Defiance

This card mystifies me. When a game includes a card like this, I tend to assume there's something that can make it worthwhile; a combo with another card or in a specific situation or scenario. But I can't really find any point in being Defiant.

There's a set amount of tokens in a chaos bag. In the core Easy and Normal bag there's 6 special tokens (Skull, Cultist, etc) and 12 number tokens (+1, -1, etc). The Hard and Expert bag adds more numbers token, but not additional special tokens. Two of the special tokens cannot be chosen; the Elder Sign auto-success and the Tentacle auto-fail. There's also no Elder Thing token in the starting bags.

Campaigns will often add a few more special tokens depending on the outcome of adventures, often Elder Things and more Broken tablets.

Let's take the Skull token as an example since you have two Skull tokens in each bag. That gives you a 12,5% chance (2/16) to cancel one. That's not really useful, especially since Skull token effects are often manageable. Even if your campaign has added two more (often horrible) Broken Tablet tokens to your bag, you'd still only have a 17% chance of drawing one. That would make the card useful once every sixth time you play it.

Yes, the card does add +1 to any skill test and that's nice. But cards like Unexpected Courage will be far more dependable if that's what you're after.

My guess is that we'll get an upgraded version of this card in a future expansion. Something you'll have to buy for Xp, but that lets you ignore more (even all?) special tokens.

olahren · 3553
I do agree with our assessment. There is something to be said about adding a ? to your test and also as you put it, increase your odds by another 10-17% on top of what that +1 already added. I don't believe that the card is that great either and an improved version would be a welcome addition. There is something to be said about applying it to a test to keep something horrible from happening to you. There are certainly some circumstances where one of the tokens cancelling your skill cards would be destructive to your test, or dropping clues here if you pull that bad token with a Locked Door up at the location would be hugely disadvantageous. Those kind of things are hard to just place numbers to. I don't see myself putting this into my decks at the moment. — Bronze · 187
This card seems to get the most use in a Jim deck. You'd never pick Skull and like — cheddargoblin · 87
(tablet cut my comment short) You pick whatever token you may have two of in the bag or the worst one to up your odds of success. Hard/Expert bump the usefulness of this card up slightly because of the harsher token effects. — cheddargoblin · 87
Matt from FFG confirmed that if defiance does not reveal the named/indicated token, it cannot go under Diana. His response is below: "In order for Diana's reaction to be triggered, an effect must actually be ignored or canceled. For example, if you commit Defiance to a test and name the skull token, but the skull token is not revealed, you did not actually ignore anything, so you cannot trigger Diana’s reaction. (In other words, Defiance creates a lasting effect that says “if the chosen token is revealed, ignore it,” but since that token was never revealed, the lasting effect did not ignore anything." - Matthew Newman. — RichardPlunkett · 12
Art Student

The Art Student is cheap, has 2 Sanity (so she can soak at least one Horror before she dies) and she will instantly discover a clue at your location upon arrival. If you're feeling generous you can always consider her an auto-success Investigation action for 2 resources, with a free meatshield included.

But there's two problems really. The first is that Art Student is a Seeker card, and Seekers are quite good at finding clues. They really shouldn't have to pay 2 resources for a severed tentacle when they can find one for free. They also often get benefits from investigating, benefits this card wont trigger. The second problem is that Seekers have far more attractive allies - Dr. Milan Christopher for example.

"But!" I hear you say, "I can play the Art Student first and then discard her when Dr. Milan shows up!". That's fine and dandy, but what if you have already played Dr. Milan when you draw the student? Then she's just a +1 Knowledge skill card, silently mocking you from the safety of your palm.

"Charisma! I can include Charisma in my deck!" you clamour. Well, you certainly can, but as they say in Kathmandu; "you'd be paying the baker for the benefit of a horse". It's simply not worth the trouble.

olahren · 3553
Art Student is a good sanity shield in Roland. — Chobabot · 1
Including Charisma just for the Art student would really be overkill, but Charisma lets you have a bunch of meatshield allies while still having one with a meaningful ability. And that is worth it, I think. — TheNameWasTaken · 3
Huge bonus for Hard/Expert: She avoids the Chaos Bag. (And still a decent bonus on Easy/Standard) — cheddargoblin · 87
a "working a hunch" on legs. Same ability, with added damage/horror soak, but that will occupy the ally slot. — Heyenzzz · 7440
art student is also great in solo. you need the soak more than you might when you have a fighter protect you and getting soak in play is important. on someone like trish, this can be 1/2 soak + 1 a clue + either another clue or a free evade. that's a solid package.. — Fogshaper · 1
Rex Murphy

I don't normally leave reviews, but having the only review of Rex be negative just seemed wrong.

