Atut. Sprzymierzeniec

Sprzymierzeniec. Przestępca.

Cost: 4. XP: 1.

Łotr
Health: 2. Sanity: 2.

Dostajesz +1 .

Wyczerp Włamywacza: uwolnij się ze zwarcia z każdym wrogiem, który jest z tobą w zwarciu, i porusz się do połączonej lokalizacji. Ta akcja nie wywołuje ataków towarzyszących.

JB Casacop
Podstawka #55.
Włamywacz

FAQs

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Reviews

So, here we are in the Forgotten Age cycle, nobody has yet reviewed Cat Burglar. He must be useless, right? I mean, look at his abilities - adds to your Agility, but then lets you avoid having to make Evade actions. That is contradictory. 4 Resources seems expensive. And, worst - if you can take Cat Burglar, you could also take Leo De Luca, one of the finest allies in the game.

And yet - he is fantastic. Testless disengage and move, against multiple enemies. Yes, Leo Anderson can runaway like a little girl despite his appalling agility. Even agile investigators like "Skids" O'Toole or Wendy Adams can benefit. Surrounded by lots of enemies? Can't evade them all? Hit Cat Burglar and get the hell outta there.

Consider the card Elusive, which is generally considered as pretty strong. Elusive has advantages in being fast, cheaper, and can take you to any revealed location with no enemies. However, Cat Burglar can do any connecting location - even unrevealed and and occupied - and you get this every turn.

On top of this, you get an agility bonus. Wendy can beef up her for those funny events. Backstab, with added criminality. And a 2/2 damage soak. Suddenly, it doesn't seem so expensive.

So, why don't we see more Cat Burglar in play? Well, I think this is 'cos he's in the same faction as Leo De Luca. More actions is very powerful, and against Leo De Luca, I just don't think the Cat Burglar stacks up, even in an evasion-heavy (so far) cycle like Forgotten Age. If you're trying to just move, or investigate, or play a card, Cat Burglar doesn't do anything for you, while Leo De Luca does.

However ... Charisma is a thing. You can play them both, and enjoy being able to just move away from any enemies, and still have 3 actions. I've done this in a few decks - "Skids" O'Toole and Jenny Barnes - and it just allows you to slip past enemies. It's very powerful against Brood of Yog-Sothoth in Undimensioned and Unseen, and in my opinion, pretty much breaks The Organist.

And for Leo Anderson, Cat Burglar seems a strong pick - giving him alternatives to just killing things. Moreover, Cat Burglar is non-unique; he could have 2. Need to run away from the Harbinger of Valusia? Cat Burglar is your friend.

So not, perhaps, your first-choice ally - but an excellent secondary one with some awesome uses when enemies start to mount up and it's time to bravely run away.

AndyB · 959
Yes, a very strong card. It would help if there were more cards (like Lockpicks) that let you leverage Agility to do other things than just escape from monsters. We'll probably see more of that down the line. But even as things are Cat Burglar is useful. — CaiusDrewart · 3214
Evading enemies is a 2 edged sword... I've played a speed based character in a 4 player game (no fight option) and it wasn't very pleasent. I've lost at least 2-3 turns keeping enemies busy, until our fighter could take care of them. However in FA i guess it's a better to evade or you'll gain lots of vengeance points, so there the cat burglar shines. — Django · 5183
Another disadvantage about him, he does not exhaust enemies. So hunters will come after you and attack. — Django · 5183
Yes, you do have to move further away from hunters, so they can't just hunt straight after you. And I don't think a speed-based character works so well in 4 player games either; fewer places to escape to, and they can't all keep up. — AndyB · 959
While I agree that De Luca is better, unfortunately there is almost always someone else using him. Two of my 4 player party use Cat Burglar and I can honestly say that we would have failed our Carnevale run if it wasn't for them. While he may not be the best ally he is certainly one of my favorites. — BobSov · 1
If only his ability could be activated with Finn Edward's free evade action... — Runic · 1
I wonder, do you have to be engaged with enemies to activate his move ability? Maybe you just disengage with the 0 enemies engaged with you and move. This makes is a free move action every turn, which makes him just like Leo except your extra action must be a move. — lockque · 1
As he takes an action to activate, you are not really getting an extra action @lockque — fran · 1
you could maybe get more out of [Haste](https://arkhamdb.com/card/06239) — zarathustra · 1
This guy on Edge of the Earth - especially last scenario - is killer — Krysmopompas · 368
Cat Burglar is also a great Fox Mask replenisher. — flamebreak · 42

“Always Current” Environment Review

I thought Cat Burglar was due a refresh, because (a) the previous review was published before Winifred’s set and the revised core were released, and (b) we’re moving to “current environment” becoming the established meta. This may come as a surprise but at the time of writing there are no other current environment Rogue assets which provide a +1 boost (current environment right now is TSK, FHV and TDC). Given this we should assume that there will be some current environment cycles where this is the only way for Rogues to boost their agility.

