A lot of positive reviews here, but I will go one step further:
This card is S-Tier, S like Staple.
3 cards for one action and 0 cost is already that good. Another way to read it is: draw 10% of your deck in one action.
Deep Knowledge will get you 2 for this and is considered one of the best lvl 0 cards, Preposterous Sketches will require 2xp and 1 clue at your location, and Cryptic Research will ask you 3 more xp per copy to get your action back. And as you probably noticed, all these cards are in , was one of the remaining draw-starved classes (with and ), until this card arrived.
So this card already goes in every deck that has access to it to increase consistency, but where it becomes insanely good is when you do not need the draw:
- Not only can you decide to take the other option, getting rid of one of your less useful cards in exchange of an action that will get you ahead of the game;
- But also, you can decide to give that draw to any investigator at any location.
Most dilemmas are "it could go well in the right moment, but terribly bad in the wrong moment", like Fickle Fortune that could heal your whole party for free during the Witching Hour but also have you deciding between killing Calvin Wright or turning into an Ancient Evils.
At a Crossroads, on the other hand is literally a win-win-win.