Rex is currently one of (if not the) strongest investigator in the game, and most of the community on places like Reddit, Facebook, and Discord agree (to the point where many people consider nerfing him in one way or another). While he definitely does have limitations, I'd like to go over exactly why Rex is top tier right now before I Delve Too Deep into his weaknesses.

To talk accurately about Rex, we first have to talk about Higher Education. Higher Education is without a doubt the most influential card in the game right now, as it drastically powers up the investigators who can take it (Rex and Daisy at time of writing). It provides both consistency and efficiency that's unparalleled in other classes, and the 5 card requirement is often negligible for Seekers who excel at card draw.

Higher Education is particularly important to Rex due to his passive ability, which is the main thing that takes him over the edge. Rex's passive allows him to save actions by picking up extra clues, and with no limiting factor he can potentially do this multiple times a turn. His naturally high of 4 and the boost from Higher Ed. means you can guarantee yourself a high probability of grabbing 2 clues over and over again. In 2-4 player games, Rex can hoover up all the clues almost single handed.

The seeker card pool is perfectly suited to helping Rex go on a rampage. Dr. Milan Christopher helps him keep the Higher Ed. engine running, Magnifying Glass naturally works well with Higher Ed. as well, and Preposterous Sketches + Search for the Truth (and the occasional effect) provide hand filling support right from level 0. Splashing for Burglary can keep your pockets full while still grabbing clues due to Rex's ability, and being flush with cash makes Rex almost immune to any based treachery effects. Not only that, but having almost unlimited boosting capabilities makes Rex's Curse almost a non-factor.

Ok, so Rex has strong synergy with strong cards, but you might be asking yourself: can't the same be said for other 'gators too? Well, not really.

The difference is that almost all other 'gators are naturally limited in how often they can use their abilities. "Skids" O'Toole, Daisy Walker, Jenny Barnes, Marie Lambeau, and Roland Banks all have abilities that work only once a turn. Wendy Adams and "Ashcan" Pete can use their powers at the cost of cards, which are a limited resource. Similarly, Agnes Baker is limited by both time (once per phase) and her sanity. The only other 'gators without limits are Jim Culver (who has a low impact ability you can't play around) and Zoey Samaras, who is limited by the existence of enemies in the first place.

Rex is really the only 'gator who has no limit on his ability. He can theoretically get six clues in one turn, saving a total of three actions. This kind of efficiency simply isn't possible with other 'gators. And Rex currently has the card support to make this insane action efficiency a reality with stunning consistency.

But Rex does have a weakness: solo mode. Not that he can't hold his own, in fact I think seekers have more than enough help dealing with enemies through cards like Mind over Matter, "I've got a plan!", and Disc of Itzamna (which Rex can Scavenging back). Rather, Rex is heavily weakened by solo mode because there are simply fewer clues to grab. Any 1 location is "immune" to his powers, and generally speaking he won't be holding onto a ton of clues at once for things like Search for the Truth.

Still, I hope I've been able to illustrate just why Rex is insane in 2+ player games. As long as he's got a buddy to guard him, Rex makes short work of any clue-based scenario (which is quite nearly all of them).

