Book of Shadows

The creators of this card are the same masterminds behind the upcoming Level 1 version of the Springfield M1903 seen below:

Springfield M1903

Guardian
Asset. Hand x3
Item. Weapon. Firearm. Hex.

Cost: 9. XP: 1.
Test Icons:

Uses (3 ammo).

Spend 4 ammo: Fight. You get -1 and deal 0 damage for this attack. Cannot be used to attack enemies.

bricklebrite · 533
I was impressed by the designers' ability to create a worse Book of Shadows. Not easy, but they did it. — CaiusDrewart · 3200
Errrh. Okay. Its sees a lot of play in Daisy decks for good reason. Its a strong card there - a charge for a coin aint a bad deal. — aramhorror · 704
It's not a charge for a coin. She's giving up her tome action, which is super valuable, too. — CaiusDrewart · 3200
'Tome action' being a Book of Lore, which is good early game, not so interesting late game. And Book of Shadows is handy lategame. Anyway. Think what you want. I think this card is a cornerstrone for somedecks. — aramhorror · 704
Her tome action is grand but so is the option to trade it in to infinitely refresh shriveling, or guiding stones. Especially with Dr Milan around Daisy can be a hyper-Rex and a caster rolled into one. It’s nothing to sneeze at — Difrakt · 1327
Your lv 1 version of Springfield M1903 is great, i laughed hard. However the book isn't as bad as it seems. I know both are rather action ineffective, but it can be useful for daisy (free tome action) and sefina (lots of ressources + leo) and running out of spell charges.. — Django · 5164
There is a niche for this springfield — petercheungjr · 1
Use it with Acts of Desperation — petercheungjr · 1
For this card (I mean the tome) to be useful for Daisy, it should read "an investigator at your location", where is printed "you". I think level 0 Shrivelling can be usefull for solo Daisy, but only if she buffs it with Higher Education, at what point it becomes really expensive to pay the recharge and use of the additional charges. Unfortunately the next upgrade for Shrivelling is level 3, and therefore unavailble for her. Now, if she could recharge spells like level 5 Shrivelling or level 4 RoS for her buddy mystics, THIS would sure look like good uses of her tome action. — Susumu · 382
Hired Muscle

There are cards in this game that are so useful that you probably include them in nearly every deck you build. Then there are cards that are so hilariously bad that they'll collect dust in your binder until the end of time. Of course, there are also cards like Hired Muscle that are so nuanced that it's quite difficult to assign value without taking a much closer look. So let's do our due diligence with this boozy brawler and see what we can come up with.

There are three positive things about this card, and there are three things that are not so great. On the plus side:

  • Static +1 () bonus. Nothing wrong with that!
  • It's cheap to play - only 1 resource!
  • Can take a whopping three damage - pretty good meatshield for the cost!

On the other hand:

This last point is a real problem. Every investigator who can include Hired Muscle can also include Leo De Luca. If you're playing Leo (and why wouldn't you?), you don't want to have any other allies in your deck, as Leo really isn't expendable once he's on the board, so you'd never get to play those theoretical other allies anyway.

This would pretty much be the end of the conversation if it weren't for Charisma. But that card does exist so we can't wrap things up just yet.

At this point, I would like to say that I am not advocating purchasing Charisma just so you can add Hired Muscle to your deck. That would be quite irresponsible on my part. Instead, I think we need to examine Hired Muscle on a per-investigator basis to see if it has a place alongside other secondary allies.

  • Lola Hayes I'm still trying to wrap my head around how Lola works, but since she has access to every ally in the game, I really don't see Hired Muscle being anywhere close to the top of that list.

  • Wendy Adams Absolutely not. Boosting her abysmal () by 1 is absolutely not worth including this card under any circumstances. Cat Burglar is a far superior fit for Wendy's playstyle. If that weren't enough, she also has access to Peter Sylvestre •• who boosts two stats that are actually relevant to Wendy. Hard pass.

  • Sefina Rousseau Unlike Wendy, Sefina actually has the economy to reliably afford this guy, especially once she upgrades to a Hot Streak or two. But like Wendy, Sefina probably isn't interested in the combat boost, especially since she has superior options for dishing out damage even at level 0.

