False Covenant

I've been messing around with a Dexter deck that was using Faustian Bargain for economy. It works pretty well, but the Curse tokens were occasionally annoying. This card would make it work better (and maybe encourage Dexter to mess around with more curses), but is it 2 XP worth of good? That probably depends on whether anyone else is dumping Curses in the bag.

At least, spend 2 exp in a card that will be always with you is way more interesting than spend exp to another card that could not be drawn for entire scenarios. Anyway, as you said, all that bless/curse mechanics seems interesting only if there is a good portion of the investigators commiting to it. — Venti · 1
Stirring Up Trouble

Well, it's a way to unlock that Cryptic Grimoire....

Otherwise, it seems kind of expensive in terms of XP and Curse token to get a couple of clues, which is not something the card pool has ever had any trouble doing. It could help with those very few annoying high shroud locations that even Seekers struggle with, but it seems like you would regret the decision more often than not, unless you had some way to bleed out the currse tokens.

Is never upgrading the Cryptic Grimoire and using it as a way to ameliorate the number of Curse tokens you are throwing in the bag a viable strategy? It seems kind of card-intensive and inefficient.

This is more a splash card than anything else. Two testless clues as 0 resources is incredibly solid clueing tech for off seekers like Tony potentially. — StyxTBeuford · 13043
Calvin Wright

Calvin is my favorite gator in the game. That is not to say that he is easy to use. He is not. In fact, his restrictions make games tense, and difficult, and oftentimes disheartening. But this is Arkham. We live for that.

However, when Calvin works, when you put forth the effort, when you grit your teeth, take it on the chin, and get just a little bit Lucky!, you can succeed beyond your wildest dreams.

Plus, Calvin's restrictions force you to build a good deck. Since you need to be toeing the line at all times, you need, need, need to put cards in that help you survive. Peter Sylvestre, Cherished Keepsake, and Leather Coat are all important to staying alive long enough to get you to a point where your stats outweigh your damage.

With the recent release of Nathaniel Cho's preconstructed Investigator deck, Calvin got a ton of new, fun toys. "Get over here!", Glory, One-Two Punch, all slot into a Calvin deck nicely. Plus, you can Versatile in those Boxing Gloves if you're feeling feisty (I do not think this is good, but I do think it's fun.)

Calvin can do almost anything, so long as that anything is his best imitation of a tanky Guardian. You're not likely to be the primary clue-getter, but you are likely to protect your other players with Ward of Protection, "Let me handle this!", Heroic Rescue, and A Test of Will. Run headlong into danger, get beaten up a little bit, and enact your revenge.

Calvin also is the single best investigator at using Rise to the Occasion, as his base stats are zeroes, no matter how much damage you have on your person. This only changes if you become a Werewolf, but by then you're probably going to win as is, so nothing to worry about.

Get a good weapon, get your boyfriend Peter Sylvestre, your girlfriend Jessica Hyde, and your neat playing card Five of Pentacles, and you will be a force of nature. Happy hunting!

hatfulofbomb · 840
I'm playing him right now in the Carcosa campaign and although I'm enjoying the game very much I wouldn't call him my favourite character in the game. The funniest part for me is taking trauma and thinking "This is fine!", completely different from other characters in the game. Also, as someone suggested to me, I have included @Solemn Vow cards in my deck from the start. They have proven quite useful in boosing @Calvin and keeping the other gators alive. — red.hexapus · 28
Amanda Sharpe

Having played Amanda, I can safely say that she is one of the most powerful characters in the game, and one of the strongest Seekers as well.

Let's say there was a gator who's ability was simply "draw an additional card each turn." That would, rightfully, be seen as quite powerful. Let's say there was a gator who's ability was "on each turn, choose a Skill card in your hand. You may play it up to three times this round, at no additional cost." That would also, rightfully be seen as powerful. Silas is great, and this is simply a stronger version of that.

Amanda does both of these, and does them while stationed in the fundamentally strongest class, having access to all of the benefits Seekers have, as well as various powerful Practiced skills such as the new Promise of Power or Three Aces (with experience).

One thing I have noticed when seeing others evaluate Amanda is the belief that she has low stats. She sure doesn't feel like that when she is played. Due to drawing an additional card (or more, if you've got Dream-Enhancing Serum, you will regularly have a card with good, or great, icons to slot underneath you. If your deck is built right, you will often have between four and six to the stats you care about on a given turn, or all of them (Promise of Power is really, really good.)

You can regularly have The Red-Gloved Man, without spending neither resources nor experience, just by playing your gator. You can fight, as Vicious Blow and Overpower are both Practiced skills. You can be pre-Taboo Rex, or better, by putting Deduction or Deduction underneath you.

You can take Amanda Sharpe in a myriad directions, and no matter which direction you take her, you will likely be successful. I'm personally partial to taking the regular Seeker route, abusing such cards as Practice Makes Perfect, Astounding Revelation, and Eureka! in order to draw through a deck incredibly quickly. Putting Eureka! or Perception underneath your investigator means you can fairly easily, comfortably, draw five cards in a single turn, Once you've spent experience, this lets you assemble Pendant of the Queen and Three Aces quite rapidly; without the newest Taboo list, you can quite comfortably play three copies of Three Aces every other turn.

In short, Amanda good. However good you think she is, she's better, and if you are not careful, she can quickly take over an entire game and overshadow other players. Be careful when you play her.

hatfulofbomb · 840
How can you repeatedly commit Three Aces? Once you play them on one skill test, they go to the discard. Even if you have 1 copy under Amanda, the other 2 copies still go into the discard. Can you please explain? Thank you. — VanyelAshke · 181
I would imagine the idea being that you reduce her deck down to about 15 cards by having 8ish in hand and assets out. From there, you are using something like Eureka to potentially draw 3 on top of her normal 2 at the same time you thin the deck by finding Astounding Revelation three times. Then Three Aces causes you to draw three. You play another Eureka the next turn and flip five more in a turn - that's a total of thirteen cards plus three Astounding Revelations for 16 cards drawn in two rounds. On turn three you are back to a fresh deck and using search cards again to dig out your Three Aces. — Time4Tiddy · 247
You can only target one Astounding Revelation per search. — marduk360 · 1
Shroud of Shadows

Shouting out this card necessarily because it's super exciting (though it kind of is, even besides the curse synergy the fact you can kick a monster out of a location is something Mists of R'lyeh can't) but because at time of writing the page for this card has a broken Bold tag and I'm giggling at it because I'm incredibly immature.

I think I'd take this over Mists even if I wasn't going in on curses.

Omnicrom · 4