⌂ 2 Packs Deck Guide : Persistent Pete

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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5argon · 9530

If it fails, just Try and Try Again. 4 of his 5 splashes are used for popular success-effect skill card from the other faction : 2x Deduction and 2x Vicious Blow to try again and eventually get their bonus effects.

This idea sounds simple, but with Duke, you have got a very reliable 3-damage dealer and a flexible clue-getter, 2-in-1. Human Pete + Newspaper can also take advantage of Deduction, depending on the situation.

With Rise to the Occasion, Pete can realistically use both power commit cards himself too if the difficulty is 4, bringing his off-stats to 6 vs. 4, with Try and Try Again supporting the play. You can also stick to the other investigator and try pitching in Vicious Blow and Deduction to help, saving your team's commit cards as yours is Try and Try Again-compatible.

► About "2 Packs Deck Guide"
 A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ⌂ character on the deck's name means the additional box it uses is The Dunwich Legacy Investigator Expansion.
 It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.

Upgrade guide

 Cost  Total
   "Look what I found!"  →  Try and Try Again ••• 3 XP 3 XP
   "Look what I found!"  →  Try and Try Again ••• 3 XP 6 XP
   Leather Coat  →  Aquinnah ••• 3 XP 9 XP
   Leather Coat  →  Aquinnah ••• 3 XP 12 XP
    →  Charisma ••• 3 XP 15 XP
   Peter Sylvestre    Peter Sylvestre •• 2 XP 17 XP
   Peter Sylvestre    Peter Sylvestre •• 2 XP 19 XP
   Survival Instinct    Survival Instinct •• 2 XP 21 XP
   Survival Instinct    Survival Instinct •• 2 XP 23 XP
 
Bonus 23 XP
   Emergency Cache    Emergency Cache •• 2 XP 25 XP
   Emergency Cache    Emergency Cache •• 2 XP 27 XP
   Rabbit's Foot  →  Stroke of Luck •• 2 XP 29 XP
   Rabbit's Foot  →  Stroke of Luck •• 2 XP 31 XP
   Lucky!    Lucky! •• 2 XP 33 XP
   Lucky!    Lucky! •• 2 XP 35 XP

(View at arkham-starter.com)

❂ 1 copy of these cards is left in the deck.

If you are taking him to Dunwich campaign you may not have enough XP to reach "Bonus" section. This campaign is very stinky on XP.

But if you managed to get more XP, keep utilizing the exile effect of Stroke of Luck and repurchase it.

(By the way, when I used this deck to clear Dunwich campaign on Standard (blind run with Jim Culver) I reached 27 XP.)

2 Packs Team Compositions

2 Packs Deck Guide : The Dunwich Legacy series is now complete with the following decks :

To help assembling a party made entirely from just 2 packs, I have a tool that let you browse team compositions for 2 players, 3 players, and 4 players, that has manageable amount of card overlaps or even none at all. The result is sorted from low to high overlaps. Click here to see all team comps.

The 5 splashes

2x Vicious Blow

Pitch in to Duke or other investigators. With Try and Try Again you can aggressively use it without overcommitting.

It makes a 5 with 3 damages! Since he has Duke right from start, you have more chance of insta-killing annoying 3 HP enemy just by finding a Vicious Blow. (And perhaps Try and Try Again to play with.)


2x Deduction

Pitch in to Duke or other investigators. With Try and Try Again you can aggressively use it without overcommitting.

The play with Duke's ability is that you can move into a location with enemy and nab 2 clues with Deduction, since the AoO check occurs at the location you were before. You may then use various evasion card if you can't finish it since Duke exhausted, especially if this play gets the location completely drained.

Human Pete can also go for Deduction play with Try and Try Again as a safety net vs. 2 (+1 advantage) or even 3 shroud (0 advantage), as these locations often has high amount of clues. (Though it maybe better if you don't try again if it fails the first time, keep it for Duke.) Vs. 4 shroud, you can additionally add Rise to the Occasion. Newspaper of course helps with everything.


1x Liquid Courage

Drink up when you have to put horrors on yourself due to Aquinnah plays. He has 4 to drink and +1 more if you reached the upgrade Peter Sylvestre (2).

Proxying the hot skills

Deduction and Vicious Blow are super hot cards from the core set, this deck let you see exactly why people win games with them.

That means if you have or , you maybe fighting for physical copies.

If they are in demand, I recommended you proxy them using the Lv.2 Deduction and Lv.2 Vicious Blow from the Dunwich box instead and pretend they are level 0 version. And then perhaps when your or wants to upgrade to Lv.2, just trade cards with them so you get the real Lv.0 version.

Other tips

You will soon notice interesting "division of labor" when you put down Newspaper and Duke. If you have no clue, Pete can do 4 but Duke can do 6 , but if you use Duke first then Newspaper will deactivate, leaving Pete at 2 . So when facing 2~3 shroud, you may use Pete's 4 first, then Duke's 4 without the Newspaper effect. Try adding Deduction into the mix, and you have got fun quizzes to think about for every scenario.

