"Get over here!"

So because of the ruling on deciphered reality this card is "engage an enemy, fight an enemy, engage a non elite enemy at a connecting location then fight them"

So did they ever re-rule that or is it still that case that without an "instead" clause all bold actions also make you perform that effect in addition to the text. seems like the intent is you are doing the bold actions with the following alterations.

Or is this card just meant to be fight two people at once and I've been under playing it all this time?

Zerogrim · 295
You’re definitely just fighting and engaging one enemy. — StyxTBeuford · 13043
There's no ambiguity here. This is a Fight and Engage action, modified by the fact that you can move a non-elite enemy to your location before performing the engage and fight. The "instead" ruling applies to the result of skill tests, not to action designators. — suika · 9497
Action designators don't have an "instead" applied to them, otherwise Decoy would require that you also perform an evade test and Seeking Answers would also give you a normal investigate. — suika · 9497
The general principle to follow here is that if a card tells you to do the action(s) its action designators indicate in some particular way, that's a modification of those actions not an additional effect, but if a card tells you to do something not strictly related to those actions, it is an additional effect. So, for instance, Deciphered Reality doesn't make you do another investigate check with its first sentence, but its second sentence doesn't replace the normal effects of the check it does make, either. — Thatwasademo · 58
Or, for this card, the "engage it" and "attack it" instructions set the timing and target of the Engage and Fight actions, rather than being additional effects, but moving the enemy is an additional effect. Which does raise a question... if there was a non-elite enemy that couldn't move, could you still engage it with "Get over here!" and thus effectively move it anyway? — Thatwasademo · 58
Also, Deciphered Reality does not have the "instead of discovering clues" clause, which means the "If you succeed" effect on Deciphered adds to the standard investigate action. Get Over Here does not have any of those additional effects on success, rather its Engage and Fight actions are merely modified to do something else. — toastsushi · 74
@thatwasademo to your last question no? It would definitely depend on the wording. If the card had some "cannot" text then that can't be countermanded by any effect whatsoever. However, it is written permissively such that the move can fail but the engage and attack effects can succeed. However, the card probably still works as written based on targeting effects. Since the fight action can only target enemies at your location (barring effects that say otherwise) if get over here cannot result in an enemy being moved, engaged, or fought then both the targeting would fail and the card wouldn't initate in the first place because it couldn't change the game state. — Sycopath · 1
Hmm, @Sycopath, I think it would still attack it because it has specified an enemy (even at a connecting location) and there are no conditional ‘then’s in the ability. While the move and engage effects would inherently fail if it cannot move, the attack can be resolved. — Death by Chocolate · 1488
Rabbit's Foot

The last review on this card comes from 3 years ago, before the incredible Stella Clark was released. Initially I had overlooked this card in Stella, and in fact DIDN'T include it in my first Solo run of TFA (where I died, brutally). I ran it back and started fresh, and this time picked up two copies of Rabbit's Foot (3) for my deck because it seemed neat, if a high XP investment.

It took exactly one scenario to see how insane this card is for Stella.

I would regularly dig 3-8 cards deep, looking for exactly what I needed for the situation at hand, and I did it while not actually costing me tempo because I could intentionally tank a test, trigger Stella's bonus action, and keep my hand stocked with goodies. Couple this with the already insane Drawing Thin (my run was untaboo'ed, but I would've gladly dumped 9 of my XP for 2 Feet and a Drawing Thin coming off the first scenario), and you become a beast capable of always having an answer to problems. Add in Live and Learn, another great Stella card, and suddenly you're down 0 actions and you get to dig crazy deep AND get a bonus on your next test.

This card is now one of, if not THE, most important card I mulligan for. It finds everything, it's cheap, it doesn't chew up a hand or ally slot, and the effect is overwhelmingly useful. Have you ever drawn the autofail token and shouted with joy "YES!"? It's not as unlikely as you'd think. Failing that Track Shoes test you didn't need, digging 5 cards deep, and getting a free action is a pretty good way to come out ahead when the chaos bag tries to give you the business. It's incredible and I highly recommend you give this card your time of day if you are playing Stella Clark. The foot really is lucky.

