Trusted

I like this card! I'm using it in an old-school Dark Horse "Ashcan" Pete deck with Madame Labranche--all cards I'd run anyway. I'm happy to have it sit in my hand until a turn when I don't otherwise need the good lady's services, and that makes it essentially a "free," fast, slotless,1/1 heal on Duke. I'm also running Forced Learning and more often than not I choose Trusted when it appears in the upkeep phase. I also like that increasing an ally's max health and sanity can help get full value out of other healing cards (e.g., Bizarre Diagnosis). And buffing Duke is as good as healing Ashcan. Niche is not the same as bad.

PJFrigate · 366
The Black Cat

I ran the Black Cat with Charlie Kane and had some fantastic moments. The double Wilds give a +3 to any 1 test, possibly another with inspiring presence or Bonnie. Here are some more words to complete this review.

dlikos · 160
You could've at the very least explained one of those fantastic moments. — Nenananas · 267
Strange Solution

This will usually be bad, yes, I agree with that, but there is one instance this is great, and that is TFA.

In TFA, you will often need to evade enemies instead of killing them, and an asset that costs 1 to evade with 6 base with 4 supplies is really good if you can afford the 4xp upgrade cost.

laiozatt · 1
I prefer Archaic Glyphs (Prophecy Foretold) and not lose tempo. — Nenananas · 267
Voice of Ra

With the taboo of "This card now reads “a symbol” instead of the list of indicated symbols", you can inflate the potential of Voice much more than you used to be able to using Blessings and Curses. Stuffing the bag cheaply with Tempt Fate, and you can combo with an Olive McBride activation to very often net 5-7 resources (remember, you choose 2 with Olive, revealing a total of 4 tokens).

The other delicious combo you can use this for is with is Favor of the Sun and Favor of the Moon. I tend to favor Moon since it's cheaper and already gives you a resource, plus Sun is a card you'll often want to use for skill checks rather than Voice.

All that said, you'll probably want to use these cards together in a deck that already cares about Blessings, Curses, or token manipulation, since you won't typically want Olive or the Favors outside of that. Investigators like Jacqueline Fine, Jim Culver, and Sister Mary with her .35 Winchester are prime targets.

Map the Area

For me this is an auto include in Luke Robinson simply because you can use it to investigate the Dream-Gate. The Pointless Reality side doesn't care that you acquire a clue, only that you succeed the investigation. Map the Area would attach to the Dream-Gate but at the end of your turn you would discard Map the Area when Dream-Gate was set aside.

I personally enjoy using De Vermis Mysteriis alongside this card for that reason: Get stuck in the Pointless Reality, use Map the Area to avoid 2 horror, then on a following turn use De Vermis Mysteriis to play it again on a fixed location where it could remain an attachment for the remainder of the scenario rather than getting removed from the game.

With this card you have the option of Luke's signature weakness going from take 3 Draw/Resource/Play actions and take 2 horror to spend 1 action and 1 card and pass a skill test.

P.S: St. Hubert's Key says "Hello!"

NorainJS · 59
That is a good point, I didn't think about it! The second copy will always find a use I'm pretty sure, even if it's "just" as a willpower skill icon — Valentin1331 · 77339
This is a neat idea, but I don't see it as autoinclude for Luke. In my opinion an auto include card is generally useful, doesn't need specific circumstances to really shine and cannot be replaced by any other card in it's function. However, I don't see much of a problem with spending a setup turn in "Pointless Reality" and taking 2 horrors (with 9 total). Also I don't get why I wouldn't use this over Promise of Power or Occult Theory which cost no resources as they are skills, but also give at least a +4 boost to your investigation. Only in a deck where you want to attach Map the Area to an actual location, this is slightly more powerful. However, I think this card is only good in specific scenarios or at 3 or 4 players, with 1 or 2 players this card is rather situational. So neat tech, but auto include is highly exaggerated. — PowLee · 15