Underworld Support

Cons:

Pros:

Other:

vidinufi · 69
In the Thick of It + Versatile + Underworld Support also nets 1xp. Versatile only costs 2. Pros should also include the same benefit for signature cards as exceptional cards. Especially for very useful signatures such as Bob’s, Tony’s (who still gets two), or Monterey’s. — Death by Chocolate · 1489
I'm conflicted about Parallel Skids. I mean, yeah, 20 card deck! On the other hand, this literally blanks his unique deckbuilding advantage- the ability to have 3-6 copies of certain upgradeable cards. Is this better than that? (Also, if you can tolerate 1 additional card without Skids' drawback: Zoey + Stick To The Plan + Astounding Revelation + Underworld Support == 21 card deck) — HanoverFist · 749
>I'm conflicted about Parallel Skids. I mean, yeah, 20 card deck! On the other hand, this literally blanks his unique deckbuilding advantage- the ability to have 3-6 copies of certain upgradeable cards. — PrecariousSleuth · 19
I'm not so sure that it "blanks" them since they are not considered "part of his deck" — PrecariousSleuth · 19
I mean, Versatile also nets you the additional level 0 card for which you take it in the first place. This can be game changing. — AlderSign · 399
Protective Gear

This card card can cancel Crypt Chill and Corrosion so if you're an asset heavy guardian or survivor, you know how easily these cards ruin your day. Also works for snake bite and grasping hands which are nasty little agility tests that can be pretty cruel.

Toe to Toe

Does this work with drawing thin? Is this still considered “initiating a skill test”? If so this’ll be even more amazing with Calvin, because then you can just boost the difficulty of the test to draw cards or gain resources, while still knowing that you will win. Additional plus of using this in conjunction with Counterpunch to just annihilate a monster in a single action.

LilSmac · 8
Yes, this works with Drawing Thin and you could commit Vicious Blow to add damage. This trick also works with Miss Doyle. — elkeinkrad · 496
Wait, where's the skill test you're initiating here? I don't get how this works iwth Drawing Thin, or how you can commit skills — Lailah · 1
There is a bit of ambiguity because the text does not contain the word 'test'. — darkernectron · 8
It's quite late answer... but, I write why Toe to Toe generates the skill test. It's very simple. Toe to Toe states this attack is automatically successful. In this game, what the player success or fail is the skill test. No other game effect do NOT refers "succeed" or "fail". Thus, whenever the effect says "succeed" or "fail", it's always related to the skill test. — elkeinkrad · 496
In addition, Toe to Toe has Fight action designator. There is no statement that you do not skill test, so that you perform skill test like basic fight action. — elkeinkrad · 496
Unearth the Ancients

The correct point of comparison comparison for this card is Scavenging (2). It's a card that saves you multiple play actions. Although it doesn't recur from your discard, you're a seeker — you too can do "recursion" it the au naturale way, by simply cycling through your entire deck.

The point of the upgrade isn't to play 2 assets although it's a nice option to have if you have two cheap assets, or you're an Amanda with RGM out. Unlike the 0xp version, this one saves an action because it's also an investigate action, one which you can also manipulate the DC of (Ancient Stone anyone?).

Seekers have no shortage of assets they want to play over and over again. Ancient Stone, The Necronomicon, Mr. "Rook", or the new Eon Chart...some of those are even Relic traited, further increasing efficiency. You can use a charge from your Eon Chart to investigate to play a new Eon Chart as a fast investigate!

Unearth the Ancients is not a simple economy card. You can't expect to throw this into a deck like a Crack the Case or Cryptic Research and have it work — it's acceleration for already powerful decks where you'd play it multiple times over the course of the game. Some of the power Seekers have lost to Taboos, they've regained with Unearth the Ancients, though arguably in a much fairer manner as Unearth the Ancients is susceptible to the dreaded .

suika · 9511
Forced Learning

I think best use is for a seeker/survivor with scavenging+resourceful (so you can pick back scavenging) and pair this with short supply, and a lot of survivor cards that can be used from discard or gets advantage of discard cards.

I think the biggest problems are the weaknesses. Basically in 15 rounds you go through the same size of your deck with this card as without it (not counting tutoring). You get +15 cards but mill 15 more so it nets 0. So it is nearly the same chance to see your weakness. But if you draw your weakness you have to discard your other card (as you have to discard 1 but you cannot discard weakness) so you lose your chance to choose one. So the main problem is if you draw your "best" card and a weakness at the same time.

vidinufi · 69