Wilson Richards
Złota rączka

Badacz

Tułacz.

Strażnik
  • 3
  • 3
  • 3
  • 3
Health: 8. Sanity: 6.

Zmniejsz o 1 koszt w zasobach pierwszego atutu z cechą Narzędzie, który zagrywasz w każdej rundzie.

Podczas testów umiejętności na atutach z cechą Narzędzie dostajesz +1 do wartości umiejętności.

Efekt : +0. Możesz zamienić miejscami atut z cechą Narzędzie w twoim obszarze gry z atutem z cechą Narzędzie na twojej ręce o takim samym lub niższym wydrukowanym koszcie.

Magali Villeneuve
Uczta w Dolinie Hemlock - Rozszerzenie badaczy #1.

Wilson Richards - Back

Badacz

Rozmiar talii: 30.

Opcje tworzenia talii: karty z cechą Narzędzie o poziomie 0-5, karty Strażnika () o poziomie 0-4, karty neutralne o poziomie 0-5, do 5 innych kart z cechą Improwizowany i/lub Usprawnienie o poziomie 0-1.

Wymogi tworzenia talii (nie wliczane do wielkości talii): Ad Hoc, Pospieszne naprawy, 1 losowe podstawowe osłabienie.

Wilson jest dumny z tego, że zawsze ma odpowiednie narzędzie do pracy. Cieknąca rura? Klucz francuski. Przewrócone drzewo? Piła ręczna. Przebudowa wnętrz? Młot. Ale ostatnio podczas pracy w Arkham i okolicach zaczął napotykać dziwne zjawiska. Skrzypiące deski podłogowe skrywają pod sobą labirynty tuneli. Popsuty dach wbrew logice pęka na zewnątrz, zamiast zapadać się do srodka. Zadaniem Wilsona jest rozwiązywanie problemów, a skoro te problemy dotyczą dziwacznych, przerażających stworzeń i niewyjaśnionych zjawisk, cóż, tym razem będzie musial być nieco bardziej kreatywny.
Wilson Richards
Wilson Richards
  • Ad hoc (Uczta w Dolinie Hemlock - Rozszerzenie badaczy #2)
  • Hasty Repairs (Uczta w Dolinie Hemlock - Rozszerzenie badaczy #3)
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FAQs

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Reviews

FoHV has been out for a month and still no reviews, so here's the description from my "One for All" series of decks that has a similar breakdown for each investigator:

Tools! What the heck is a tool, anyways? They're definitely assets. They probably have their own associated skill test, are very likely help you fight or investigate... and our boy Wilson wants to play lots of them! This means that his stats and abilities make him a relatively sturdy flex character who can pick up clues and take out enemies in equal measure. He can single-handedly churn through scenarios, and with a mitt of decent cards, he can fairly easily re-focus his efforts on whatever task the game throws at him. It's also remarkably easy to tweak your role mid-campaign with just a few simple upgrades, as Wilson's card choices can have a greater impact on his gameplan than most investigators. His signature is pretty neat too, allowing you to make duplicate item draws more useful and combo with big costly items like sledgehammer or pitchfork.

Even with some cleverly integrated stat boosts, Wilson is still a generalist, and generalists don't always have the sheer output specialists can typically achieve in Arkham - especially in larger teams. Static boosts and skill cards with lots of icons will help him overcome some of the tougher tests he'll eventually encounter. Like most of the Hemlock Vale investigators, Wilson isn't super beginner friendly to pilot either, and his deckbuilding can be rather complicated without some digital assistance.

Some archetypes that work well for this template:

The Handyman: Wilson's discount creates some bonuses that might not be immediately obvious. Playing lots of cheap tools potentially means resources spent on tool assets can be decreased by half or better. It also lends itself to playing limited use or discard-able assets that encourage you to cycle them in and out with your discount. Costly tools make great discard fodder for his signature Ad Hoc though, so those are absolutely worth including if they have powerful effects. Lastly, remember that his second ability only activates on skill tests printed on tool cards, so keep all these things in mind while filling your toolshed.

