Abandoned and Alone

If I am reading this correctly, the direct horror is only taken if Abandoned and Alone wasn't shuffled in. If so, it might have been a little clearer to word this card as:

If there are no non-weakness cards in your discard pile, shuffle this card back into your deck. Otherwise, remove all non-weakness cards in your discard pile from the game and take 3 direct horror.

mordequess · 95
You take the horror if and only if a card was removed from the game. In the exceedingly unlikely event that no cards were removed but you were unable to shuffle Abandoned and Alone back into your deck, you don't suffer the horror. (probably meaning your deck and discard are both empty except for this, which seems ... bad) — Thatwasademo · 58
the alternate wording you provided appears valid, but I don't think it's actually clearer — Thatwasademo · 58
Isn't that an option? You either remove all of your discard pile of the game or suffer three horror? In the very unlikely event that you don't have anything on the discard pile, you get an almost gett outta jail free pass and just shuffle the weakness back in your deck? — RFreitas · 57
Beloved

I'm a little amazed that no one has pointed this out in the other reviews, so hopefully I'm not missing something here: 2x Beloved + 1x Favor of the Sun = 2 auto-succeeds, making this one of the best skill cards in the game for only a 1xp investment 2-card combo. Before anyone says "but Favor of the Sun doesn't actually reveal a bless token", per the "as-if" rules: "Other card abilities or game effects resolved during this duration are also resolved with the altered game state in mind."

This is a legitimate combo, and Beloved is a strong skill, but it does quickly get overshadowed by Ancient Covenant which similarly turns Favor of the Sun into several guaranteed successes. However I'm practice these are more than two card combos because you ALSO need to use a card to generate the Bless tokens. — Death by Chocolate · 1484
Ace in the Hole

Hard to argue against a card that gives you a free turn and doesn't cost an action itself by being Fast.

This combines well with Quick Thinking and Pay Day to produce a seven action turn, six of which are free to use for anything with one to action Pay Day's payout of 7 resources. For a Finn Edwards deck with his free evade, you can get eight actions into a turn: six again for anything, one for an evade, one to collect 8 resources. As well as a free turn, gathering up that many resources is a great boost early on. You can also use this without Pay Day during the endgame to rush to that finishing location in a single turn.

dehora · 413
The main issue with this card isn't so much the effect isn't good. It is that rogue tends to need more ways to get impact and consistency from its actions rather than more actions just due to how the class functions. That and 'action spam synergy' tends to not be great. Bonkers in Tony though! — dezzmont · 222
It is still great for Rita Young who can take this for the Trick trait. As a survivor, she usually has XP to spend. Plus a great synergy with survivor shenanigans like Will to Survive and Trial by Fire — Trady · 173
Dianne Devine

Evading this enemy won't prevent her from moving, since the effect that moves her is not the Hunter keyword. Even if she is stuck at a location with a bystander with 0 clues, she might still bother you if a clue gets placed on the location for any reason. You would be unable to discover that clue until there is another bystander with 0 clues to become a valid target for her forced move. Or until that bystander leaves play for some reason.

While you could fight and defeat her with little trouble (remembering to Engage first since she is Aloof) the actions are probably better spent working on the bystanders.

Signum · 14
Quickdraw Holster

For the gunslinger who wants to blast away with one-handed firearms, there is a sweet interaction with Galvanize. There aren't a whole lot of assets that you need to ready with it, but the Holster takes the cake in that it functionally turns Galvanize into TWO additional fight actions at fast speed. This combo is available, not just to Guardians, but to Tony Morgan and "Skids" O'Toole as well.

Glavin! — MrGoldbee · 1493