Eyes of Valusia

An interesting card for Alessandra. She can use otherwise wasted free parley actions to charge this up before swapping to the Blade of Yoth to kill the big-bad at the end of the scenario. In that way it's action shifting (like Borrowed Time and Bide Your Time) from early turns to end game turns. Outside of Alessandra, and maybe Carson Sinclair, ... seems not good.

krish · 50
Marie might also be interested, since it's also a spell she can use her extra action without spending a charge — Tharzax · 1
Marie also has access to all the charge manipulation shenanigans which is where this card really shines in my view. — Spamamdorf · 5
"Get over here!"

Heya y'all, question for the rules police and greater community:

How does this interact with Lily Chen using her Agility Discipline, gaining 3 Fight or Evade actions?

Because this is Fast, would it be usable? Not usable with the burst Discipline? Could you throw it in there, in between the 3 Fight or Evade actions, and it not count due to fast? On the normal version this is not an issue as it's just a Fight action with benefits but this version is Fast.

Thank you in advance for any clarification or help.

Quantallar · 8
There are no player windows between the three actions granted by Discipline (Balance of Body), however I believe you can play 'Get Over Here!' during the pre-commit or post-commit window of a skill test, and that doing so would immediately move the enemy and engage it, but you would wait for the conclusion of that test to attack it (FAQ 1.17, Nested Skill Tests). — Thatwasademo · 58
Ok, thanks. Could I use the Fast version as 1 of the 3 Fight Actions of the Discipline, essentially using it like it was an action? Or as if this was the lvl 0 version of Get Over Here? — Quantallar · 8
You maybe could, but why would you want to? It's fast, so mechanically it's identical to just playing it before or after using it. I guess you might want to play it in the middle of the chain, but there aren't many circumstances where that'd be necessary rather than doing it at the beginning (Maybe Fang of Tyr'thrha?) — taigrrr · 1
Task Force

I can see this being a pretty decent support card for Parallel Roland with Red Tape. Red Tape turns this card into "fast", which means no Attacks of Opportunity, and it only costs 1 action to play, which means a LOT of action compression. It's not especially difficult for Roland to take all 3 effects for himself, but it might be better to use it to extend your fellow investigators' plays. Could be worth putting a one-of underneath Stick to the Plan.

GoldPooka · 6
Hey ! can you use this card to activate an ability of an asset requiring 2 actions such as sledgehammer but for one less action ? — Maartrix · 1
Yes, this card only saves one action of the activation cost. — AlderSign · 300
Rice's Whereabouts

Somehow, they knew as early as the first scenario of the first full campaign that searching the encounter deck is really hard in true solo. It makes sense to allow solo players to double the search number, especially when clues aren't that easy to get anyway.

But somehow rather than moving forward the design team has moved backward in the years since then. The finales of the dream eaters (side A) and now apparently even of Hemlock Vale (otherwise FANTASTIC for true solo) commit this utterly unfathomable mistake. But why?

Ad Hoc

The two interactions that got me curious with this one are:

  • Pitchfork/Hatchet (1): If you use Ad-Hoc to discard one of those, and the attack hits, does it get discarded (because of Ad-Hoc) or does it get attached to your location/enemy because of the successful attack?
  • Fire Extinguisher: Do you get to use the Fire Extinguishers second ability without the need to Exile it? From my understanding the Exile text is a part of the text that gets ignored.
Longeloe · 5
I really want to say that for your firsts point, both tools would end up attached to the location/enemy. Its a sneaky way to get those weapons in play without paying their cost and doesn't seem overpowered by my estimation. — coreyjson · 1
To continue on the discussion, this may or may not be a good thing. If you plan is to use Ad Hoc, Pushed to the Limit and Ad Hoc again on the same card, it doesn't work with Pitchfork since it will stubbornly attach to the location every time... — Valentin1331 · 71712
I was wondering the same - — dlouismartin · 1
Sorry - cut my reply off before I was done - ST.7 Apply skill test results. The card ability or game rule that initiated a skill test usually indicates the consequences of success and/or failure for that test. (Additionally, some other card abilities may contribute additional consequences, or modify existing consequences, at this time.) Resolve the appropriate consequences (based on the success or failure established during step ST.6) at this time. If there are multiple results to be applied during this step, the investigator performing the test applies those results in the order of his or her choice. This would indicate that success happens before you resolve. So with the Pitchfork, you succeed, then attach it to asset, so you can't really discard it with ad hoc as it's not in your possession. — dlouismartin · 1
Sorry it's overly long - lol - looks like you succeed of fail before you resolve. Seems like Ad Hoc/Pitchfork combo is legit. — dlouismartin · 1
Same for fire extinguisher - Exile is part of the ignored 'cost' ... — dlouismartin · 1