Easy Mark

This is an interesting one. Absent the reaction ability it’s already very close in function to Emergency Cache but with a draw ability in place of one card.

Now the set costs 1xp, the full set (which you will want) is 3 card slots and that reaction ability is pretty crucial. If you do not use the reaction it is effectively 2r for one action and a minor deck thinning. Begin to use the reaction and the card scales, 4r for an action as well as 2c thinning at two cards - 6r and 3c thinning at all three in hand.

Now the statistics are weighed against you if you’re trying to hold out for all three. Frankly you have even odds of even getting more than 1c in the first half of your deck, so that ability is quite unreliable. That’s mildly troublesome, as it means this is an economy card for the late game - generally when you want to be spending resources, not gaining them. The dream of getting all 3 is.... overly optimistic at best.

That being said a thin deck is a reliable deck. In addition this zero-cost economy card combos really well with certain recent additions to the Rogue pool. Double double makes even a single copy into a very potent card on its own, and crystallizer of dreams is happy to snap up extra icons for you.

I think it’s a good addition for an event rogue deck thats running double double and perhaps a bit sketchy outside. Probably pass on Sefina for whom it’s not a particularly high impact event, but slightly better for Tony, Skids, and Wendy.

Bonus points for anyone who get a Wendy deck to infinitely recur this for infinite cash.

Difrakt · 1313
How does Wendy infinitely recur this? Her Amulet puts it on the bottom of her deck (not discard) so it’s not a valid target for itself? That said, you could still play it three times from hand, drop Amulet, and play it three times from discard for a total 12 resources and 6 cards in three actions (minus Amulet cost). — Death by Chocolate · 1488
If you get to the condition where your deck contains 1-2 easy marks, have Wendy’s amulet equipped, and one copy of easy mark in hand you can keep playing the marks as you draw them. It’s actually not as hard to set this up as it sounds, if you get to 1 card in deck and three easy marks in hand it is almost guaranteed to happen. — Difrakt · 1313
Okay, that’s fair. Run enough card draw to rip through your deck and then loop it. Nice. — Death by Chocolate · 1488
Building a deck where I can have Easy Marks, Swift Reflexes and some Lucky!(2)s on the bottom of the deck I can have infinite actions! With Drawing Thin, Pickpocketing(2), Take Heart, Guts, Perception and Manual Dexterity to accelerate the combo. Seems pretty broken! :) — Venti · 1
Oh, that wouldn't work as infinite actions because I can only play Lucky! if I am failing a test. Please disconsider. — Venti · 1
Why would you pass on Sefina when you can potentially paint this 3 additional times? — AlderSign · 387
Stargazing

This is a very interesting card. You can't talk about this card without talking about this one here The Stars Are Right which gets shuffled into the encounter deck after it is played. Arkham Horror LCG now has various types of cancellation options to choose from within the game. It is almost getting to a point where I would restrict myself to the number of cancellation effects except when playing Diana Stanley. But, I wouldn't classify this as cancellation.

In all technical sense, this card doesn't "cancel" an effect. When it comes down to it though, you are not drawing an encounter card on the turn that this causes you to draw it's counter-point card The Stars Are Right.

Ward of Protection is the standard often referenced when discussions begin with cancellation effects. So, let's see what this does in comparison even though there are many others. By comparing these two cards we can see the differences and benefits of each.

Ward of Protection is actionless, whereas this card will cost you an action. Ward of Protection on the other hand costs you a resource and a sanity (offset often with other cards that protect you or help you with Agnes Baker, but it is still a cost) whereas Stargazing has no resource cost associated with it. In that sense, the action is somewhat offset by wards other costs. You also will get this action back later when you run across The Stars Are Right and gain a resource and card. So, you could argue that it is actually action efficient. It could be another investigator that decides to take these bonuses, so it has some flexibility there as well.

Ward is useful at almost any point in the game though, whereas this card is only useful when there is enough encounter cards left in the deck (you could get lucky of course and put it on top). So, you might draw this and find yourself not able to play it. In smaller player games such as solo, this could be the 10th card down for instance and there are only 9 turns left in the game. So your action would be wasted if you were to play it. In larger player games, if you see this early then great, you will likely see it being fruitful in your game. But in the larger player count, you also dig into the encounter deck and might find it unplayable for a couple turns mid to late game. So there are some dead-opportunities associated with this card in either situation. These cases that could happen are one of the draw-backs of this card.

It's icon is something that is nice to see here but ward also has this going for it.

