Binder's Jar

If you need more arcane slots in a resource hungry build, the economy of this card is game changing. For just 1 resource and half an XP per slot, you can necro 2 extra arcane slots out of whatever monsters you can stuff into this interdimensional jar. It's as if those "pickle me" Elmos they sell at the flea market filled you with eldritch power, and occasionally let you stop an attack in its tracks as a failsafe.

I don't know exactly what you need all those cheap arcane spaces for, but I bet you know a mystic who wants them!

For comparison, here are your other options for getting another arcane slot:

  • Sign Magick Costs 3 resources. New slot is limited to holding Spells and Rituals. FAST.
  • Familiar Spirit Ally. Only costs 1, but takes up the ally slot and offers minimal other benefits. New slot is limited to holding Spells.
  • Dragon Pole. Weapon. Costs 3, and takes up both hands slots.
  • Book of Shadows Costs 3xp and 4 resources. Takes a hand slot. Adds a charge to spells.
  • THE HIEROPHANT · V Costs 3 resources and 3xp per slot. Also lets you share slots between accessories and arcane. Takes the tarot slot.
I'm pretty sure you mean, The Hierophant • V Your True Master Awaits, Mystic 3 xp card. — tinynanami · 20
But for some reason it links to THE HIEROPHANT · V, Agenda 1a Mythos card — tinynanami · 20
Blood Pact

I think this card is definitely worth a second look with the new Sin-Eater card. You can now use this once per turn, get the doom on Sin Eater and then clear it in a couple of turns before doom advances.

I think even then it's not super necessary on most Mystics and spending 9XP on the combo is a lot but I can see the argument on hard or expert where you want a reliable 3+ will power on tests.

tactis · 17
A lot of players under-value skill test bonus combos, but its critical to remember they often are an important component to more robust combo based strategies, because the more dense you make an action's value the more critical it is to get it to autofail only. Being able to convert one action minimum to +3 to a future test at any time is absolutely no joke and is easily worth 9 XP, even on normal, and mystic historically has lacked good access to repeatable 'force to pass' effects. — dezzmont · 210
Connect the Dots

I want to say this card is better now that Research Notes lets you "cheat" the timing window. You can drop a clue on shroud 4+ location through Quick Study or Dr. William T. Maleson, test at 0 to pick it back up, then discover 2 clues somewhere else. At 4 resources this isn't a cheap combo, and you've still spent an action, but I think this has some uses in scenarios where locations aren't easy to move between.

For example, this is one of the few cards that can make getting the clues off Snake Pit easy in FA. 4 Resources for 2 clues is a hefty price, but 4 resources to get 2 clues testless while avoiding 3 fight or evade actions (and the threat of Poisoned) does seem pretty substantial. It is probably still sub-optimal in standard scenarios where you are free to move around the board, but I think this could do wonders in exploration-based scenarios or the Essex County Express where you can be slowed down by poor location placement.

SorryLaurie · 575
pretty sure the effect of this card is worthless in Essex County Express. The clues in behind cars to the left will always be gone. Cool trick with Research Notes though, seems dirty. — dlikos · 151
Grim Memoir

I enjoy this thing greatly.

The large investigation boost can be used to let a less than stellar base beat mid level locations routinely or power through low difficulty spots and harness the card draw.

On the other hand it can synergize with folks like Ursula Downs or Rex Murphy, 4 character who want to be clueving but might be spending a lot of actions on other stuff like evading and moving, this will help those mid-hight stats beat big locations while simultaneously help you assemble your combo pieces.

Notably, the book character Daisy Walker has a funny way of being too busy with her book engine to actually properly engage as a cluever, handing her this specific book means that she get's to do her book thing but also progress the map a lot faster.

You -could- combo this with secret-mechanics like Ariadne's Twine but this is less a destination for secrets than it is a target of opportunity in a secrets based deck.

Tsuruki23 · 2519
I might consider this in Geared Up Daisy. It helps you avoid losing all 4 actions turn 1 and can be easily replaced by Magnifying Glass later. — SorryLaurie · 575
Carson Sinclair

As the one who is currently playing Carson with Seeker sub-class... Don't make my mistakes, Survivor is a correct choice.

At a Crossroads is crazy good for him. Playing it on demand with Resourceful? Yes, please. Nature of the Beast should also work just fine. All of these along with other survivor staples like Take Heart create a good card draw engine which Carson really needs.

chrome · 56
I think both are good. Seeker has PMP, and Carson can include some practice skills such as signature, Leadership(2), Overpower(2), Deduction. — elkeinkrad · 484
Ah, you meant Nature of the Beast. Makes much more sense now. — Hylianpuffball · 27
Yes, Nature of the Beast. Corrected. My keyidea of the deck was PMP, you are right. I included deduction and vicious blow, to help my fighter and seeker, whoever needs it more. My signatures are also practiced and I also have Overpower and Perception. But afterall, I believe Survivor card pool provides you with more card draw options which you really need. And those Dilemmas are also very useful for Carson. — chrome · 56
Personally, even more so than Practice Makes Perfect, Shortcut is the real draw to Seeker for Carson. Moving your allies as needed (at Fast speed no less) is huge and he can even go with them with his Safeguard (which every Carson should have). Also, if card draw is what you need most, Seeker does have Deep Knowledge... Not to say Survivor Carson isn't also great, he is, I just really, really like Shortcut. — Erathis · 1
Can you use Resourceful to get At a Crossroads back though ? The rules on Revelation says that they happen when you draw the card. Resourceful doesn't make you draw the card, but add it in your hand. There's a special clause for weakness cards, but At a Crossroads isn't one. So IMO it would just make a dead card in your hand with no icons. — Azriel · 1
I actually think Seeker has more useful options here: Crack the Case, Deep Knowledge, Guidance, Shortcut, Thorough Inquiry, Deduction, Inquiring Mind, ... — AlderSign · 236