Fickle Fortune

The longer you look at this card, the better it gets.

Say you're running this as a having option for your bruiser oriented survivor. Ru ln6 0 ok l

A single action 6 heal per investigator is huge and unrivaled by any card. Sure, you have to drop a doom. But I would challenge you and figure out any other way to heal 3 damage/3 horror from your investigator in under 3 actions. The doom also does not auto advance, so you can get lucky and suffer no downsides for this at all if you get a witching hour draw.

Then comes the other use for the card... taking mild damage and horror to push the clock back one. As long as you have another healing ability (like Spirit of Humanity) this is an outrageously overpowered option. Compare it to other cards (like Golden Pocket Watch) which require you to draw, play and pay for it, this only requires a draw, for five less experience.

Overall this is a very powerful card with a great amount of flexibility and very few downsides.

drjones87 · 196
The Gold Pocket Watch is a wildly unreasonable comparison -- Pocket Watch also skips *encounter draws*, which is often even the *primary* benefit of using the card. The correct comparison is Fortune or Fate. For investigators with Survivor-3 access, Fickle Fortune does look a lot stronger -- in exchange for the 1 damage+1 horror each, it has lower resource-cost, more flexibility (the healing option, which is great whenever doom doesn't matter, which is much more frequent than many people expect), and will generally work out to lower xp-cost. Besides access, the main downside of Fickle Fortune vs Fortune or Fate is that Fickle Fortune *must* be used. There's no option to do neither, which can matter in some circumstances, like a fresh Agenda. — anaphysik · 97
Ru ln6 0 ok l???? The fuck? — snacc · 1008
"Annie, RU In6 0 ok I??? Annie, RU In6 0 ok I???" — joukkusisu · 2
Gravedigger's Shovel

In solo it wasn't bad to include a couple of these in a deck for Rita Young and the like, even though she can't really recur it outside of Resourceful etc. But with the advent of Crafty, I can see an argument being made for having this in hand as a starting supplemental 'weapon' by some survivors even in multiplayer. I'm using it with Rita Young in a 3-player right now, and having 1 Crafty - or even better, 2 - to both pay for the play of this card and amp up your Fight to as high as +6 means you can take out monsters with that little bit extra. Even the Clover Club Pit Boss can be a challenge if you're Rita as main monster manager. Elite so can't Waylay, so use a Cheap Shot for 2 damage and you've got 2 left to go. Fighting 3 on 3 doesn't set the world on fire. But use the Gravedigger's Shovel with Crafty and you can rock out two actions of 3+2+1 = 6 v 3, beating the Cultist on Standard.
Not the best weapon, but still a fun one when Rita can deal 1 Damage with a standard evade and a very reliable 1 Damage with the Shovel.

Krysmopompas · 366
Vincent Lee

What makes heal decks more viable now is not cards such as Soul Sanctification but Vincent Lee the investigator's deckbuilding options. Because he can use any cards 0-5 that can heal, he has a wide and versatile library of deckbuilding options that was hitherto unavaiable for any investigator. Runic Axe becomes monstrous with him, and he can be a very effective fighter even as a primary cluever.

Maybe dumb rule question: Can Vincent Lee have a fully kitted out Runic Axe, so long as it has Inscription of Glory? (For the record, I think Runic Axe + Glory is an amazing card & a great buy for Lee) — turtlegods · 23
Yes if a customizable gets an upgrade that makes it apply to someone's deck building differently you treat it how it now is, not its base card. — Zerogrim · 295
Sorry if I'm missing something here, but isn't Runic Axe 2 handed? Wouldn't this block you from playing his signature card? — theamerikan · 1
Yes, however Runic Axe is worth ignoring a signature card for. Roland Banks agrees with this statement. Also, if you have poor luck in finding the axe, the bonesaw will do in an emergency. Or, if you want to be a true mad doctor, take bandolier and play both. — RubberyChicken · 1
Soul Sanctification

What gimps this card for me is that it only applies to excess heals for investigators, not allies. There are actually less cards in the game that heal investigators specifically rather than allies. I know another reviewer mentioned a combo with Daisy involving Earthly Serenity. However, I don't think Daisy wants to spend her time building up a stockpile of Unexpected Courages that she can use twice per test. As a Seeker with an investigator ability that synergizes with Tomes, she has a lot more interesting and powerful options than spending time with Earthly Serenity. The build is viable, but it doesn't sound optimal and more of a way to utilize a new and fiddly card.

What makes heal decks more viable now is not this card but Vincent Lee the investigator's deckbuilding options. Because he can use any cards 0-5 that can heal, he has a wide and versatile library of deckbuilding options. Runic Axe becomes monstrous with him, and he can be a very effective fighter even as a primary cluever.

My problem with it is that it doesn't do anything on its own for 6 exp. Why are you healing in excess anyways? At that point you probably should stop wasting time healing. — fates · 54
You can consider excess healing now to be 'draw a mid tier card' or perhaps 'generate an essence of the dream.' For many healing sources, this is actually a very worth overhealing for. — dezzmont · 221
Well-Maintained

arkhamdb.com

Overpowered in a Vincent Lee recursion deck with the combo piece Bandages + Well-Maintained + Spirit of Humanity. Endless recursion of Bandages, fill the bag up with 10 Blessed Tokens with Spirit of Humanity. This also procs Vincent's ability, giving you endless On the Mend (Unexpected Courage). You'll need someway to offset the horror damage, though.

What's the meaning of "endless recursion"? Did you miss that you cannot return Well-Maintained itself? — elkeinkrad · 500
You can't take Spirit of Humanity on Vincent as it's a level 2 Survivor card. — HungryColquhoun · 9315
Vincent can take cards that "heal damage" level 0-5, so Spirit of Humanity should be possible. But I'n unsure how you want to recur Well-Maintaned often. — Miroque · 25
All you would need for the endless bless token cycle is spirit of humanity + Jessica Hyde + Petey Boi + Charisma. No need to fluff about with recursion. — Sengy · 2