Strange Solution

If this were the only choice for upgrading Strange Solution, I would rarely, if ever, use it. But given the availability of Strange Solution, no one in their right mind should ever choose this. 4 evades versus 3 attacks with +2 damage each? Evading is generally only better than attacking when the enemy is not hunter and you can do what you need to do and leave the location the same turn. This card should have had at least 6 supplies to be in the same ballpark as Acidic Ichor.

jmmeye3 · 629
Evasion version of archaic glyphs is so much better if you don't need the arcane slot. Your INT will be higher than 6, easier to boost, you get a clue and you're much more flexible what you evade. You could help you fighter so he can kill a cultist with the final doom. — Django · 5108
I think this card was a pretty big miss. Acidic Ichor is a test at 6 with +2 action economy of upside, while this has... no bonus effect. Maybe if this had ‘If successful, they don’t refresh this round.” would give it enough value to be viable and play into the flavor of a freezing solution IMO. At least the healing one (the other 4 supply option) gets 2 units of value with its healing, and the Econ (with 3 supply) gives 3 units of value. — Death by Chocolate · 1485
I could see playing this with Joe Diamond if I were ever silly enough to play him in TFA. He would be able to take care of some enemies but would need to be able to evade some during the campaign. But Django is right that Archaic Glyphs is much better since it is untested. — The Lynx · 980
There is one reason that you might consider Strange Solution over Archaic Glyphs and that is the synergy with Supply cards like Fingerprint Kit. You can add ECache or Venturer if you are Joe to reload either one. — The Lynx · 980
Daredevil

(review edited 2023-09-10)

Disclaimer: this interpretation is just mine, and not offical one.

Original version: if all of the following conditions hold, discarded weakness would not be shuffled into the deck. It means that the weakness can be passed.

  • Only the single weakness card is discarded.
  • No compatitable rogue skill card exist. It means all cards in the deck should be discarded.
  • The test is initiated during the playing a card (commonly event) or during the revalation of the effect.

This is reinterpretation of FAQ point 1.13, linked here.

Taboo 2.1 (2023-08-30): if all of the following conditions hold, discarded weakness would not be drawn. It means that the weakness can be passed.

Notable things:

  • The number of weaknesses in the deck is not important, now.
  • The deck is needed to be rebuilded and cannot stay discarded.

This is reinterpretation of the offical FAQ related to Pilfer found in offical FAQ document and arkhamDB Pilfer FAQ.

elkeinkrad · 499
I believe the drawing cards rules state that "When a player draws two or more cards as the result of a single ability or game step, those cards are drawn simultaneously. If a deck empties middraw, reset the deck and complete the draw." — masterearth · 1
It's not draw though - it's discard. Elkienkrad is correct. — Eggzavier · 1
Drawing Thin

One question that might have been answered elsewhere: the Taboo instructs that this card costs 3 additional experience, but it's still a level 0 card, right? So, Preston or Marie can use it in their decks.

fran · 1
Correct, it’s still level 0 — StyxTBeuford · 13028
Correct — NarkasisBroon · 10
Sharpshooter

This looks like a great card with cool abilities for high Agility rogues, but in practice I found it disappointing. First you need to get it and a gun played. Then you realize it exhausts, so if the first shot misses or fails to kill the target you need a back up source of damage. Tony isn't going to bother with it.

It's much too expensive for its limited usefulness.

The Ornate Bow is still a better weapon for this role.

Oweldon · 39
Also note that most Rogues have 3 combat. If you're taking Delilah O'Rourke that becomes 4 (and Delilah is probably the best ally for a mixed agility/combat enemy manager Rogue). This means that with the Derringer (2) you'll already be fighting at 6 most of the time. Sure, this would bring Finn or Skids up to 8, but you could do that anyway with High Roller or Well Connected, and those are a bit more versatile than Sharpshooter. You could take Sharpshooter and High Roller, but that adds another asset that you need to draw and play. Wini is probably just committing a bunch of cards to the test, anyway to try to get the extra action (and drawing a card in the process). I think the benefits are just too marginal for it to make the cut. Kind of a shame, as it's a cool concept. — Zinjanthropus · 229
This card feels like something you need to build your deck around, and then potentially fails to show-up and therefore never really ends up seeing play. It might be interesting if one day we got a version that was both Exceptional and Permanent (similar to how On Your Own got developed, and was a similar build-around style of card), I think it might be a lot more playable in that case — DigitalAgeHermit · 24
If I'm reading this correctly, for the attack in question you would benefit from bonuses to both your Fight AND Agility, correct? e.g. Reliable or Dark Horse would add +2 to the attack rather than the usual +1? — HanoverFist · 739
HanoverFist: The way I would read it is yes, but you probably can't commit combat icons to the test, still. @DigitalAgeHermit: In the case of Wini, you can be pretty confident that you'll draw it, at least, so it might be a decent build-around there. — Zinjanthropus · 229
Pet Oozeling

This card. This freaking card. Hey, did you know that its triggered ability isn't a skill check, so symbol tokens revealed for it don't weaken Seal of the Seventh Sign? And that, as a result, while the token is sealed, there's no risk involved in activating it?

Yeah. This card is far more powerful than they probably intended if there's a Mystic on your team. Even without the ability (because relying on that ability without any chaos bag manipulation is ... not a good idea), a 2 cost story asset that doesn't take up any slots for 3 soak is a fairly strong reward. But the moment you add any chaos bag manipulation, even just a Premonition, Grotesque Statue, or Olive McBride to let you use it once for free, you're getting a massive tempo advantage. And if you actually do the Seal of the Seventh Sign combo I alluded to above, you can use it to take care of the last two health of every enemy that shows up forever... or at least until the skill checks being done to advance the investigation break the Seal.

Of course, that does leave the issue of actually finding the dang thing in its side scenario, since, of course, it's a story asset...

Thatwasademo · 58
Wendy can also guarantee safe usage of this asset if her ability is available, since you do not replace the drawn token for Wendy’s ability — Difrakt · 1310
Wendy's ability reads: "When you reveal a chaos token, choose and discard 1 card from your hand: Cancel that chaos token and return it to the bag. Reveal a new chaos token." So while she can use it for this ability, there's no guarantee Wendy wouldn't put the autofail back only to draw it again. — zrayak · 86
I bumbled into this by accident (I had never played the scenario before) playing as Jacqueline Fine. Jacqueline Fines investigator ability is "when you would reveal any number of chaos tokens, reveal 2 more, you may cancel the autofail". Yeah... That combo is outrageous. Even more outrageous than Preston Fairmont with Monstrous Transformation. — NarkasisBroon · 10
Preston with Monstrous Transformation is way less outrageous than Calvin Wright with Monstrous Transformation. — Death by Chocolate · 1485
They are both pretty silly, but personally I think Preston is worse (better? More game breaking.). Once you reach a certain point having higher stats doesn't really matter (the difference between like 6 before boosts and 10 before boosts). But the action compression that comes with being a rogue and having 5-6 resources a turn, AND being 6 before boosts is tremendously potent. — NarkasisBroon · 10
It also combos with Calling in Favors. You can clear the resources off of it, and also get an ally into play. — Zinjanthropus · 229
Also, Bless and Curse tokens don't cause you to pull extra tokens for this thing because it's not a skill test. So stack that Chaos Bag. Father Mateo can basically guarantee at least one no-risk usage of it as well. — Apologised · 4
If you reveal tokens with olive McBride or Grotesque Statue don't you still reveal the autofail? Sounds like it pretty explicitly reveals extra tokens (which you ignore *after* revealing), which would cause the blob to eat you. — Vultureneck · 74