I wrote on Reddit that this card is a new staple and ZeroGrim asked why. Many reasons are mentioned here already, but let me summarise:
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You get resources just when you need them (and cards if you have Glory), to buy Extra Ammunition, or replace an empty Gun, or finance a Team Effort or a Teleport (taking the spawned enemy with you, before Blasting them all). If it was 2xp without the resource gain, it'd be still worth it, but getting 3 resources for your favourite task? Shut up and take my XP!
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You avoid spending 2-3 turns yawning between 2 enemies because you're too good. Make your own little side story while your Seeker is doing the job. Especially true in 1-2 players.
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You do not draw a Frozen in Fear this turn or any other annoying Treachery Card.
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You can fish a Victory Point enemy when you decided to, and not when you already have 3 other enemies on you, or on the opposite helps you trigger "Let God sort them out...". You can also fish a Vengeance enemy if you like a challenge.
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Lets you choose a 5 shroud location before you trigger Grete Wagner, Scene of the Crime and Evidence!.
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Attaches to Stick to the Plan: Turn 1: Find your weapon with Prepared for the Worst, Play it with Ever Vigilant. Turn 2, during the first Mythos you play On the Hunt, kill a small enemy to replenish your resource pool and play Beat Cop (2). Congrats, you're fully set up.
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Ignores the Spawn requirement saving you potentially 2-3 move actions with these annoying Acolyte, Priest of Dagon and their friends.
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It makes you sound cool when you pretend to follow a Chicken that went a wee bit over the limit with steroids. Pretend at least that you're also helping, even if we all know that your is the one doing all the work.
On the Downside, because of course every drug comes with a hangover, the Icons are a bit useless (but tbh, who would commit such a good card??), and the 3xp makes it unavailable to William Yorick and a 2nd priority after your weapon upgrade.