Sea Change Harpoon

I’ll take an alternate view. This weapon and the accompanying net are just too complicated, expensive and action-intensive for the simple way I play Silas. Much prefer him with the costly but no fuss Timeworn Brand and cards that recur skills like Resourceful and True Survivor. Sure it’s more xp but Silas can run well with little Xp. Just Meat Cleaver and Sylvestre with Track Shoes, and maybe a couple copies of Brute Force, until you can afford the time-tested Brand.

Krysmopompas · 366
Something to consider - if you don't bother using the bounce ability, just leave this in play and focus on ensuring you always have skills to commit with those cards you mentioned - it's a cheaper Brand that you paid no exp for. — SSW · 217
Yes, this comparison does not make sense, imho. I would rather put the XP in some Chainsaws. If you get the Harpoon out before them, you can return it to your hand instead of discarding, once you want to play the chainsaw, together with all skills committed. Then, you can either replay the harpoon, once the chainsaw runs out of gas, or commit it for it's good icons! — Susumu · 381
To put it in more general words: If you plan to bounce back your harpoon all the times to get back the skills, then play it again, that's of course bad (played). But if you just plan on using it at most once per game, when you want to free up the hand slot for something else, then why not use the bounce back, to regain some cards (INCLUDING the harpoon)? It's just gravy. On top of that, the ability, that makes TB more flashy than a Machete is also a "once per game" thing. So, compared to the Harpoon it is severly overcosted, imho. The condition for the extra damage, to commit at least one skill, is something, Silas will always want to do anyway. +2 instead of +1 might be nice in cases, when he does not need to commit for the extra damage, but I don't think, that's enough. With just 4 base combat stat, Silas likely wants to commit most of the time at least a card even then. — Susumu · 381
If you commit quick thinking and then bounce the harpoon in your hand with the commited skills, you haven't lost an action. And for the resource cost you have Drawing thin + Take heart. — AlexP · 281
These still enable at most twice a game to recoup the expenses. And incents you to build your deck in a weird oversucceed AND fail style. Possible on paper, but I'm not sold on it. — Susumu · 381
Toe to Toe

Daniela can use Toe to Toe on health damage enemy to instantly obliterate it without touching the chaos bag, by having the additional cost go to her Guard Dog. Spilled horrors can go to Precious Memento (Former Life) and spilled damages on Daniela if enemy hits harder than 1 damage required for the dog. Dog bites for 1 damage. Dog is considered "you". She is angry her dog is hurt and auto-whack for 1 damage. Then this Toe to Toe fight deals 2 damages, to the total of 4 damages which should kill most annoying enemies. The dog gets Bandages. Memento can be restored perhaps with Relic Hunter + Bangle of Jinxes to help over-succeeding, which would got jinxed as a part of Toe to Toe. The test to over-succeed can be the next Fight or Earthly Serenity (4), which its difficulty is 0 vs Daniela's 4 , which would also restore some chip damages/horrors off Daniela taken while distributing leftovers from the dog and the stone. Handy!

(This combo also needs only 2 packs : Revised Core and EotE Investigator.)

5argon · 11183
toe to toe itself will also always oversucceed — OrionAnderson · 124
Precious Memento

These two cards are an interesting way to keep the Level 3 Composures in play -- particularly Moxie (3) for Rogues and Plucky (3) for Survivors (Carolyn can also take these and Combat Training, if that's the route you're going). The interesting thing about the Level 3 Composures over their older Level 1 counterparts is that they soak BOTH health and sanity, and in the case of the aforementioned cards, if you want to keep them in play you'll need to soak the lower numbered soak somewhere else. So, for Plucky, you'll need a reliable damage soak, and for Survivors this is another option to Jessica Hyde (although if you're a Survivor who wants to fail, take the other version instead).

For Moxie, you need a reliable sanity soak. Hopefully with that card in play you can spend some money to not TOTALLY fail on a Rotting Remains. You can put one or two points of horror on this card and then heal it back when you inevitably fail some other test. Conversely, this card is perfect for Sefina Rousseau paired with Moxie, as she regularly has other horror soak due to Mystic access, and the damage that she puts here instead is easily healed with Rogue succeed-by-two shenanigans.

dscarpac · 1217
Whitton Greene

Norman loves her at level 0, but he loves her even more at level 2. She boosts his two main stats (turning him into a 5/6 willpower/intellect investigator) and helps him find critical game-breaking assets like Livre d'Ebon and Astronomical Atlas. She also acts as a soak and helps him reshuffle his deck to change his top card.

Whitton is not the right ally for most investigators, but she's great for certain investigators.

Achire · 563
Shame norman can't have her at level 2, barring shenanigans — NarkasisBroon · 11
I realized my mistake too late. :( I have her at level 0 in his deck and got so excited that I didn't think about it. The tragedy! — Achire · 563
She's also absolutely killer with Luke Robinson — snacc · 1014
Whitton Greene

In my eyes, quite underrated. Now, she's not as OP as Milan Christopher or Mr. Rook, that's true, but there's one investigator in particular for whom Whitton is an absolute must-have: Norman Withers. She serves three functions for Norman:

  • She reliably gives him a +1 intellect without eating a hand slot, slots he needs for Livre d'Ebon and Astronomical Atlas
  • She helps Norman find his tomes, and few investigators are as harmed as Norman is if they can't find a particular asset
  • THE BIG ONE: Norman plays with his top card face-up and Whitton lets him reshuffle his deck to put something more useful on top of the deck. This is so wonderful. You might have a duplicate that you don't need and might be in dire need of a fighting card. Or maybe you want a nice skill with investigate icons that you're going to duplicate with 'written in the stars'. Whitton lets you get that done.

She gets even better for Norman when upgraded, as he benefits from both the deeper search and the +1 willpower, as he becomes more mystic.

Achire · 563
The thing is that Norman ... can't include her in his deck ! — AlexP · 281
Oh no! I was just about to upgrade her for my campaign and realized.... he can only include the level 0, but can't upgrade into level 2! The tragedy! Well, at least he can have the level 0. — Achire · 563