MOON-E · 115
It's so bizarre that Rex doesn't have a "limit once per turn" on his special ability. That would put him roughly in line with the other investigators. — CaiusDrewart · 3183
Amazing! [Rex Murphy](/card/02002) with [Higher Education](/card/02187), [Magnifying Glass](/card/01030) and [Dr. Milan Christopher](/card/01033) pick up all the clues. First buy should be [Higher Education](/card/02187) that way [Rex Murphy](/card/02002) need no setup. Spend his 5 resources on boosting investigate and pickup clues right away. In multiplayer locations that have lots of clues Rex can sweep in with [Pathfinder](/card/02108) and [Shortcut](/card/02022) then [Deduction](/card/02150) + [Double or Nothing](/card/02026) and boots [Higher Education](/card/02187) to pick up 8 clues! Or [Burglary](/card/01045) + [Deduction](/card/02150) + [Double or Nothing](/card/02026) and boots [Higher Education](/card/02187) to pick up 6 clues and gain 6 resources. [Preposterous Sketches](/card/02186) and [Burglary](/card/01045) with [Double or Nothing](/card/02026) keeps [Rex Murphy](/card/02002) hand full and replenishes his resource pool. — Fireblaze · 2
Double or Nothing is a fortune card, so Rex can't use it. — MotoGato · 1
To be fair, an ally could be the one with a Double or Nothing in for @Fireblaze ‘s combo. That said Double or Nothing does NOT double Rex’s passive. Rex’s passive is not part of a successful check, it is a desperate ability after it. DoN resolves the EFFECTS of succeeding twice but you still only ACTUALLY succeed once, so Rex’s ability can only be triggered once. — Death by Chocolate · 1489
Deduction

This might be the best Seeker card in the entire game. Not only does it give you +2 to your investigation skill test, it will more often than not award you with 3 clues. 3 clues for a single action is a huge time saver and well worth the use of one card and 2 Xp. You can pretty much vacuum a location for all traces of tentacles prints and black candles and still be able to move away the same round.

Actions are pretty much the life blood of the heroes. Saving time is what will win the day, and this card is a huge timer saver. Even more so with Rex Murphy, since Deduction mimics his amazing ability to find extra clues.

But, is it the first card you should upgrade in a campaign? Probably not - the basic versjon Deduction (+1 Knowledge) will net you 2 clues; enough for most cases. If you play a Seeker hero there's bound to be other weak spots in your deck you need to cover first - like being able to kill at least a few monsters on your own.

The card is also less likely to net +2 Clues in a Hard or Expert campaign, but the +2 to the skill test is also more likely to be vital to your success. I think it's worth it.

olahren · 3553
Song of the Dead

I decided to write my own review on Song of the Dead to expand on my response to AndyB's previous review. A couple of weeks ago, I most likely would have agreed completly with that evaluation of the card, but after having played quite some Agnes and Daisy solo decks, I came to really like Song of the Dead.

Sure, the +2 damage is far too unreliable, so let's just forget about that part of the card text and we end up with a rather cheap, very reliable damage spell that deals one damage to an enemy ... that IMO fills a very important slot for solo spellcasting investigators. You won't use this to deal damage to a boss enemy or a Conglomeration of Spheres, that's what Shrivelling is for, but if you have to deal with all enemies yourself you will encounter several weaker enemies that you don't want to waste your precious Shrivelling charges on. That means either packing a weapon ... or Song of the Dead.

The three investigators that can take that card (after core + Dunwich) are Daisy, Agnes and Jim, so let's look if and how they can profit from Song of the Dead in solo play:

Daisy Walker: if you play a caster Daisy with Higher Education, Song of the Dead should almost be an auto-include. You don't have access to good weapons and all alternate damage dealers like Mind over Matter are far too expensive to waste them on Swarm of Rats or Whippoorwills.

Agnes Baker: Propably not as important as for Daisy, because any Agnes deck should have a way to use her ability to deal with weenies, but that also means that you might be able to kill 2 hp enemies with a single Song charge. In addition, with the Fire Axe you have a good weapon alternative, but that might mean some investment in additional resources to fuel the Axe, so Song of the Dead might be the more reliable solution.

Jim Culver: Song of the Dead seems to be tailor-made for Jim , but ironically I think he needs it the least; with a higher -stat and access to the Machete he can handle lesser enemies quite well without it.

Scheckel · 107
Yep, that's a fair point; I tend to play 2 handed, not solo. In that case, yes, it might be a welcome weapon. That was my initial feeling about it - but playing 2-decks, it feels like there's usually a fast alternative. — AndyB · 955
Note that it now competes with [Wither](https://arkhamdb.com/card/05157) — dys · 4