His ability can ready Duke obviously, but also Try and Try Again in this deck, so he can try again, again. The other target is Aquinnah, which allows you to perform some AoO suicide in Investigation Phase once, then ready using the next nearest window, and use her one more time in Enemy Phase. Or simply beg for AoO in Investigation Phase up to 2 times.

An important thing you get from Peter Sylvestre is +1 to base 4 , which allows him to Evade and exhaust-kick Hunter enemy away with Bait and Switch, or sprint away with Survival Instinct (or together). This is what Duke can't do. Team up and help reducing damage that may lands on your good boy : )

Peter Sylvestre + Charisma also soaks spill horrors when playing with Aquinnah. Use Liquid Courage to heal horror if that is not enough.

Aquinnah (1) is skipped in the upgrade, I tried her so I could use A Chance Encounter earlier, but she ended up being expensive horror shield mostly. Leather Coat is better. Go for Lv. 3 directly.

Card tips

Survival Instinct, Survival Instinct ••

After Duke exhausted you will likely want to evade and have more turns of using Duke. You can combine with Duke's move in and investigate into a location with enemy, so you can drop the engagement and pass through the location.


Peter Sylvestre

Takes horror from using Aquinnah, adds for evasion.


Peter Sylvestre ••

Adds for drinking Liquid Courage and avoid treacheries.

HINT : Some enemies forces you to win with and not , you will be pleased to have starting 5 .


Bait and Switch

When avoiding Hunter enemy, you will notice "the race" that if you don't move afterwards, it will engage back even though you avoid damage this turn. This card turns the action economy of Hunter fighting in your favor, so it lay exhausted elsewhere and readies at that location, not finding anyone. This means you have the next turn without a test blocking you, use 3 actions however you want.

Inversely, you can kick it to your teammate nearby so he can spend full 3 actions dealing with it instead of having to move. It also exhausts, so safe to go full offensive without worry about Enemy Phase damage or Retaliate.

The bad thing is that this card does not give any bonus and Pete's 3 is not enough. Peter Sylvestre ups the chance of evasion, and you can use Survival Instinct together to move yourself also.


Newspaper

If the location is not difficult, you can open by investigating on your own (4 ) to get the first clue, before transferring the work to Duke (4 ) once the Newspaper goes offline.

It is also compatible with Duke if the location is difficult and you have no clue, giving you 6 . But Duke exhausts.

You can still use Rise to the Occasion in attempting 4 difficulty or more shroud since it looks at your base skill value not boosts from Newspaper, giving you a reassuring 7 .


Rise to the Occasion

With 2 and 2 , you can often try working off-Duke with 5 and 5 . (Find a difficulty 4 test, doesn't work with 3.)

Try and Try Again let you repeat this once more. It is great since 5 is just 1 more than 4, but the Standard difficulty's sweet spot is 2 more.

This card is also useful with Deduction and Vicious Blow to turn your human action to be even better than Duke, which cannot use Rise to the Occasion due to a new base 4.


A Chance Encounter

This card gets committed for more than an actual use.. but the use case is interesting I was tempted to keep 1x copy in the deck just in case.

It can get Aquinnah before moving into enemies, or get Peter Sylvestre for some horror soak when you already have Aquinnah and don't want to use her sanity to take spill horrors.

You have limited time when bringing back Aquinnah, so maybe it is time to use Pete's ready ability to AoO suicide twice, or once and tank Enemy Phase. Note that "you still take horror dealt by the attack" can be put on Aquinnah, so in total she take 1 horror for the cost of ability and enemy's horror value. Normally you wouldn't so you can use her many times, taking only 1 horror per play. Now there is no need to preserve her sanity since A Chance Encounter expires at the end of round.


Aquinnah , Aquinnah •••

Note that there is no window between each enemy's attack though you can arrange the attack as you wish. So you cannot use ready inside barrage of attacks.

The way is try using Aquinnah once in Investigation Phase by taking action that cause AoO so it attacks you. Then ready and prepare her for one more time in Enemy Phase. Or use her twice in Investigation Phase with multiple AoO inducing actions. (Investigate, Play, Activate, ...)


Stroke of Luck ••

May allow you to flex and pass critical end game scenario tests as needed. You can use the icon commit with Try and Try Again.

An another nice thing is that the card it replaces, Rabbit's Foot, has the same icon. But now it turns from Asset into a Skill Card, which is compatible with Try and Try Again.


Lucky! ••, Emergency Cache ••

2 XP upgrade is not bad here, since card draw means he has more stuff to discard to use his ability. Also with 10 skills in the deck, drawing likely gets you more things to play on the tests.

Emergency Cache is needed to play Peter Sylvestre and Aquinnah in the same game quick enough, in the case that they came successively.


Unexpected Courage

This is a premium card for Try and Try Again, especially to help others. You will look like a selfless saint repeatedly bringing the stat that the investigator is expected to lose to equal the test in Mythos Phase, since there is no risk of losing the card for you... however there is a risk of exhausting Try and Try Again that you may want to use in your turn.

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