"Skids" O'Toole

Skids has two new archetypes that weren’t available when the game came out, and they both push him in fun directions. First, he can become a big bow hunter, as one of the few people who has a worthwhile agility score who can take Venturer. Two shots with the bow a round is plenty for all but the highest player counts. And with haste, you can get in a truly ridiculous number of shots.

Second, you can go parallel and focus on fortune & gambit cards. Load your deck up with Luckys and use cards like momentum to auto-pass your fast action financial skill check. You’ll be made of money and able to glide over all of your problems, and even able to punch them if you need to. Go forth, be a thug with some spicy rogue weaponry.

MrGoldbee · 1493
I also have experimented with survival knife+borrowed time in a more flexy deck, you can store up the actions you would waste attacking and then have a 6 action clue turn next round. — Zerogrim · 295
I have always said that much of the Skids hate comes from the early cardpool that kind of forced Rogues into being weak Guardians instead of Cluever/Evaders. And then you can throw something like this in and Skids can do it all. — The Lynx · 993
Recall the Future

Don't be fooled by the name - this card is actually False Covenant in disguise. Naming "curse" with this will turn a curse you draw into a 0 and remove it from the bag, so go ahead, get crazy with curse interactions! False Covenant is slightly better because it's Permanent, of course, but Recall the Future has an edge in that you still get the benefit for drawing the curse from cards like Armageddon.

ClownShoes · 161
why-not-both.gif — MrWeasely · 42
Sister Mary

Welcome to the Nun Girl, shes got fun and games

She’s got everything you want, honey we know the memes

She’s got the people that can find the token that she needs

So, if you want a gunny, nunny, pack her one of these

.

Shes a Nun Girl, makes an awesome Gun Girl

Watch her bring em’ to their shun n-n-n-n-n-n-n-n knees, knees

Uh ah, She’s kickin’ ass with creed

.

Welcome to the Nun Girl, she likes to pray by day

If you want your rosaries, she’s the deck to play

And she’s a very hexy girl, packing spells with ease

She can cast the bright lights, and even get them for free

Shes the nun girl, welcome to the nun girl

See my, my, my, my seraphim

Ooh, ah, I want a holy team

.

Welcome to the Nun Girl, she gets blessings every day

Covenant em’ hard an keep em’ all, an’ in the bag they`ll stay

You gotta hold some back you see, you'll use em’ eventually

You can spend em if you want, but you wanna seal two or three

.

Now that Gun Girl has Favor of the Sun Girl

Watch her bring em’ to their shun n-n-n-n-n-n-n-n knees, knees

Uh ah, she packs Guns N’ Rosaries!

.

Those on high you never ever wanna come down

So down, so down, so down, yeah!!!

You know where they are?

They're with the Nun Girl baby

They’re gonna die

Shes a Nun Girl, an’ a tonna Fun Girl

Watch her bring em’ to their shun n-n-n-n-n-n-n-n knees, knees

Shes the Nun Girl, not that priest out in the jungle

See my, my, my Holy Team

Get down with the Nun Girl, Blessings one and done Girl

Watch her bring em’ to their shun n-n-n-n-n-n-n-n knees, knees

Shes a Nun Girl, the fun has just begun girl

Watch her bring you to your

Shes gonna bring it down!

Huh!

StartWithTheName · 72109
Masterpiece — Moleow18! · 1
amazing — FlyingSolo · 1
Nothing more cringe-inducing — bilous · 1
Written in the Stars

This seems like it'd be a powerful card for Norman arkhamdb.com

Also, as it turns out, reviews have to be at least 200 characters long, so that's why this sentence is here, and for really no other reason.

khoshekh · 6
Love your user name. How did you write this while floating in the bathroom? — skanedog · 70
There's a trick to it - you can read about it in the public library... — khoshekh · 6
Colt Vest Pocket

I strongly suspect the way the average player weighs these types of cards, people would paradoxically like it LESS if it had 6 ammunition.

Not because it's not better CATEGORICALLY, but because it would be harder to empty the entire clip like people feel like they need to on these things not to "waste" anything. I could absolutely believe a player would take a worse card simply because they felt they could use it "efficiently."

So sell it to yourself this way: if you don't think you're ever going to be able to shoot it five times, mentally change the text to:

Cost 2:

Fight: +2 fist, 1+ damage as many times as you want. At the end of the first turn you use this action, discard it.

It's functionally the same for you. If that card sounds good, this is that card. Don't worry about not emptying it. Definitely don't feel like you need to commit to playing weird cards in a questionable bid to try to empty it completely and mess up your deck. It's cheap. Need to shoot a lot at something in a future turn? This card can do that for you -- you don't need to add more nonsense unless you want to.

I agree this card presents that mental "loop — LaRoix · 1646
" of weighing everything when in truth, you will always have enough, even if you take more than 5 actions, I can't imagine an enemy who can take more punishment than that, at least in solo. I think the real problem with this card is that discarding at the end of the round leaves you without a weapon once again. In a similar way, the Bow also puts you in a position of being "empty handed" when it comes to offensive tech, and that creates a kind of anxiety when deckbuilding because you're almost always trying to create consistency, or at least reliability. — LaRoix · 1646
Then evaluate it more like it's an event card you can spend actions on, geez. There are plenty of playable damage events. — MrButtermancer · 56