Lita Chantler

Spoilers for the core campaign below: After scouring both here and on FFG's site, I've made a bizarre discovery that seems to have gone unnoticed: nowhere in the rules are you instructed to remove Lita from your deck in Resolution 3 of the last scenario. You know, the one where you literally throw her into the maw of a dimension-eating god. There's even a bullet that instructs you to write down that you sacrificed her, which seems like the perfect place to have something like, "Remove Lita Chantler from each investigator's deck; you have no longer earned that card, shame on you."

I checked the action that sacrifices her, the resolution, the FAQ and errata, and found nothing. Obviously she's dead... but she's still in my deck? It's a weird oversight for something so old.

SGPrometheus · 835
Or YOU are Umôrdhoth. — MrGoldbee · 1483
It's not that weird an oversight when the rules had no intention of your deck ever being used again after reaching the end of the campaign. End of campaign trauma and campaign log recordings is just intended to modify the campaign log that you can have for posterity as a souvenir from your adventure. — Death by Chocolate · 1488
Maybe Umôrdhoth lets her participate in a work release program from its ghastly innards? I don't heear of many people playing a second campaign with the same investigators, and it's probably less for the trauma (you could do TFA second and make use of the trauma healing in one of the interludes, as a) there are a lot of investigators who are fun to play, so at the end of a campaign I'm usually looking for the next deck, but also, even if Dunwich was the first campaign, by halfway through the second you will be well and truly out of upgrade options in most cases. — LivefromBenefitSt · 1075
Work release program! That's priceless. It's as you say, though: we're probably going to be out of upgrades by the end of Dunwich. Or maybe not; one of us is a Mystic and one is a Guardian, so there's a million things to buy. In any case, if one 'gator dies/goes insane, we'll probably just swap out and continue on for as long as possible. — SGPrometheus · 835
Déjà Vu

Not a review, but a question. If you exile 3x 1XP cards during scenario 2, and then purchase this between scenario 2 and 3, are you allowed to immediately buy back those cards without paying the XP cost?

EDIT: Another question - if you have two of these, will they reduce the cost of 6 cards by 1XP each, or also 3 cards by 2XP each?

I do feel that this card is possibly 1XP too expensive as it really relies on you having to go all-in with exile cards to get enough value from it, and you still have to pay 1XP for Fortune or Fate and Stroke of Luck.

ilksvorbern · 75
I see no reason why not. There is no timing restriction on refilling your deck before buying cards - it just needs to be a legal deck by the time you start the next scenario. — Death by Chocolate · 1488
I vaguely recall an FAQ entry for adaptable indicating that this was not legal, i.e., you couldn't swap two cards at the same time that you buy it, which would seem to be relevant here. But now I can't find the FAQ entry. — SGPrometheus · 835
You can definitely swap two cards after buying Adaptable while still between scenarios. You are probably thinking about the FAQ for Arcane Research (or Charon's Obol) since they have a timing condition at the end of a scenario and thus only give a benefit if you have them when the previous scenario ends. Déjà Vu, like Adaptable, has no such condition. — Death by Chocolate · 1488
Thank you! — ilksvorbern · 75
If you have two Deja Vu, you can distribute the cost reduction any way you like, nothing stops them from working on the same card (or on different cards). — suika · 9497
Shroud of Shadows

It is very interesting that if a curse token is revealed (and the enemy isn't hunter) you would effectively "evade" him anyway, even failing the test. I am still not sure if a Mystic should change a investigate or fight slot for a evade one, since I never tried Mists of Rlyeh, but is a interesting alternative.

Venti · 1
The enemy would move with you, so the curse token doesn't really evade it unless you succeed. — davilimap · 283
Yeah, if you move while an enemy is in your threat area it remains in your threat area and thus moves to your new location with you. That said, you could use this to get away from Massive enemies. — Thatwasademo · 58
Or closer to your Fighter friend who hasn't taken his turn yet so he can engage and kill it. — benevolentgamemaster · 1
Surprising Find

It's fine! Obviously, this is great for Mandy. And I dare say for a 40 card deck which I think is the best number for her.

I found that later in the scenario, I got no Research abilities, these replenish them, and basically with Easy Marks - 40 cards becomes 30, and aIso faster.

Don't judge it too harshly, so cards are made for certain characters. These are the ones for Miss Thompson.

ambiryan13 · 178
Or literally anyone else who searches their deck every turn. I haven't actually played them in Mandy yet, but any Seeker or secondary Seeker who goes deep on search will enjoy this card. — Death by Chocolate · 1488
Agreed. Used this in Trish, it was awesome ;-) — NarkasisBroon · 10
If you find this using Practice Makes Perfect, does it get committed to that test? — PanicMoon · 2
No, PanicMoon, the text states that you commit it to THE NEXT TEST, so if you get it while performing a skill test, it will only be commited to the next one. — anjopec · 75
Handcuffs

This is a very situational card, as unlike something like Blinding Light or Bind Monster, you need to spend two full actions to evade the enemy (one to play Handcuffs, and another to use its Evade ability). In addition, it only works on Humanoid enemies. Given most campaign's tendencies to bounce between scenarios with a lot of humans and little/none at all, it's hard to justify, with the notable exceptions of The Circle Undone & Murder at the Excelsior Hotel. Even in Circle Undone I only put one in my most recent deck, but if you're a low-agility character going into it like Leo Anderson, Joe Diamond, or Roland Banks and your team doesn't already have a good way to evade enemies, it may surprise you and be the best card in your deck for a scenario or two!

Another minor thing to mention is that this can be a great enabler for a few cards like Interrogate, Scene of the Crime, and Eavesdrop - with Interrogate & Scene you can engage and drag the enemy around with you (while taking no attacks), whereas Eavesdrop will only work for the location that you originally handcuffed them since it references an unengaged enemy rather than an exhausted one.

Gammrar · 9
It's a good answer to Nat Cho's signature weakness as it gets rid of him in 2 actions and 1 test instead of 3 actions and possibly 3 tests. And it prevents him being a problem for the rest of the scenario — NarkasisBroon · 10
If Trish engages a handcuffed enemy she can use her ability all day — Django · 5142