Monster Slayer

Love it. A hands-free 2-damage attack that costs no resources!

When you're fighting with a limited-ammo weapon (Flamethrower sais hi!) or your name is Randall Cho then the ability to save a bullet and finish off a foe with a punch is very useful.

Anybody with a high fight stat can make routine good use of this thing (Mark Harrigan for example). Another clutch use is when youre playing an expensive build and want a cheap attack (Roland Banks decks routinely burn a lot of money) or if you have a conditional weapon (Machete).

You can use this to supplement a Vicious Blow as a means of accessing extra damage with unarmed attacks, or you can layer the two for a straight up 3 damage attack.

Also Yes I've realized I've confused Randall and Nathaniel, too late to stop now!

Tsuruki23 · 2578
I think you mean Nathaniel Cho. Randall Cho is the brother (who heals damage or finds you a weapon when he comes into play) — Zinjanthropus · 230
To understand correctly, this card IS the fight action, correct? This does not allow enabling the fight action of your weapon to boost damage? I was thinking it would work great with Cho if it could be chained with a weapon, but my understand of the rules says, despite being an event, it is the fight action. — GrandMasterJ · 3
You are correct, J. You can only do one kind of an action at once. If you're just looking to boost the damage on a Fight action, there's a card for that :) — MiskatonicFrosh · 344
Vicious Blow is better than this is for anyone who isn't Nathaniel. — OrionJA · 1
Or Calvin: he can't take VB, but can take MS. But for people like Mark I agree: you either take this in addition to 2x VB, or take just VB instead. — Susumu · 381
"Get over here!"

This thing is super expensive for an attack that deals 1 damage (Hey Randall Cho, I have a card for you!). That said, teleporting an enemy to you is GREAT, even if the attack misses!

-Use it to pull an enemy that you're having trouble engaging. -Use it to pull an enemy off-of an ally. -Use it to control positioning, which might be good in some scenarios. -Use it to cover a point of damage when your weapon deals awkward increments of damage (I,E, when you need to kill a 5-hp enemy with a 2-damage weapon and the enemy is'nt at your location).

Not a terrific card, but it's got enough versatility to be useful.

Tsuruki23 · 2578
I think you are confusing Randall and Nathaniel in your reviews. — BraidsMamma · 8
very useful to use on Cultists in Essex Express, at the very least! — Krysmopompas · 366
Engaging an enemy from afar and getting in one damage is really quite valuable. In 3-4 player games it will typically save you two or more actions. That is the sign of a potent card to be sure. — Myriad · 1226
Setup for Dynamite or engage adjacent aloof enemy. — Django · 5163
Seeker of Carcosa, I'm looking at you! — Lettucefolk · 1
BraidsMamma Lol, I AM! Hahaha — Tsuruki23 · 2578
Just don't call him Tommy. That he cannot abide. — jmmeye3 · 632
Counterpunch

1 Free reactionary attack. No bonus damage or anything. It's pretty clutch when it's good, but that "good" opportunity Window is rather narrow.

You might have to engage a 3 or 5 health opponent with a 2-damage weapon, and rely on Counterpunch to finish them off.

The only obvious combo is Randall Cho, for anybody else this is probably something that gets cut in deckbuilding.

Tsuruki23 · 2578
It also has synergy with Guard Dogs and Survival Knife (especially the new one) to deal up to 4 actionless damage. And/or with Diana who wants to set up cancels anyways and sometimes has an issue of drawing too many cards and could benefit from a fast/free one if she can otherwise boost her combat enough. — Death by Chocolate · 1489
Clean Them Out

Smash, gain money.

Brilliant if you have a high base stat and are doing lots of fighting anyway.

While I wouldnt replace Emergency Cache just yet, I can imagine taking this in a deck alongside Emergency Cache to buff up the finances of a deck. Imagine taking Stand Together as well, all of a suddent the faction is kinda rich, which is exactly what they've been needing for the longest time.

The case for not taking this is basicly the fact that failed actions can be a liability. If you'dd only be fighting at 4 while using this card then I absolutely dont see it as being a must-have.

This is a non-spectacular workhorse (well, it's spectacular in Nathaniel Cho) that will be a rather useful addition to many characters from now on.

Tsuruki23 · 2578
Safeguard

ALMOST as good as Safeguard, but not quite, but 1 saved move near every turn past the point of playing this card is fantastic. There IS a little bit of tricky rules text though that ensure that you'll eventually want the upgrade.

Movement is king in many scenarios of Arkham and the ability to have a buddy cheuffeur you in and out of locations can be mind-blowingly clutch. At the end of a scenario you might have 10, 12 saved moves from ths one card, and that's just insanely good.

DO keep in mind this MAJOR rules text difference between Safeguard and Safeguard:

  • The move on this version happens -after- a friend moves, this means that unlike the 2xp version, enemies at that location will still engage your friend rather than yourself. This, of course, is a HUGE issue and is single-handedly the balancing factor that makes this a good card, but not an autotake.

That said, I do recommend this thing, it's good, but it does cost 2 resources, a rather hefty price for the resource starved faction, and obviously, it's best played in a big 4-man team, it'd be fine in 3-man, but I wouldnt play it in 2-man unless you're playing a "Beef & Brains" sorta specialist team.

Tsuruki23 · 2578
Compare to Pathfinder, even without the timing benefit and even at one move a round, free moves for a slotless 2-cost asset is great. Obviously more flexible the higher the team size, but great for any Guardian that wants to stick with their team. — Death by Chocolate · 1489
This card is better for carolyn than most guardians cause she's not much of a fighter and mostly doesn't want to be engaged anyway. — Django · 5163
did a play through of innsmouth recently and the amount of saved actions on the guarder were obscene. Constantly wishing my guardian have this if they ever don't. — Zerogrim · 295