Survival Knife

This is a great upgrade! Let's go over what you get for 2 xp:

  • Headliner first: The reaction is changed from "After an enemy attack deals damage to you during the enemy phase" to "When an enemy attacks you during the enemy phase (before resolving that attack)". The other commenter already pointed out how this means that you can avoid taking damage from incoming attacks altogether so long as you kill the enemy, which is indeed great when it lines up, but can be a bit situational. There are two other consequences of this change that make the knife much less situational than it was before. Since it triggers on attack instead of damage, enemies that only deal horror can no longer attack you with impunity! Since it triggers on attack instead of assigned damage, the weapon now pairs well with soak - your allies can take the brunt of the attack and you can stab the enemy back with a vengeance. These changes mean that you can rely on the reaction in a way that you couldn't before, I love it.

  • A second on the activation. Usually this would be the headliner on a weapon upgrade, but since this is usually your offhand weapon it ends up being fairly low impact. But when the draws don't line up and this is all you have, it's a welcome boon - another boost to the weapon's versatility; its worst case scenario is less bad.

  • A second on commit. Not bad, added versatility!

Overall, I really like upgrades that take a situational card and make it feel smooth. The previous knife felt like it had high highs but frequent awkward lows. This upgrade brings up the floor quite a bit and also gives you new highs to explore: suddenly the hunter keyword just saves you the work of moving to them. If you ever kill an enemy without taking a single action or taking a single damage, it just feels incredible.

Never bring a mysterious glowing eyes to a knife fight.

Gws · 81
Ancestral Knowledge

What happens when you purchase this card? I mean your deck size is suddenly increased by 5, so you immidiately lack 5 cards in your deck. Can you just take five lvl 0 cards for free, or do you have to buy them?

Son_of_Gothos · 113
Yes you can take 5 level 0 cards for free. This is explained in the faq under point 1.18, or if you check the rules tab of this site look at the Deckbuilding section, the last 2 paragraphs. As a separate point, reviews aren't really meant to be rules questions. I recommend asking questions in the rules discussion channel on the mythos busters discord. They are usually super helpful there ^_^ — NarkasisBroon · 10
I for one love it when arkhamdb has extra explanations on rulings for cards that aren't well explained.What about the your deck must contain 10 skills part. Does it mean you cannot take this card if it does not (and that you cannot later remove cards so that fewer than 10 remain). Or do you get to make free exchanges such that it is compliant (potentially changing 10 cards, not just 5 if you had no skills before)? Or does it not enter play if not? — Kvothe · 2
1.18 in the FAQ also states "This rule also applies if an effect alters an investigator’s deck size, deckbuilding restrictions, or deckbuilding options such that 1 or more cards must be removed from or added to their deck as a result." Therefore it seems to me that you can purchase Level 0 Skills for free in order meet the new requirement, removing non-Skill cards as necessary.. — CSerpent · 126
Well Prepared

Could be excellent with the just announced toolbelt from the Scarlet Keys. The toolbelt may blank the textbox of the item,but it doesnt remove the icons.

It does depend on what the tool icons are,of course.

AndyN · 42
Alchemical Transmutation

Seems like most view this as a trap, but I feel that, with the correct setup, this card can be much more powerful.

Leveled up sign magick and dexter make this card and it's upgrade much more powerful by mitigating it's main downsides: Action consumption to keep using, resource cost to play (though the upgrade does away with that anyway), spell slot and Action economy to play. While you could say sign magic makes every spell card good, this card gets massively buffed compared to other spells as it is one that can always prove useful. You may not be at a location to fight, evade, or investigate, but getting a free resource cache on a test most mystics can pass anyway seems worth it to me. I shall be putting this in a Dexter deck to test how effective it is long term as compared to uncage the soul and supply cache (as all 3 are resource fixers).

Crematian · 2
It's not for every Mystic, but indeed Dexter Drake can make good use of it, even without Sign Magick. His ability to swap assets into play alone makes this card far more efficient, and once you've used up the charges, you can just swap it back out without using an action anyway. It's definitely solid for him, and even better with Sign Magick. — Soul_Turtle · 463
A Glimmer of Hope

I'm trying to build a rich parallel "Skids" O'Toole deck and at the beginning of the campaign this card is interesting: if I have no copy of A Glimmer of Hope I test 3 against 1 for a benefit (if the test succeeds) of 1, with a single copy I test 4 against 2 for a benefit of 2, with 2 or 3 copies I test 5-6 against 3 for a benefit of 3.

And once I have all 3 copies in my discard pile, each round I spend an action and 1 resource to get the 3 copies back to my hand and then test 6 against 3 for 3 resources. A benefit of 2 so not as great as an Emergency Cache.

But if the whole deck revolves around getting resources to have bonuses, The Black Fan gives a passive +1 and I have to pay to retrieve A Glimmer of Hope less often.

AlexP · 252
I have a note that The Black Fan's passive +1 don't affect O'Toole's fast triggering test, since it don't boost your skill value but boost each of your skills. — elkeinkrad · 499
and that skill test is not neither willpower, combat, agility nor intellect. — elkeinkrad · 499
Are you sure elkeinkrad ? The Black Fan boost "each of your skills" and the fast trigerred ability says "test a base skill value" so ... it's a skill and the Fan boost your skills. I agree that Geas doesn't work as it specify that it boosts willpower, intellect, combat and agility but the Fan doesn't. — AlexP · 252