I'll be reviewing Cat Burglar on this basis and comparing to other cards that will seemingly be always current environment. Possibly this may all change and FF will introduce new sets which are persistently current environment, this is just working on the information available right now. I'll break this down into a couple of sections:


The +1 boost: The advent of Winifred’s investigator deck and to a lesser extent the revised core made mono-agility decks much more viable. To the pre-existing Backstab, Sneak Attack and Pickpocketing, Winifred's set added Pilfer, Lockpicks, Sneak By and Manual Dexterity •• plus reintroduced Cheap Shot and Slip Away. Meanwhile the revised core reintroduced Lockpicks •, finally allowing Rogue's to reliably and persistently clue-find (especially if you run two of these at once).

These neatly provide an archetypal Rogue build: evading most usually for enemy management but backed up with Backstab and Sneak Attack as damage dealing events, with Sneak By for resources from evading, with Lockpicks • for persistent clue-finding and Pilfer for clue compression, and with heightened card draw in Lucky Cigarette Case (again reintroduced in the Wini set), Pickpocketing and Manual Dexterity •• to help find your events. If your deck is likely to cycle level 0 Pilfer and Backstab should be fine, if not you can also consider Pilfer ••• and Backstab ••• which can recur.

From this I would say agility boosts are very handy. In terms of the shifting current environment, the cards in the revised core and Wini sets will always allow you to go-rogue, and the Cat Burglar directly supports you in that with the boost.


The Disengage and Move ability (and Comparison to Leo): The disengage and move ability is extremely helpful, and can often save 1 action (or more if you're swarmed by enemies). An extra consideration is it's not a move action, and there's no "then" linking its constituent parts, so it's an excellent foil for Frozen in Fear - considered to be the bane of low Rogues everywhere! For instances where you spent the last action of your turn finding a clue or you're moving to a location with clues but haven't got there yet (both of which are quite common) and then an enemy spawns, Cat Burglar is exactly what you need in those moments to maintain tempo.

The usual consideration here is that Leo is the better purchase compared to Cat Burglar, as extra actions allow you to do more things in your turn. However, how useful is that extra action really? There's a few subtleties here which definitely make him less worthwhile.

If you think about Lockpicks •, even if you're dual-wielding them, these exhaust and often leave Rogues ill-prepared to find clues in their remaining actions - especially now that Streetwise ••• isn't current. Meanwhile, Pilfer is already good clue compression, but that means there's not a dramatic need for a load of further actions find more clues in. Both of these diminish the utility of additional actions.

An extra action to evade in is fine, but Cat Burglar already allows for very similar action compression under these circumstances while being cheaper and offering an boost. An extra action for fighting is more worthwhile, but Rogues shouldn't be fighting all too often anyway. Extra actions can be useful to play events, but outside of pure resource events most of these will sub in for a fight, investigate or evade action.

The last thing to mention is Leo is expensive. Looking at the revised core and Wini sets, Rogue resource economy is a stripped back Emergency Cache, Sneak By, Burglary (which still sucks) and Hot Streak •••• (which is a big XP investment). The fact you can't pay for Leo with your starting resources is a sizeable negative. Likely current environment cycles will always contain Rogue resource cards to ease the burden here, but it’s always going to be a burden.


Soak: Cat Burglar soak is fair. If considering Leather Jacket you instead get dual soak with Cat Burglar for double the resource cost (a reasonable exchange) which is very handy given the Rogue class's below average stat. Horror soak is of course not as good as Lonnie Ritter from the Wini set, but equally Lonnie's +1 boost is often quite redundant on a class which likes to evade first and kill second.


Comparison to Chuck Fergus: Chuck Fergus is the only other "always current" ally at the time of writing. Chuck is obviously great, allowing for a mix of action economy, resource economy and/or a skill boost once per turn due to him exhausting. He also costs one fewer resource than the Burglar. However, the once per turn nature of his ability alongside his steep XP costs are considerable downsides - and he won't boost basic evades or Lockpicks • investigates which are the Rogues' bread and butter. For this reason Cat Burglar is more widely applicable.


In summary: I think Cat Burglar is a really undervalued card that a lot more players should be considering. As we can't anticipate what FF will through at us in new current environment cycles, having a card which supports so much Rogue tech through its agility boost, in addition to providing action economy in a situation where you'll very often need it, and which will always remain current is pretty good! The interplay with Frozen in Fear is also something that seems to have gone largely unnoticed. There's a Reddit thread here and here which talk about it, and it makes sense when looking at Astral Travel which has a Move designator printed on the card (and the fact that you don't need to fully resolve an ability so long as it changes the game state), but I don't see people discuss it considering how much people worry about Frozen in Fear on Rogues.

Anyway, this was a bit deep dive. What inspired this review was a new series I’m running, the first deck featuring Wini and Cat Burglar can be found here. TL:DR I really like Cat Burglar...

HungryColquhoun · 11607