Some might argue that you don't know what encounter card you would have drawn in its place with The Stars Are Right. This is where using the term 'cancel' associated with this card isn't appropriate. It is basically saying that in the future, you just don't draw an encounter card that phase and you will get your banked action you spent earlier back (or something will since it is targetable).

Ward of protection is there to keep you from that "Oh sheeet" moment. This doesn't protect you from the cards you know are in that deck waiting for you. It at best delays those cards one turn later into the game.

I think that this is a nice support card for mystics to slow the dangers that are ahead of you and I think I feel better about it in multiplayer scenarios rather than the solo play and just relying on lady luck.

Bronze · 187
It's not especially powerful I think, but it is great fun. You're going to want to include a copy for sure. Also, I wouldn't sleep on the fact that you get to choose which investigator gets the benefit. That could be huge if it gets drawn at the right time. — Sassenach · 180
If you can get it early it becomes solid action economy in solo (since you're seeing one less encounter card that game, you save roughly 1 action overall). I think it'll work best in off class Mystics who are either weak in combat or weak in will. Patrice might like it, as even if she gets it too late to be worthwhile it gives her a wild icon to pitch. Sefina I believe can copy it, though if I'm not mistaken you only get 1 copy of The Stars are Right per Stargazing in your deck, so you'll be making the original card a dead effect. Mandy's Will is just okay and she's quite afraid of enemies, so it could work for her as an early upgrade. — StyxTBeuford · 13043
There are two copies in the box, and it's a bonded card so it wouldn't go in the deck anyway. I do kinda wish this could be played 3 times though, it would be incredible with Dayana Esperance. — Sassenach · 180
Right but to have two copies of Stars are Right set aside, you need two copies of Stargazing in your deck, otherwise you'd only have 1 copy of Stars are Right set aside. — StyxTBeuford · 13043
Has there been a ruling on that ? All that it says in the rules is "if your deck contains a card that summons one or more bonded cards, those bonded cards are set aside at the start of the game", which can be interpreted differently to the way you described it. I don't see that it would necessarily preclude one copy of Stargazing from being used twice. — Sassenach · 180
I think that's how I would play it for now. It makes sense that if you buy one Stargazing your bonded cards only include one copy of Stars are Right. — StyxTBeuford · 13043
The Stars Are Right has bonded to this, but not the other way around. If you had one copy of this and played it twice through various shenanigans, you would add two copies of The Stars Are Right to the top 10 cards of the encounter deck. — The_Wall · 286
If you would play it twice, second time you can bring another #The Stars Are Right. You don't need 2 copies, but it easier to pull out waiting to shuffle your deck otherwise. — Bany · 14
@StyxTBeuford that is not true. Check wordking. You are searching for 1 copy of The Stars Are Right only and exactly when you are playing this card. Not before. There is no preparation phase what so ever. The card is being brought from bonded pool and remove from the game when drawn for a Revelation trigger. Rest bounded cards are still for a use ;) whatever you will get same event to play or it is another copy if it. — Bany · 14
This card is kind of necessary for a thematic Norman deck! — Krysmopompas · 366
I play this in solo fairly often when I have access to mystic cards. I also like to play Parallel Fates (2) and these cards work pretty well together. Most of the time since you are only drawing one encounter a turn there are always plenty of cards in the encounter deck. What is far more frustrating is when you play this, and then a turn or two later you are instructed to shuffle the encounter deck. — RobertLefebvre · 1
`(Added in FAQ, section 'Game Play', point 1.19) If an investigator’s deck contains a card that summons one or more bonded cards, those bonded cards are set aside at the start of each game. The number of copies of each different bonded card that are set aside in this way is equal to the number of copies of that were included in the product in which that bonded card was introduced. The number of cards in your deck that summon the bonded card in question does not factor into this limit.` This comment was 5 years ago, but at some point clarification was added. 1 or 2 copies of Stargazing will result in the same number of cards being added, which is how many were included in the product. Thus, you would always add two The Stars Are Right, similar to how 1 hallowed mirror will give 3 Soothing Melodies. — NullDragon · 1
Kleptomania

I love the design of this card. All the new basic weaknesses are great actually, I can't wait to play them. This is genius though. Arguably it's not even a weakness. Imagine having this in a group that includes Preston or Jenny. You can turn it into a resource engine. At the same time it opens up some serious grief tech combinations along with "You owe me one!", "You handle this one!" etc, if you want to have fun screwing over your friends. Probably not recommended, but it's great that this exists.

