
When Norman Withers was first released, my initial reaction was disappointment. He's a Seeker character with the Miskatonic keyword, but he can't use Higher Education! It's such a good card for Seeker investigators that I almost immediately dismissed him once I learned he didn't have access to it.
After using him once through The Path To Carcosa campaign, I've changed my mind and I think that he's a very capable investigator - possibly one of the best.
Card Pool
Norman technically has one of the smaller card pools. In addition to the Neutral card options, he can take level 0 Seeker and level 1-5 Mystic cards, with up to 5 level 0 Mystic cards that can be splashed into the deck. This essentially means that he has access to a little more than one class's worth of cards, which is less than the pool of cards available to most investigators. For reference: as of this writing, this is only a little better than the card pool of Father Mateo (all Mystic cards plus 5 starting experience) and on par with characters like Mark Harrigan (all Guardian cards with some low-level Tactics cards). At face value, Norman's card pool is not quite as good as most core set investigators since they get one full class's worth of cards plus 2 levels' worth of cards in a secondary class, and it's also not quite as good as the Dunwich investigators who get a full class's worth of cards as well as any 5 level 0 cards.
However, in my opinion, level 0 Seeker cards are some of the best level 0 cards in the game. You get cards that amplify Norman's strengths like Magnifying Glass and Dr. Milan Christopher. You also get cards that shore up his weaknesses like "I've got a plan!" and Mind over Matter. All in all, there's some solid options.
Similarly, Mystic cards are generally some of the best experience options in the game as well (barring Blood Pact, which doesn't quite stack up to its counterparts in other classes). Shrivelling (3) and Shrivelling (5) are powerhouse combat options. Grotesque Statue is great for improving critical tests and working around the token. Ward of Protection (2) and Ward of Protection (5) are great counters to some terrible encounter cards. Again, there's a lot of solid options.
For the level 0 Mystic cards, Norman has access to the regular Shrivelling as well as Holy Rosary. Players who are feeling bold can even use these slots on Delve Too Deep. However, I personally think the best use of these slots is for 2 copies of Arcane Research since it lets him power-level Shrivelling and makes getting Ward of Protection (5) much more viable.
Overall, I think he's got some good choices.
Stat Line
I think that Norman Withers might have one of the best stat lines of all investigators. He has:
- 4 - this stat matches that of many Mystic investigators. It means he can cast spells with the best of them and avoid most nasty Treachery cards that deal horror.
- 5 - the same as Daisy Walker. This stat is very strong and means Norman will be able to gather clues very effectively.
- 2 - this stat is not very good. However, it's a shortcoming that Norman can work around with his card pool. Most tests are against monster enemies, and Norman can normally handle those with Shrivelling, Mind over Matter, or "I've got a plan!" All of these cards key off of his stronger and stats.
- 1 - This is probably Norman's most glaring weakness. Conventional wisdom says that low can be managed around if you have good combat options, because fighting is often better than running away. However, there are some Treachery cards that deal damage for a failed test, and Norman only has 6 health. It's best to pack some Painkillers or bring a Ward of Protection for those kinds of situations.
Barring some unusual scenarios, most of the tests Norman makes will be either tests or tests, and those stats are very good for him. His and are low, but he has cards in his pool that can work around those shortcomings so he can ignore those flaws rather than try to improve them to a passable level. This lets Norman focus on his strengths: investigating and casting spells. He is the first investigator to have a base stat of 4 and a base stat of 5! His focus on having 2 strong skills makes him very specialized and very powerful in his areas of expertise.
Special Abilities
Overall, I would say Norman's power is just OK. Being able to see the top card of the deck is normally useful, and having the option to play it effectively means Norman has one extra card in his hand at any given time. Being able to play that card at a one-resource discount is nice, but it's not as strong a benefit as Jenny Barnes, who is granted one extra resource a turn by her ability. I say this because Norman will not normally be able to benefit from his discount every turn, so the savings are not enough to rival what Jenny Barnes would make over the course of the game.
I normally measure the usefulness of an investigator's ability based on how it saves actions over the course of the game. Finn Edwards has an extra action, but it has to be used to evade. Jenny Barnes gains an extra resource, and gaining a resource is normally an action. Roland Banks discovers a clue when he defeats an enemy, which effectively saves him one action. Using this metric, it's hard to see if Norman's ability saves many actions by comparison. Like I mentioned before, it's essentially a constant +1 card with the occasional resource saved on that card's discount. I would say it's a situationally useful ability, but not one that's worth building the whole deck trying to leverage it.
There is sort of the unfortunate side effect that Norman can be hit by his Weakness cards immediately after he draws his opening hand. It doesn't happen often, but when it does it can be quite difficult. Being subjected to Paranoia or Amnesia before getting to play any cards is really, really brutal, and any enemy cards you draw will hamper your first few actions. If you choose to play as Norman, you need to be aware that it can happen - I would say this makes him slightly more vulnerable to Weakness cards than the average investigator.
In multiplayer, Norman's ability does improve communication a little bit. While players can't share what is in their hands, everyone is able to see Norman's revealed card. This means everyone can plan around it and discuss the best way to use it. It's not a big benefit but it's kind of neat.
Norman's ability is relatively unremarkable. It will normally just provide a bonus to succeeding. Being able to switch the card will let Norman take advantage of his top-card discount slightly more frequently, but it doesn't usually make that big of a difference.
Overall
I think Norman Withers compares fairly well against other investigators up through The Forgotten Age. His 5 means he can investigate with the best of the Seeker investigators and his 4 means he can cast spells on the same level as Mystic investigators. His card pool is a little smaller than normal, but it's focused enough to support him to do what he's meant to do. Once he earns enough experience, Norman Withers is a force to be reckoned with.