
Of the two level 0 Dilemmas that have been displayed so far, I believe this to be the stronger one. The basic use is obvious - if you have enemies in play, decide how you want to manipulate the scenario to handle them. There are a few major chunks to break down, and some interesting factors to consider for each of these.
- If there are no enemies in play, draw 1 card.
- On its own, this can be valuable. It means that your card draw will not be 'wasted' by this, and it can be thought of as either giving you a free draw or a free 'play' of its actions whenever it pops out.
- In Survivor decks, even this case is okay - after all, it's putting the equivalent of a fast event in your discard pile in your discard.
- Each unengaged enemy moves once towards the nearest investigator.
- This often can be a 'do little' option. If most of the enemies around are already engaged or at locations with investigators they will just sit there.
- Remember that when making a choice, you must choose one that will change the game state if possible. As such, if everybody is already at a location with an enemy, you must choose to have everybody move away instead.
- If you draw this during upkeep, it means you will have already dodged the window for an attack, so there is less harm in drawing enemies closer.
- If you draw this during the investigator phase, but you have already evaded an enemy, it's still fine - while the enemy is moved, it does not ready or attack, so it will not be any inconvenience.
- This does not specify non-elite enemies, so in unusual cases, it can be used to move a large creature out of its normal resting place.
- The main time this is a poor decision is if you were trying to keep away from a Hunter. (But if that's the case, the second option will more likely serve better.)
- Each investigator disengages from each enemy engaged with them and moves once away from the nearest enemy.
- A free disengage/movement is very valuable if you weren't planning on fighting, and can be especially helpful if a group is trying to deal with multiple enemies at the same time. This is especially valuable since it is a combination of non-action, automatic evades and movement.
- Investigators only move away from the nearest enemy. This means that if you have two enemies in adjacent locations, you can disengage from your enemy to hop on to another enemy. This is more useful for monster fighters when they are swamped - they can look for better targets.
- This option also allows for mass movement in cases where you have a non-hunter enemy stewing somewhere. In those cases, it gives everybody a free movement - and since you often no longer want to be at the location where you've left an enemy, that will often be in the appropriate direction.
- The main time this is a poor decision is if you have a scenario where some investigators want to fight and others want to flee. From my tests, even these cases weren't a major problem. People who needed to evade gained more than what the fighters lose. The fighters can 'catch up' by only spending a single action - and it also means they will tend towards automatically engaging the target or being in the proper position to tank hits, rather than needing to make additional considerations for engage actions or dangerous attacks.
On its own, this card can be a little inconsistent, but can save plenty of trouble by giving the entire group a bit of movement or manipulation. I've found that even in situations where it's 'wasteful', those are situations that are often safe enough that the waste is not dangerous. But when it's useful, it's very useful, potentially giving an entire team safety and mass movement. Combined with Survivor recursion tricks, and this also adds the ability to manipulate enemies or protect allies with Resourceful or even Scrounge for Supplies. On its own, it's a reasonable card. With the tricks Survivors can pull, this can be a solid pick.
(Note that this works under the thought that Revelation abilities on these cards work the same way as on weaknesses - if they do not, survivor recursion tricks may not work in the same way, so figuring that out would be an entirely separate set of considerations.)