Quick Study

Quick study is a natural upgrade if you have Dr. William T. Maleson in your deck as Trish. Dropping a clue with an aloof enemy means an easier investigate but you still get two clues. Dropping one on an empty square means you can use any number of fast cards to get the clue and evade.

MrGoldbee · 1483
Jeremiah Pierce

When you have a high willpower investigator, this one seems quite easy to get. Unless of course you draw tentacles like I just did, causing the doom to go from 4 right up to 8, ending the game. :( Better save this cultist until last.

geertjan · 4
Or bash his head in! Creep. — MrGoldbee · 1483
It's fine to have a chit-chat with this guy as a mystic. But you should bring some protection from auto fail with you, like "Premonition" or "Grotesque Statue". — Susumu · 381
Slip Away

If there’s a non-elite enemy, you don’t wanna kill them for a while, you don’t bind monster or handcuffs access, and you have Chuck who lets you play this fast and for free, this is a good card for you. And that niche may exist, if you get “beneficial“ enemies, like a stubborn detective who can help Preston or Lola the actress.

Also, it can be a weird combo with Crystallizer of Dreams. Use it, Crystallize, then add it to your hand again!

MrGoldbee · 1483
It saved Mandy from an overly-inquisitive Innsmouth Troublemaker, so I approve. — LivefromBenefitSt · 1075
Sorry I am confused; why does the Crystallizer allow you to return the card to your hand? — krzhang · 7
If you succeed by 3 or more, return Slip Away to your hand at the end of your turn. — MrGoldbee · 1483
As an event I would think the recursion only applies when it is played not when it is committed for pips. — Dangerxmouse · 35
You're missing the point - the text on Slip Away says "return Slip Away to your hand at the end of your turn." You can play Slip Away, put it in the Crystallizer, commit it to a test and at the end of your turn it will still be returned to your hand by the delayed trigger. Assuming you succeed by 3 or more when you played Slip Away, of course. — Almevirian · 1
Paradoxical Covenant

I'll be honest; unless I'm just bad at math & probability - this card is almost impossible to resolve naturally. I guess it's expecting you to lean into cards like Premonition, Grotesque Statue, The Chthonian Stone etc - to manipulate your odds. I'm just not sure I would want to dump 2 XP and a load of other cards in order to make it work. Am I missing something here?

Othello · 2
I love the fact that this card is both blessed and cursed simultaneously — snacc · 1008
so dunwich starts with 15 tokens, if you have 10 blessing and 10 curses you have a 20/35 chance to draw either a bless or a curse, then a 10/35 to draw the other type you need, sure not likely (hovering at what, 2/9 chance on any draw) and pretty hard to set up such a flooded bag but it is 2xp you didn't have to draw, only exhausts when you know for a fact you need it to and trigger on any token pull at your location, seems like without much support you'll have this trigger once a game (and 2xp to turn a failed test into a succesful test with no support seems fine) — Zerogrim · 295
realise I am mistaken above, the second pull is actually 10/25 in that example because drawing another curse token just means you keep drawing, so you can the odds up to 22% in dunwich, on any draw, though some of those draw are going to pass anyway, be nice to see how oftern it actually works in a real game. — Zerogrim · 295
Olive MacBride and Jacqueline Fine BFFs could get some use out of this. — LivefromBenefitSt · 1075
So does resolving a bless/curse token take you back to the reveal a chaos token step? If not, then this card will be near impossible to pull off. You have to trigger this during the "reveal chaos tokens" step, but this will usually be only 1 token, even if you draw a bless/curse token. That token won't resolve until the "apply chaos symbol effects" step, which is when you would draw an additional token. — eapfel · 6
Okay never mind, I finally dug up the answer. It does revert you back to the "reveal a chaos token" step. — eapfel · 6
Riot Whistle

This seemed underwhelming at first, especially since Zoey Samaras, who should benefit from this the most, finds it competing with her signature, and Relic Hunter feels like a heavy investment for something like this. But the more I think about it, the better it seems. Any turn where you make an engage action is one you'll be fighting, and any turn you're fighting will likely benefit from one more fight action, whether it's just in case you miss on the first, or whether the target needs multiple fights to take care of. Even if you don't end up using the spare action to fight, it can get a resource or a draw.

Inside of Zoey Samaras, it might be worth picking with intentions to upgrade to Relic Hunter - with it and her cross in play, not only can any one health enemy be killed instantly, any one health aloof enemy can be killed without tests or real actions.

Outside of her, there aren't many Guardian cards competing for the accessory slot. Hallowed Mirror is nice, but can only be taken at 1 copy, so is less likely to be drawn, and can be used up and replaced by any other accessories you might be using. Empty Vessel is similarly limited, and costs a significant chunk of XP. Unlike the mirror, it stays in play, though. Police Badge is also not a level 0 card, but it can be discarded for the whistle if you draw it, though I'm not sure what kind of situations that would be good in.

As a cross-class option it's less appealing - Mystics, and Innsmouth's own Sister Mary prefer their -boosting accessories, Survivors have cheap sanity soak that Yorick and Tommy really don't want to lose, and Seekers have plenty of good options, though Roland and Joe might give the whistle a look, depending on the build. It's probably worth looking at for people with a Rogue/Guardian pool, though - it can save a shot on a Colt Vest Pocket, or add a resource to a Pay Day turn, for instance.

Overall, I'd say it has most use in Zoey Samaras (alongside her cross), Mark Harrigan (alongside his mirror), and "Skids" O'Toole or Leo Anderson.

SSW · 216
It's much more useful in scenarios where there are a lot of aloof enemies -- PTC and TCU come to mind as having more than their share. — LivefromBenefitSt · 1075
It's most useful for Zoe but competes with her signature card. It's most flavorful for Tommy, but it can't compete with his teddy bear. If it didn't require an accessory slot it would be good enough for many 'gators to consider including it. Seems like another near-miss of a card to me. Instead of being a good pick for many, they nerfed it into a very situational or build around pick for a few. — KillerShrike · 1
If Zoey Samaras equip Riot Whistle and use Spectral Razor. Can it use Riot Whistle's action? — LuckyCat · 1
@LuckyCat No, spectral razor is a fight action, the engage is just a consequence of the fight. You can tell what actions a card falls under by looking at what words are bolded in the card text. — gp0923 · 1
with Edge of the Earth out now, I think Riot Whistle goes super well in Daniela builds - get an extra moment to pull an enemy off another investigator or counter Aloof-ness, have it swing at you, and watch it regret the crackback on your next turn when you whip out your Wrench. — supertoasty · 40
I could see a Kymani build that goes all in on enemy management using this. — Amante · 10