Sassenach · 180
Our Sefina Rousseau whose already got two of Another Day, Another Dollar drew this late in our campaign. The rich get richer. — StyxTBeuford · 13043
As its a weakness and thus a treachery card, I can use the action to steal from the kleptomaniac and shuffle the weakness into his deck? — Kael_Hate · 1
This is not a treachery, it's an asset. It's also not in the threat area, but in the play area. Those are 2 reasons why no one else can use it (unlike most other weaknesses that require actions to discard). — neescher · 316
I mean, real talk, this is an annoying weakness because it potentially deals you horror every turn, and gets shuffled back into your deck if you get rid of it, but it definitely has some good janky applications. Ursula can finally get those Track Shoes or Lockpicks that she's always wanted, Wendy can steal a Magnifying Glass, Agnes can get her hands on some Rogue Booze, the list goes on. — Zinjanthropus · 229
Mandy Thompson

I remember all the times
Needing what I couldn't find
One-ofs in my deck, like Cunning Distraction
Wasting all my time on draw actions
People say that I should choose
Cards that search for what I use
I tried No Stone Unturned but it needs to dig deeper
I tried out Mr. "Rook" but he drew my Amnesia

Oh Mandy
When you're near you make search cards worth taking
Don't move further away
Oh Mandy
Now I have no frustration locating
The cards that I want to play
Oh Mandy

You can use Old Book of Lore
Not just Daisy anymore
And when I want to find those crucial three items
My Backpack searches nine so it's easy to find them

Oh Mandy
Well your weakness can stop you from searching
Get it out of the way
Oh Mandy
Then you're free to do occult researching
Testless clueing all day
Oh Mandy

I bounce Renfield when I play a Calling
Two more allies for the team I'm forming

Oh Mandy
Well you don't modify Scroll of Secrets
It says to "look at" you see
Oh Mandy
If you don't want to trigger your weakness
Play your Eurekas on me
Oh Mandy
You can put 50 cards in your decklist
That's too many for me
Oh Mandy
But you help me find cards that my spec missed
So I need you

Jaxtrasi · 35
You cannot put Renfield. Only skills and events for your secondary class. — Ezhaeu · 50
The singer isn't Mandy, the singer is singing *to* Mandy. You're right that it's confusing though. — Jaxtrasi · 35
Well done — Cnlweaver · 1
Crystallizer of Dreams

How does this card interacts with Wendy's Amulet?? It seems to me that if you have both Crystallizer of Dreams and Wendy's Amulet you can loop events to infinity like for example:

  1. Initiate investigation test -> (if you fail) play Live and Learn

  2. Live and Learn doesn't discard but attaches itself to Crystallizer of Dreams (so Wendy's Amulet forced effect doesn't trigger?)

  3. Commit the attached Live and Learn to the same test so it lands on top of discard pile

  4. If you fail repeat from step 1.

If this is true then you can do allot of naughty nonsense using this card with Wendy, not to mention Will to Survive, Eucatastrophe, Trial by Fire...etc.

Alogon · 1144
The forced effect part of the amulet is based on "playing the event", so it should trigger and put it on the bottom of the deck with forced taking priority on the amulet from this card.. — Bronze · 187
Yes, you are right, in the reference book under "Forced abilities" it's stated "For any given timing point, all forced abilities initiated in reference to that timing point must resolve before any [reaction triggered]  abilities referencing the same timing point in the same manner may be initiated." — Alogon · 1144
Similar question can be asked of The Painted World. In that case I (think) the replacement is a floating constant, so again has priority over the ‘when’ my text but it’s not 100% obvious — Difrakt · 1313
Is there anything stopping the Crystalizer taking the card from the bottom of your deck? — Kael_Hate · 1
‘Instead’ is a replacement effect, and can only trigger if the card is doing the thing replaced (in this case being discarded). Wendy’s amulet already replaces discarding so there’s no discard event to replace with putting the event on Crystallizer — Difrakt · 1313
Newer player checking for understanding... You are allowed 1 accessory right? So you couldn't have *both* Wendy's Amulet & the Crystallizer of Dreams active, right? — stitchingbeauty · 1
By default, no. But there are ways to have both such as (a) the card Relic Hunter which gives you an additional accessory slot or (b) Dr. Elli Horowitz who could put the Crystallizer into play without it taking up the accessory slot. — Death by Chocolate · 1488
I think you could still have some synergy with Wendy's Amulet, but it's not that powerful. You could wait until the late game to play the Amulet, and keep the events from being removed from the game by Abandoned and Alone before that. — Zinjanthropus · 229