Full Flex / Solo - Keep a good balance of tool-based weapons and investigation aids, and you should be completely self-sufficient on almost any scenario. Static boosts to your combat and intellect skills will improve your odds, and targeted skill cards will really help push you through some of the more challenging tests.

The Specialist - Focusing your deck around either investigating or fighting will allow Wilson to fill voids in his team and more easily tackle the most challenging problems the chosen role can throw at him. Show Rex or Zoey that you have the right tools for either one of their jobs.

The Fixer - Fighter can't find their gun? There's a Pitchfork for that! Cluever scrambling in the shadows of a 5 shroud location? There's a Matchbox for that! Wilson has access to many more utility options than your average guardian, and loading your deck up with these can turn him into an interesting and effective support character.

EzieBaikUben · 587
Glad to see a referenced to Let Me Handle This, and undervalued card IMO. That said, I'm curious how you see it as a 'uniquely effective or staple card' in Wilson? Same with Emergency Cache and neutral skill cards, is there some Wilson tech I'm not seeing that gives him extra value with these cards? — Pseudo Nymh · 54
The emergency cache and neutral skills are just staple cards that most characters benefit from having in their decks. Let Me Handle This though I feel is a better choice for Wilson because of his generalist statline and it fits well in the support archetype I'd listed. — EzieBaikUben · 587
Strange to list a bunch of generic cards but not point out Tool Belt, which feels almost mandatory for Wilson (both mechanically and flavorwise). — anaphysik · 94
A warning to Wilson players: several cards representing real-life tools are not Tool-traited (which matters for both deckbuilding and the skill boost). E.g. Machete, Fire Axe, Meat Cleaver. I'm also surprised that Salvage wasn't made in such a way for Wilson to be able to play (e.g. by making it Improvised in preparation for Wilson in the next expasion, and simply giving Wilson 0-5 Improvised access, which would barely be different from 0-1 anyway). — anaphysik · 94
@anaphysik Unfortunately the list is restricted to cards I have in my own collection, otherwise that'd be a great include! — EzieBaikUben · 587
If anybody wants to use my list to do up something more complete, they're more than welcome! — EzieBaikUben · 587
I am playing Wilson in my first run through Edge of the Earth and I have one aspect to add for consideration. Wilson seems to like cards that use Supplies as well. The Cleaning Kit seems tailor made without mentioning spoilers. — Staticalchemist · 1
Cleaning kit is just generally good for Edge of the Earth, and there's a little synergy potential with Wilson to be sure, but I didn't include it because I think there are other characters that prefer it. — EzieBaikUben · 587
Cards I'm missing in the list (in no specific order): Tool Belt, Tetsuo Mori, Fire Extinguisher (combos with Pushed to the Limit and Ad Hoc), Fine Tuning (depending on your other assets), Well-Maintained, Hatchet (compensates well for Wilson's statline - you already attack with 7 without any boosts), Lockpicks, Pocket Telescope (because why not?), Reliable (double benefits for Hatchet and Lockpicks). — AlderSign · 236
All very good card choices! For my own sanity I've chosen to only include level 0 cards that I have in my collection, but you're welcome to use that list to build your own! — EzieBaikUben · 587

After playing some scenarios with Wilson I just want to strongly advise you to look for Tool Belt and/or Tinker in the opening hand. As an investigator that uses plenty of assets (mostly of them occupying hand slots), you may find yourself slot limited and not being to exploit the versatility that Wilson provides (which I believe is his biggest strength). Also I advice to include Ever Vigilant as the number of actions you spend playing assets can be detrimental.

Fluxway · 135
I want to think that Toolbelt seems like an auto-include but the action cost is very high to flex around in. Maybe an upgrade will come that make use of all the XP tools out there. — Staticalchemist · 1

Note that not all tools have a skill test on the card. For example, Magnifying Glass and Ice Pick. These are played for $1 cheaper, but they lack a skill test on the card.

Therefore Wilson will generally prefer things like Flashlight, Lockpicks, and Lantern in order to benefit from his bonus to skill tests.

If you’re running a Tool Belt and are specializing in clue-finding, then you might have room for both types!