maybe there's a Rex/Scavenging/Disc of Itzamna deck to be made here. Probably not. — CaiusDrewart · 3185
I feel like this card and Markings of Isis are almost good, but not quite. The weakness of this one is that it can only play seeker assets, while Markings of Isis requires you to oversucceed by a lot for it to be useful. I suppose having to take a test is kind of inherently bad, but there are a lot of ways to boost yourself to where you have a good chance of succeeding in standard, even without wasting skill cards. Still, probably only useful with Ursula (free investigate action) or Rex (possibility to still get a clue). — Zinjanthropus · 230
Last Chance

Last Chance could work with "Ashcan" Pete after Duke ate all his cards. For other investigators, maintaining a healthy hand size is pretty useful toward having options against the menaces that comes up against you. If you have 3 other cards in hand, Unexpected Courage is a much better pick. I cannot imagine investigator wasting his or her limited off-faction card allowance on this.

Euruzilys · 14
There may be times in a scenario when you've run out of options and emptied your hand dealing with the encounter deck, at which time this card would shine. However, I agree with you that putting it in the deck for that fringe case is probably not as strong as putting in a card that directly helps you. — SGPrometheus · 847
Might be good for someone with the #Amnesia weakness. — Ezhaeu · 50
I've actually come around to this card after reading the other review; many investigators probably sit at around 2 or 3 cards in hand, at which point this is +2 or +3, so it's pretty strong. — SGPrometheus · 847