Dream-Enhancing Serum

Anyone with big hands need this card. I feel its hard to change anything else after you start your deck building with this so it can be limiting to adapt but no doubt its powerful Really strong enabler for forbidden tome and also very good with characters like Daisy. At dunwich legacy this card... Ughh.... Lets say at dunwich legacy use with caution if you are new :D

Makaramus · 9
??? — MrGoldbee · 1483
The review seems clear enough to me. They’re saying 1) It is a good card for big hand decks, 2) since it is a level 0 card, you are kinda committing to a big hand build right off the bat, 3) see (1), and 4) there are good reasons to not play big hand in TDL. :D — Death by Chocolate · 1488
It's been edited & punctuated. — MrGoldbee · 1483
yea I made it easier to read he is telling truth — Makaramus · 9
Three Aces Wini might want to YOMO this — Zinjanthropus · 229
What does YOMO mean? — Lateralis · 7
It's an abbrevation for "You owe me one". — Csys · 1
@Zinjanthropus yes three aces would be very good with it if you find means to put them in your deck :D — Makaramus · 9
Witch-Haunted Woods

So we came across the Abandoned Mine first and we all quickly agreed that "between 3 and 10 resources" is 4 to 9. Then came along this card...

Between 3 and 5 is technically, mathematically, quite literally, just 4... right?... RIGHT?!

Nenananas · 267
Awkward. It seems pretty clear that the RAI is 3-5 cards or 3-10 resources, but that is inconsistent with the use of between for Plan of Action. — Death by Chocolate · 1488
Yes, Plan of Action and this card are meant to be interpreted differently. I think the reasoning is that “between actions” implies non-inclusive because there are timing points between them, whereas here the resources/cards are purely discrete. 3, 4, and 5 are all the limiting points for this card. — StyxTBeuford · 13043
The Sign of Hastur

I have a question regarding this card. Does the Forced effect of the card kick in only when you place horror on your investigator card or does it also work if you place it on any of your assets e.g. Cherished Keepsake, Peter Sylvestre?

red.hexapus · 28
It triggers whenever you take damage/horror, which is before it’s placed. You take an extra no matter where you place the first. — StyxTBeuford · 13043
@StyxTBeuford Great thanks! I thought it would be the case but wanted to be sure. — red.hexapus · 28
Copycat

Now that scroll of secrets let you grab the bottom of peoples decks, this is very handy to get someone’s card from the discard pile back into their hand.

Update: This is pretty expensive, but it could be amazing clue tech for a seeker (or Roland). Adding deduction, Take Initiative or perception back into their deck means they can find it with practice makes perfect. That means you’re giving potentially --three-- uses of it. If everything goes right on Deduction(2), that’s a six clue shift for one skill card. If you team with Mandy, pick two cards!

But if you’re teaming with a mystic and/or a survivor, you might want to pass on this one.

MrGoldbee · 1483
Armageddon

The Fight version of Eye of Chaos, it has the same set of considerations as that card. If you are in a Curse-heavy environment, this might work out well. On the other hand, it's essentially a Shrivelling, where you pay an extra resource for one fewer charge and a slightly janky reloading mechanic. You also get to skip the horror ping for an unfortunate token draw.

It's worth noting that you don't cancel the Curse token, so your best case scenario is attacking at -2 hoping for 3 damage, which will get tricky with even 4 fight enemies unless you have some serious boosting or are throwing icons at the test (which is another cost). Maybe there will be a Level-3 version with a +2 bonus?

On reflection, Dexter could go heavy in this card suite with False Covenant and erase the negatives on the Curses. That's not a bad synergy.

My understanding is that cancelled tokens don't trigger "if revealed" effects, so False Convenant doesn't really synergize here. — Neofalcon · 23
This card says “If a Curse token is revealed,” and False Covenant says “When a Curse token is revealed,” so the Armageddon trigger would go first. — LivefromBenefitSt · 1075
I'm gonna have to agree with neofalcon on this one. By your reasoning playing counterspell when attacking with shriveling would result in you still taking horror. FAQ on counterspell says otherwise. — Fishfreeek · 2
From "If" in the Rules section: "Some abilities have triggering conditions that use the words "at" or "if" instead of specifying "when" or "after," such as "at the end of the round," or "if the Ghoul Priest is defeated." These abilities trigger in between any "when..." abilities and any "after..." abilities with the same triggering condition." False Covenant's "when" would cancel before any "if" effects. — TheDoc37 · 468
It's also worth noting that the effect from drawing a curse token isn't adding 1 damage to the attack, it's immediately dealing 1 damage to any enemy at your location. That means three important things: you get to deal at least one damage even if the curse makes you fail, you can defeat two enemies (with 2 and 1 remaining health) in a single action, and similarly to Wither (4) you can sometimes make enemies leave play before the skill test concludes (which is most often relevant for Retaliate) — Thatwasademo · 58