Suggestion

This card gets very broken with Sefina especially when combined with pickpocket lvl 2. One of the best combos we've found so far for it. Keeping elite enemies locked down whilst the team gets work done

Vicoforbes · 21
Certainly an effective combo, but given that 6 XP worth of cards are involved, I'm not sure it's fair to call it broken. But yes, I really like this for Sefina. — CaiusDrewart · 3185
Absolutely awesome with Sefina. Good with Akachi, though there's a lot of competition for her Arcane slots. Unconvincing for Skids and Jenny. — AndyB · 955
Why is it that good on Sefina? Just because she has 4 willpower? — QDI · 1
4 willpower and 4 agility. This adds willpower to the evasion check, so added to agility, it totals 8. — Lemmingrad · 21
But is it worth 4 XP? Cat Burglar and Elusive already provide guaranteed evasion and action compression to boot. — QDI · 1
Put that card in a Marie Lambeau deck and she gets a free evade action at 7 every turn as long as she has a doom on a card she controls. Like a Finn! — Ezhaeu · 50
this is probably a good way for Sefina to trigger win-by-2 type effects like Quick Thinking. Starting at 8 is already good, but Sefina also has access to others ways to boost agility and willpower. — Zinjanthropus · 230
Pickpocketing

The lvl 0 of this card is barely usable. But this one is down right broken with Sefina if you combine it with suggestion. Sefina can easily get suggestion up to 9 to 10 without boosts and can keep elite enemies locked down whilst the rest of the team gets some work done. Jenny can probably use this as well with suggestion with a bit more work. very very strong combo

Vicoforbes · 21
How does this interact with automatic evades? — dkayarkhamdb · 14
@dkayarkhamdb An automatic evade is still an evade, so pickpocketing will trigger. However, automatic actions are not considered "successful" as no skill test was actually performed - you just resolve the effects. Therefore you will never trigger the "if you succeed by 2" part with an automatic evade. — snacc · 1020
To add to above comment, automatically evade (Stray Cat) is not the same as Evade then get an automatically successful test (getting elder sign as Wendy + Amulet). In the latter case, test's difficulty is considered 0, and is likely that Pickpocketing (2) triggers. — 5argon · 11243
Stick to the Plan

Re: Lola and this card, confirmed from Fantasy Flight rules enquiries: "...though Lola technically has access to Stick to the Plan, at the time its ability would be triggered, she has not yet chosen a starting role and therefore cannot trigger the ability on Stick to the Plan (rendering it rather useless for her). Matthew Newman."

Cluny · 52
It is possible to add two copies of the same card? For ex. 2 copies of shortcut and 1 of elusive. — alberttrombone · 40
Yea that’s my question too. Stick two Emergency Cache or two Prepared for the worst certainly changes whether or not I’ll shelve out the exp for it. Ideally, you’ll have 3 cards in mind to attach to it every scenario, although I suppose I could see myself changing it up depending upon the scenario. — LaRoix · 1646
No, it says 3 different - so all three must have different card names. — Death by Chocolate · 1489
@DeathByChocolate Where did you find that "different ... events" means differently named cards? So not allowing for example Emergency Cache (0) and Emergency Cache (2). Is there some general ruling on the word different? I didn't find a reference. — Kvothe · 2
@Kvothe "Different cards are cards with different titles (excluding subtitles). (e.g. two copies of Ward of Protection are not considered to be "different," even if they have different levels." - from the FAQ — Emelka · 1
This ruling has been reversed and Stick to the Plan (and similar effects) WILL trigger for Lola. See her page for details. — MindControlMouse · 45
Ambush

A group, meta card. If your group is running any combination of Alyssa Graham, On the Hunt, Split the Angle and/or Scrying, this card is really, really good as you will always know exactly when to use it.

And at 1 XP, it is worth the buy in those situations.

Outside of it, I would probably only run 1 in a On the Hunt Guardian (aka almost everyone everyone who can run guardian). If nothing else, you pay 2 and 2 to save you an action on your next turn.

Myriad · 1226
I had this card in mark's deck in 2 missions. It's great when it works, but it was a dead draw most of the time. Should be a good combo with Scryning 3. — Django · 5162
William Yorick

What do you do if you draw the elder sign chaos token and the only card in your discard pile is your weakness?

The character card says: "If this test is successful, return 1 card from your discard pile to your hand." It doesn't seem to be optional, yet, what do you do with a weakness in your hand? Is this effectively "drawing" the weakness, meaning you have to resolve it? Or does it just sit in your hand until you're over your hand-size limit and then you can discard it? Or do you just ignore the elder sign effect in this situation?

Wyntermute · 2
“If a weakness enters hand through a method other than drawing the investigator must resolve the weakness immediately as if they had drawn it.” — Difrakt · 1325
It's not a triggered ability, it is a chaos token effect like any other, so if you do succeed, you must return a card to your hand (if able). Since you can return a card to hard, you must return the weakness. And as Difrakt posted above, its resolved as if you have drawn it. So yeah. Sucks to be you. — CecilAlucardX · 10