Somidna · 9
Really great in anyone that likes to take Drawing Thin, which incidentally is also an amazing Stella card. — StyxTBeuford · 13043
On Stella the only contest is from Gristly Totem (3). Of course she'd also like both with Relic Hunter, but prioritizing them is tricky. — suika · 9497
Run this along side Mandy and laugh as you turn any failed test into a double draw action or search half your deck. — Zerogrim · 295
One thing to be careful of with adding Live and Learn to the combo with Drawing Thin is that the follow-up test still has the +2 difficulty, but doesn’t reward any more cards/resources for it. DT modifies the test itself and L&L repeats that (modified) test. — Death by Chocolate · 1488
I have definitely come around on card draw and both the L0 and L3 versions are great cards even if you aren't running fail on purpose cards like Drawing Thin and Track Shoes. You still fail enough tests in Survivor to get a great value out of the card. The only issue is that it runs into a crowded slot with Grisly Totem, Cherished Keepsake and others. — The Lynx · 993
Analytical Mind

Question about this card:

I am engaged with a 2HP enemy and I have as assets Analytical Mind, Grisly Totem, and Dream Diary.

If I investigate using the bonded Essence of the Dream, and it works, it gives me 2 cards and 1 clue.

Can I use these 2 draws to proc Ancient Stone before I get the attack of opportunity and potentially killing an enemy first?

Valentin1331 · 77832
You should have gotten the attack of opportunity before you take any action other than fight, evade, parley and resign. — Tzolkin1065 · 155
No. Attacks of opportunity happen before the action resolves that trigger the attacks of opportunity. So you would resolve the attacks before you initiate the skill test, let alone decide what to commit, draw the token, trigger the reactions that draw the cards, or trigger the Ancient Stones to deal damage. — Yenreb · 15
As other have pointed out, the moment you choose to initiate the investigate action while engaged with an enemy, you take the attack of opportunity. That happens before you even commit cards or pull tokens for the skill test. — StyxTBeuford · 13043
Magnifying Glass

I thought if it could be possible to put It on the Backpack, and after used return It to the pack again? The cards at the Backpack can be used "as if they were in your hand.... What do you think? Is it correct?

Agonistes · 2
You can play the mag glass from the backpack no problem, but there is no way to put it back in the backpack after you've pulled it out once. The backpack is not your hand. Also, cards in the backpack can be *played* as if they were in your hand, not "used". There is a difference. — TheNameWasTaken · 3
(the difference being, to be clear, that you can't commit cards attached to backpack to a test, or discard them when a card effect tells you to discard cards from hand, etc) — Thatwasademo · 58
Wendy Adams

Wendy is an underdog. On paper, her stat line is defensive, since her high willpower can’t easily be turned into magic. (Not without stealing teammate’s cards, which is possible because mystics usually have duplicates.) But out of the box, she’s a 'Survivor most likely to Succeed.'

Rita can dodge and fight better. Stella can fail better. Yorick has amazing powers of recursion and can obviously slay better, and Silas gets more value out of skills. Patrice and Calvin have their own specialties...

But Wendy can look at the auto fail or a pull that would put doom on a nearby cultist and just say “nope". And after the Innsmouth conspiracy was revealed, this went from pretty great to amazing.

With Ancient Covenant, all you need to do is see a bless token and you’re succeeding. One copy of Keep Faith in your starting hand along with your amulet lets you add eight blesses to the bag, at the cost of four resources and one action… And Keep Faith returns to your deck.

Going off the orphan theme, Wendy can take On Your Own, and if she’s waiting to wait until the upkeep phase, can do the above combo for zero resources. Want allies? Borrow them with your rogue cards or chance encounter, paying two bucks less than they did to put them in to play!

Combined with favor of the sun, and Wendy can investigate a five-shroud location without needing lockpicks. With your picks, you’re going to trigger any rogue “succeed by” card you want, and if you need money to prime the pump, Faustian Bargain can be played twice! 10 bucks in three actions, shared with anyone in your space... then trap three of the curses with favor of the moon.

You could even build a gimmicky fighting Wendy, with Eye of the Djinn in one hand and a Fire Axe in the other. Underestimate that at your own peril! Succeed at your leisure.

MrGoldbee · 1484
Interesting idea, wendy using "You owe me one" to play a mystics spell asset. Survivor does have enough will support but charges tend could be a problem witout twila. — Django · 5148
3-4 uses is probably plenty! — MrGoldbee · 1484