Ice Pick

Is this +scavenging really that much better than fingerprint kit, a card that isn't used that often? The costs of slot and resource per extra clue are similar. They are in different classes (though a lot of people seem excited about this combo specifically in Minh) I'll acknowledge but on pure value alone I'm not that excited. For the same XP you could even add emergency cache 3 to your fingerprint kit, another 2 card 3 XP combo that is far cheaper for your extra clues. It's also just not that easy to land scavenging every turn, especially if you play on harder difficulties.

The versatility to use it for fighting definitely makes it a lot more interesting for investigators that can use it both ways though and I'm still excited to try it in different investigators as it's just a fun card.

dubcity566 · 111
Finger print kit exhausts, Ice Pick doesn't so its more like a deduction you pay 1 resource to set up, I've done a Minh Dark Horse deck with this and it was obscene. The added flexibility of very occasionally doing +1 damage helped out too because seekers so rarely want to fight but when you do you want to be certain you get a kill. (also for high difficulty it does have the advantage of not losing its charge if you fail with it) — Zerogrim · 296
I think the comparison between the fingerprint kit and the pick/scavenger combo is a bit unfair even if the last one might be good. So at first you have to pay 3xp for the pick, while the kit is available right from the start. For the same amount of xp you can get better cards like the glyphs, where the clue/action ratio might be much better. Also keep in mind that the combo between the pick and scavenger needs two actions because you can't recur the pick in/after the same test where you discard it due to the timing of the reaction. So you need to be capable to trigger the condition on scavenger without the bonus from the pick. — Tharzax · 1
Ice pick also exhaust. But with scavenging 2 it returns to play ready, so it can be used twice in a round if you investigate 3x. Flexiblility for 2 damage is nice with mind over matter, fight or flight and similar events. — Django · 5163
Glyphs do have a lot of upfront power, but scavenging is such an easy way to recharge them compared to the glyphs I feel like you can keep the multiclue going for longer with less cards needed to maintain it. — Zerogrim · 296
The Pick is fast which is also great, burns less resources to set up (though it uses more on the long run, but there are many ways to mitigate this). Also one thing is that you never waste a pick as you can only discard it when succeeding. Finally you can scavenge it during an action when you only need one clue. Considering the flexibility, I’d say yes it’s much better. — Valentin1331 · 80209
These also work really well in Scavenger Minh for their combat value because she is really likely to run a lot of fist commits, as well as acid which this can buff, anyway. It is a REALLY good card if you have scavenging access. — dezzmont · 222
And you are able to trigger it often. So this is a good combo/item for Minh, Rex, Yorik, who all can recur the pick regularly. Also possible investigators who depend on their build are Wendy with lockpicks, Patrice with sixt sense or similar or Ash with a supported Duke. — Tharzax · 1
Although ice pick is equally expensive in the long run, paying in installments is much cheaper than paying 4r upfront for fingerprint kit. — yinwhite · 19
Because you can't scavenge back the [Ice Pick](/card/08107) you just used I made a Minh deck that uses [Fingerprint Kit](/card/05024) and [Ice Pick](/card/08107) so you can cycle between the two [Ice Pick](/card/08107)s. It also gives you a way to discard and replay to refill the [Fingerprint Kit](/card/05024) might be overkill but I am excited to try it. — White Liger · 3
Oops guess the card name thing does work in comments lol — White Liger · 3
Electrostatic Discharge

I like to put away the game carefully after finishing a campaign and check that everything is there. I could only find two Electrostatic Discharge and when i checked all my Great Seal cards were numbered out of 14, with ED being 13/14 and 14/14. So don't panic.

Leutha · 1
I reported it on GitHub. For reference, because this review might not make sense to everybody, once corrected: The DB entry currently states, these are "The Great Seal #13-15." — Susumu · 382
Mind Wipe

Mind Wipe was quite bad card. Most enemy with annoying effect has Victory X, and Mind Wipe remove Victory. I believe most of you don't want to forget Victory to avoid annoying effect. Thus, in many cases, Mind Wipe is adopted to counter annoying weakness enemies such as Your Worst Nightmare, The Thing That Follows, or (friend's) Tommy Malloy. Sometimes, Mind Wipe is utilized as single target Taunt to make auto-engage against aloof enemy.

As the time is gone, some of enemy have annoying effect without Victory point. In this reason, Mind Wipe become considerable card in some campaign. Nevertheless, the play timing of Mind Wipe is quite bad, and we need to consider to counter enemy. You can only play Wind Wipe to the enemy with you at the start of phase. You cannot play for hunter enemy moved to you during enemy phase. You cannot play for just spawned enemy during mythos phase. You cannot play Mind Wipe after you move during your turn.

The below contains spoiler about many campaign.

Forgotten Age: As the other review said, you can remove annoying Vengeance X. Additionally, there are some more target such as Brood of Yig, Brotherhood Cultist or lots of aloof enemies.

Innsmouth Conspiracy: Commonly, you cannot ignore engage effects of enemies. However, Deep One Nursemaid is good target (during mythos phase or investigator phase).

Edge of the Earth: EotE has many enemies for Mind Wipe. Skittering Nonsense, Primordial Evil not to get Tekeli-li card. Lost Researcher, Frenzied Explorer to remove doom with defeating. Horrifiying Shape, Giant Albino Penguin for auto-engagement. Guardian Elder Thing to avoid milling your deck. Constricting Elder Thing to instant kill (in my opinion and it may wrong ruling). In fact, I determine writing this review because of Edge of the Earth campaign. There are many targets for Mind Wipe, and I think you have a chance to playing Mind Wipe for all scenarios.

elkeinkrad · 498
After spending an entire scenario with Daniela engaging+killing the darn penguin over and over again, I agree Mind Wipe would be a great card. EotE has really made it worthwhile playing. — acotgreave · 887
Looked through EotE there is only 1 non elite enemy mindwipe does nothing to and there are easily half a dozen that its amazing for. — Zerogrim · 296
Wuk! Wuk! Wuk!

Per the Move rule, move cannot be attempted if it would result in the same location. Therefore if there is only 1 on the field and it is already right on your location, the only choice is to add doom on it. (Instead of "Lucky encounter draw! It is already here!")

When an entity or game element moves, it cannot move to its same (current) placement. If there is no valid destination for a move, the move cannot be attempted.

5argon · 11338
This would be true even if it weren't for that statement, because "must" means you have to pick an option that can change the game state not that you have to pick one that can be performed in full — Thatwasademo · 58
Infighting

I think this might be quite good on Daniela Reyes! Since her ability works even when the attacks are cancelled, you could play this when engaged with a bunch of enemies, they deal no damage to you but you still deal 1 damage or evade them.

Typhen · 34
Sure, but if you're engaged with bunch of monsters, what do you do on your turn? Fight the monsters. And what if you can't deal with the monsters? Well then your deck has bigger problems that this one card won't be able to fix. — Nenananas · 271