
I wonder if my 15 Permanent assets for my Mystic count...
I don't see any reason why it wouldn't. Like, I do control my permanents, right? Preston can manipulate resources on his Family Inheritance, so surely he controls his permanent asset.
I wonder if my 15 Permanent assets for my Mystic count...
I don't see any reason why it wouldn't. Like, I do control my permanents, right? Preston can manipulate resources on his Family Inheritance, so surely he controls his permanent asset.
Let's imagine the board state necessary to make it productive to play this card.
First, you need 5 damage and/or horror on you. This should be relatively common for investigators who don't have good soak.
Second, you need one or more in-play assets at your location that can receive up to 5 damage and/or horror. A Precious Memento could take all of it assuming it has no damage and horror on it. This should be relatively common for investigators with a lot of good soak.
Finally, in order to draw a card or two you need to be willing to discard one or more assets. This lets out expensive, self-healing assets like the Precious Memento and Jessica Hyde. You need to instead play with cheap, recyclable soak such as Leather Coat, Cherished Keepsake, Hunting Jacket, or a composure like Plucky. Drawing cards for these can help replace them quickly.
So to build around this card you should include lots of cheap soak. But instead of using it to soak your damage and horror, put the damage and horror on yourself. Then, instead of taking a draw action or two, play Wrong Place, Right Time.
Fun fact: This card can be used together of On Your Own, which can be quite nice as an additional soak with a neat effect. However, this card wants to be in a Blursed deck and the only investigators with access to both Tristan, On Your Own and Survivor Events are Bob Jenkins, Charlie Kane and Wendy Adams, and only the later really benefits from this Archetype.
Our table played this plant in one of the Hemlock Vale scenario and we had to double check whether we got something wrong, because everything is so uncharacteristically way too convenient, lol!
Maybe "limit 1 per deck" is only its real limitation, or how the Seeker can sometimes (unlikely) lose a held-on Uncanny Growth to a treachery that discard it to discard pile and can no longer "search your bonded card" to add it back to hand. The hoops it needs to get its unlimited testless enemy management going is very easy, compared to something like Nephthys.
Something that always struck me as odd about Tommy; what exactly is the narrative of his main ability? Why do police officers in Arkham get paid so generously for casualties and property destruction? Why do they get patched up and returned to action so quickly? After a quick read of his background, identifying him as a nepotism hire with relatives in high places and playing a few scenarios, I came to a conclusion.
Tommy's true ability is that he has a police radio. Whenever anything bad happens, Tommy begins screaming into the radio things like "Officer down! I repeat, officer down! We need backup immediately!", "I've been hit!" or "Taking heavy fire!". Afraid of making enemies of his relatives in Boston, the Arkham sheriff department (or perhaps the precinct in Boston itself) has no choice but to send additional backup and support to make sure he makes it out alive. Unless it's so obviously his own damn fault that the sheriff's department is too annoyed to care for the consequences.
The true details of whatever it is he's fighting probably don't ever make it across to the official channels, but it's clear he keeps having run-ins with some sort of highly organized and heavily armed crime syndicate given all the wounded and property damage. His family in Boston make sure he doesn't face any consequences for reckless endangerment of civilian lives. In any case, if you're ever wondering where your Arkham city council rates are going, half of it is probably spent on bailing Tommy out of whatever he's gotten himself into this time.