Yes, the first thing you realise with this card, is that it gives high-combat Guardians/investigators a reliable way to get clues. Especially useful for solo play. As such it'll fit in perfectly with a bunch of characters.
The bit that interests me though, is that it's a tool that can use an activate action either to investigate or to fight. As such it's currently unique in the cardpool. And it makes it the ideal target for Wilson Richard's Ad-hoc in a flex build.
Fighting and need an extra point of damage? Chuck a lantern. Need that last clue but you drew an auto-fail? Chuck a Gravedigger's Shovel. You get the picture.
Also what if you're struggling to get your combat high enough to get the high shroud clues? Permanent combat boost assets can be pretty expensive. If I had one or two experience points to spare, I'd be really tempted to get the under-rated Reliable.
Ice Pick can also co-exist nicely depending on your build. Possibly very nicely for a William Yorick deck.