  • "Skids" O'Toole For Skids, this card's main competition is probably Beat Cop •• . The latter is more flexible, as it can soak more than 1 horror, and can dish out damage in addition to tanking it. But Beat Cop doesn't come with Hired Muscle's cheap install cost, so it can sometimes be tricky to get into play if you don't draw your Hot Streaks. And of course, Beat Cop •• does cost an additional experience over Hired Muscle. All things considered, the police are probably a better upgrade choice for Skids overall - but having one of each (in addition to your two Leos) is an option worth considering if you need that one XP for something else and/or want to smooth out your resource curve.

  • Jenny Barnes Unlike Skids, Jenny doesn't have access to Beat Cop ••, so Hired Muscle initially seems to be a more attractive choice, assuming you are specifically going for a bruiser build with your dilletante. Indeed, Jenny has the resources to pay for this card and can use Lone Wolf to diminish its penalty even further (With Skids, Lone Wolf gets you half of the resources you'd get otherwise, but with Jenny it's 2/3). I'd perhaps be even more inclined to consider this card in a game with fewer players, where Lone Wolf would be triggering more often. Jenny is the only investigator where I - dare I say it - might even consider purchasing two copies of this card. Let me re-emphasize that you should really only consider Hired Muscle in a very specific Jenny build, where she's functioning as an ersatz Guardian. If you're going to be funneling your resources into Streetwise in order to discover clues, then Hired Muscle really is a waste of money and XP.

One other subtle observation - if you plan on using Hired Muscle mainly as a cheap meatshield, it is worth pointing out that it performs better in scenarios with that have lots of enemies that don't deal horror such as spoiler and spoiler.

bricklebrite · 533
Lola Hayes

Lola seems well geared for solo play, being able to change modes as the phases of the game call for different skill sets. Switching from seeker to Mystic and then your personal choice for “spice”. Survivor have good skill check events and the Rogue disengage options can be a lifesaver.

Pete Sylvestre and Darío El Amin with Charisma seem like great choices for buffing the stats that matter most. Agility and Willpower are save stats so being able to double down on willpower for spells and saves is efficient. Also, passive buffs are huge for Lola. And board state that doesn’t require switching to activate is best. I’d recommend taking Rogue as class number three for Lone Wolf too.

Did you try solo? I tried it and it was very disappointing. The switching mechanism is a huge drawback and forces neutral cards, with one core set, you don't have enough high value cards to make the larger cardpool advantage worthwhile, Lola has no special ability, worst Health/Sanity, worst weakness, weak signature cards and the deck is larger and less consistent. All this makes the game much more swingy which is really bad in Solo which is already inherently more swingy. — Nils · 1
Emergency Cache

Last but not least, E-Cache 3 is a weird beast. I think there are some groups that will love this card, simply because you can get more uses out of your Strange Solutions, which is a monster of a card.

I don't often find the supply side of this card that useful outside of that though. Right now, there are just not as many crazy supply cards.

The extra resource can be very helpful though in some investigators who are money starved. I do wonder though if it is worth 3 xp for a potential of a +1 resource gain (it probably isn't).

Still, neat card with some potential in the future. I am looking forward to seeing where this card sits at the end of the next cycle.

Myriad · 1226
May I use it to refill any spell charges supply? — iscariot · 1
No, Spells don't work. Only Cards with the Uses (X Supplies) Text: https://arkhamdb.com/find?q=x%3Asupplies&sort=name&view=card&decks=all&spoilers=hide — ataniker · 14
A Chance Encounter

Neat effect for replaying and keeping those allies who have a trigger an then discard.

Stray Cats in particular become A LOT better with this card.

Oh, and Pete can bring Duke back from the dead with this. So that is pretty great.

On the other hand, it does require you to pay the cost of the ally, unlike the level 0 version.

So basically, it needs to target low cost, potentially expendable allies in order to justify the slot.

It will get better with more allies, but right now I would probably skip this outside of some weird party compositions.

Myriad · 1226
this one lets you keep the ally, so if you're just using it on allies who discard to use, there's no reason to spend the xp to upgrade to this version. the 0-xp version is far superior, only costing 1 and having the same icons (and of course costing no xp). only upgrade to this one if you have allies you want to keep around for a while for some important strategy. and Duke, like you said, it's a good way to make sure Pete isn't alone if he ends up taking too much horror/damage. — dr00 · 13
If Duke doesnt have a resource cost, can you use this card on him? — Fenrirgarm · 11
Duke actually costs 2. I think Last Chance does work on him. — Mogan · 1