If you need more arcane slots in a resource hungry build, the economy of this card is game changing. For just 1 resource and half an XP per slot, you can necro 2 extra arcane slots out of whatever monsters you can stuff into this interdimensional jar. It's as if those "pickle me" Elmos they sell at the flea market filled you with eldritch power, and occasionally let you stop an attack in its tracks as a failsafe.
I don't know exactly what you need all those cheap arcane spaces for, but I bet you know a mystic who wants them!
For comparison, here are your other options for getting another arcane slot:
- Sign Magick Costs 3 resources. New slot is limited to holding Spells and Rituals. FAST.
- Familiar Spirit Ally. Only costs 1, but takes up the ally slot and offers minimal other benefits. New slot is limited to holding Spells.
- Dragon Pole. Weapon. Costs 3, and takes up both hands slots.
- Book of Shadows Costs 3xp and 4 resources. Takes a hand slot. Adds a charge to spells.
- THE HIEROPHANT · V Costs 3 resources and 3xp per slot. Also lets you share slots between accessories and arcane. Takes the tarot slot.