A Chance Encounter

This card is wonderful if you have the permanent “On Your Own“. Suddenly, you can have as many allies in your tableau as you can recur this card... and you play them at a two buck discount. With Wendy's amulet, you can play it, then get another shot it chance encounter from your discard pile. It’s a wonderful combo because it provides soak, and if nothing else, allies are wonderful at that.

MrGoldbee · 1487
I feel like I'm missing something... can you clarify? OYO(3), the permanent version, says your investigator gains "Deckbuilding Restrictions: No assets that take an Ally slot". So while A Chance Encounter (2) would absolutely let you play other investigators' allies from their discard piles, I don't see how you could get any Allies of your own into your own discard, as you couldn't own them to begin with? — HanoverFist · 747
Whoops. Meant tableau. — MrGoldbee · 1487
Also, OYO only makes events cheaper. — SGPrometheus · 847
A Chance Encounter is an event! — MrGoldbee · 1487
Oh I see; the cost of Chance Encounter is their cost, my mistake. — SGPrometheus · 847
OYO would be discarded once the ally you grab with ACE came into play though, so it doesn't work. — ZachsFisher · 65
Permanent OYO affects your deckbuilding, and doesn't care if you have Allies in play, so yes, this works. The only problem is your friends need to be using non-unique allies to pull it off. — Lailah · 1
"Lucky" Penny

By itself, this card isn’t worth four XP. But if you’re playing a rogue, you make your own luck. Combining this with your teammates covenants means intriguing things, like flipping curses, using them as blessings, and if they end up as curses, taking them out of the bag with false covenant. With sacred covenant, 50% of the time when you draw a curse, which you can trigger intentionally with the pact of the moon, you get +2 and end the check there. Dexter can also use this with a paradoxical covenant, as can Sefina. But with 50-50 odds, you’d better cover both your options, because the accessory slot is valuable and the effect is forced.

MrGoldbee · 1487
This card feels way too expensive for what it does and Blasphemous Covenant seems, by far, the worst Covenant. I'm trying to work out whether they work together nicely. If i reveal a Bless, and Lucky Penny makes it a Curse, can I Blasphemous Covenant to put it back in the bag? Or does the Blasphemous not trigger because it's not a Curse being revealed, it had already been revealed and became a Curse after that? I guess if this doesn't work, then when a Bless becomes a Curse that's really good with Ancient Covenant - on Expert I'd be very happy to take my -2 and stop there AND draw a card any day of the week... — slyguavas · 49
First Watch

This card is hilarious when taken with either Luke in the party, or adaptably by the dreamer himself. Enemies cannot appear the dreamgate. If you give them to someone there, they go into the discard pile. Treacheries that make locations more difficult can be given to him as well. Worth a dollar anytime you can use it.

MrGoldbee · 1487
you no longer need luke for such a combo, just need to beat up some nasty cultists. — Zerogrim · 295
? — MrGoldbee · 1487
unfortunately since [Pocket Portal](/card/86052) is an asset, you can't really plan to use it this way with the same power as Luke — the1armedbandit · 1
Read or Die

Do you like playthroughs that are low on risk and high on cheese? Do you enjoy quiet evenings in the Quad, talking about life and literature with your friends? Then read on!

This scenario is a tough 'un if you play it straight up. You have to race around the board grabbing clues, which let you shuffle tome assets into your deck, which you then have to find a way to draw and play -- all so that you can succeed in one climactic parley check with the malevolent geist that dwells within the pages of the Necronomicon. The main challenge is finding those dang tomes once they are shuffled into your deck. Whitton Greene and Research Librarian can help, and of course any form of accelerated card draw is nice, but all the same, bad draw luck can still sink you. Which is why...

You bring your book club! The setup instructions here only say that DAISY has to remove all tomes from her deck. Doesn't say anything at all about Sister Mary and her Book of Psalms, or Wendy Adams and Grimm's Fairy Tales, or anybody else that Daisy enjoys meeting with on Tuesday evenings for scones and bookish conversation. In short, just make sure Daisy's friends have a few tomes each in their decks, and that someone in the part, ideally more than one to be safe, has Teamwork. Hang out in the quad or better yet the Student Union and have Daisy's crew churn through their decks, playing tomes as they go. Daisy can focus on getting out her Tote Bag and/or Arcane Enlightenment. Someone can beat up on the Namer of the Dead every now and then when he ventures out of the library. Then, when you have all 6 or so tomes in play, slap down teamwork and hand them over to Daisy. Parley the Namer, and savor the dirty but delicious feeling of having completely abused this otherwise well-balanced and well-crafted scenario.

Unfortunately this doesn't work, as an investigator cannot control another investigator's signature assets. Teamwork explicitly cannot be used to bypass this restriction. — suika · 9511
Wait disregard that. — suika · 9511
Mk 1 Grenades

In the 1920s, we didn't have as many regulatory bodies for sports, and thus safety standards were a bit lax. For example, major league hockey didn't require helmets, and Professional Boxers were permitted to carry Demolition and/or Military Explosives.

Accordingly, Nathaniel Cho loves these things. He absolutely needs his Boxing Gloves, and thus has no slots for backup weapons to support his +1 event dmg for the turn. Sure, there's Bandolier, but the beauty of the Boxing Grenades is they're slotless, accomplishing in 1 card & 1 action what Bandolier+(weapon) do in 2 of each.

Better still, they give your Ringside Manager something more to do when he shows up late to the match:

It's these little details, recreating the pastiche of the early 20th century, that I really appreciate about Arkham Horror's worldbuilding.*

+++

*- ...I know absolutely nothing about boxing.

HanoverFist · 747
Haha! Beautiful review. — Mordenlordgrandison · 464
Boxing Glove Grenades won't outdo Boxing Glove Duke but I love this review. — The Lynx · 993
Thanks! I tryyygyuuuwhaa 71 likes on this review? That's supposed to be 17, right? It's opposite day or something? — HanoverFist · 747