One part of this card that might not be obvious at first glance is that if your counterattack defeats the enemy, it effectively prevents the enemy attack from resolving, unlike the level 0 Survival Knife. Besides this, the timing change also allows you to counterattack, then respond with other effects like Dodge if your attack does not destroy the enemy. This seems especially tempting with Diana Stanley who likes using cancel effects. With the +2 combat bonus, this card is a definite consideration for many investigators. In comparison, the nerfed Machete costs the same XP, gives only +1 combat bonus, and has the potentially dangerous limitation of doing less damage when you are engaged with more enemies. If all of the attacks hit, survival knife does 5 damage versus 6 for machete. Timeworn Brand is usually superior, but the 5 XP and 5 resource cost are limiting. Importantly, a Survival Knife complements other weapons and other copies of itself by increasing the total damage done in a turn. 2 survival knives can do 7 damage in one turn. Overall, with the good combat bonus, low cost, synergy with itself and other weapons, and lack of drawback, I think this is probably the most broadly useful weapon for guardians at below level 3. I’m excited to use this card, especially with Diana.
Item. Weapon. Melee.
: Walka. Do tego ataku dostajesz +2 .
Kiedy wróg zaatakuje cię podczas fazy wrogów (przed rozpatrzeniem danego ataku), wyczerp Nóż myśliwski: Walka. Celem tego ataku jest atakujący wróg. Do tego ataku dostajesz +2 i zadajesz +1 obrażenie.